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League of Assassins - Conclusion
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<blockquote data-quote="Silver Moon" data-source="post: 715360" data-attributes="member: 8530"><p><strong>Game #3 - 2/16/03</strong></p><p></p><p><strong>Chapter 11, “The Theft”, July 4, 1019, 2:45 P.M.</strong></p><p></p><p>Serita puts on the jeweled dress beneath her regular clothing. The Silver Moon Adventurers decide to put all of the other jewelry and gem items back in the containers that held them. Mahjorn then casts a Wizard Lock spell onto each. The cabinet and chests are then each placed inside of larger wooden trunks, to be transposed back with other furnishings that Bruce has chosen for the auction house. </p><p></p><p>The group departs from the Lordholder’s Castle in a convoy of six horse-drawn conveyances. The procession is led by the ‘decoy’ vehicle, the ornate covered carriage. The carriage has seven uniformed Jawlt Army troops with it, two driving, two sitting atop with crossbows at the ready, two more standing on the running boards holding handles, and their officer riding inside. Following this are five wagons packed with furniture. Each wagon is driven by a Army soldier attired in civilian clothing with a Silver Moon party member beside him, with both Lannon and Timothy in the final wagon to watch those ahead of them. The trunks with the items are in the first, third and fourth wagons. </p><p></p><p>The journey is uneventful for the first two-thirds of a mile, up until the third and fourth wagons totally vanish. Narg is in the second wagon, and yells out as soon as the two wagons fade out of existence for the caravan to halt. He tosses a handful of coins where the wagons were, to confirm that they are gone and not just invisible. Lannon has his driver quickly ride the final carriage up to close ranks with the others. Mojo checks the chest in first wagon, which still contains the larger chest with the three jeweled weapons. Since they aren’t far from the auction warehouse Narg decides the best course of action is to keep moving, but at half speed with the party members looking around for anything suspicious. </p><p></p><p>Ten minutes earlier Serita was sitting in the third wagon, when the second wagon ahead of her came to a halt as it was approached by three army officers. The officers were led by Colonel Tenbar. This caused the druid to become suspicious, as she had seen him at the Lordholder’s Castle a very short while ago. She yells for the driver of her carriage keep moving, telling him to go around Narg’s carriage. As she passes the second wagon she yells over to Narg “Helicopter,” a reference to a device they both know of from a world they visited that an illusionist from this world would not be familiar with. Narg’s indifferent reaction confirms her suspicion, and she yells for her driver to pick up speed. </p><p></p><p>All of the wagons get moving again at top speed. Serita then notices that the wind has ceased and the air smells of freshly cut hay. She disbelieves her surroundings, and the street and most of the wagons around her vanish. Her wagon is inside of a large warehouse building, about 200 feet long, filled with various boxes and barrels, with a loft full of hay bales. There is a long corridor that runs down the center of the building, where her wagon has ridden for about 150 feet. The only other wagon present is the one with Kharole, about 40 feet further back. At the far end of the building are a group of five human males attired in regular clothing, but all wearing swords, have just shut and locked the warehouse doors that the wagons rode through. Serita yells over to Kharole that they are in a building, and the illusion then fades for the mage as well. </p><p></p><p>As the men near Kharole’s wagon move closer she tosses a fireball, centered behind the men. She is definitely out of practice, as the 7d6 fireball turns out to be exceedingly feeble (12 points), but it still manages to drop three of the men, also catching fire to some loose hay on the floor which starts to spread to some adjacent boxes. The fire causes the horse to start to move the wagon forward. Kharole hears a loud crashing sound along the side of her wagon which also rocks to the side, but is not sure of the cause. </p><p></p><p>Two armored men move out from behind some crates near the wagon Serita is in. She sees that there are some barn style doors that have been barred shut at the end of the building 50 feet ahead of her, and yells to the driver “Go get that door unlocked, I’ll deal with these two.” He does as instructed, jumping down from the wagon and running to the doors, and she casts a Control Temperature on the armored men, catching them by surprise with below freezing temperatures. </p><p></p><p>The two men that survived the fireball are still approaching Kharole, and she tosses a Magic Missile spell. This drops one man, and causes injury to the second, who stops approaching. In the wagon ahead the armored men climb onto the back of the wagon, and Serita hits them with a second Control Temperature, this one causing injury everywhere that metal touches their skin, with one of the men yelling out in pain. She grabs the reins, and gets the horses moving, as the driver has now reached the doors and is removing the bar holding them shut. The sudden movement of the wagon causes one of the armored men to fall off and onto the warehouse floor. He rolls to the side to avoid being run over by the wagon with Kharole. </p><p></p><p>The driver opens the doors and Serita focuses on getting the wagon out as quickly as possible. Meanwhile, the other armored man has drawn his sword, and is moving forward in the wagon towards Serita. Her driver sees this, as since he is till holding his whip, swings it as the wagon nears. He is successful, striking the man, who looses his balance and falls from the moving wagon. Serita helps pull the driver back up onto the wagon. </p><p></p><p>Both wagons fly out of the warehouse, turning left on the street. Serita realizes they are a block west of the main road, and has the driver take the next left. The horses pulling both wagons are being driven as fast as possible, with the druid for once not minding a whip being used to impel them. They turn onto the main road, seeing the remainder of their party about five blocks ahead, and make a beeline towards them. </p><p></p><p>Lannon is the first to see the other wagons as they careen back onto the main road creating a large cloud of dust in their wake. The caravan is ordered to slow, as the two wagons catch up. “What happened?” Narg yells. Serita yells back “Illusionist.” He then says “Helicopter,” which causes her to look up and around, yelling “Where?” “Just checking, let’s get this stuff back fast!” “Agreed,” she answers, and the whole caravan charges down the street. Mojo comments “I hate illusionists!”</p><p></p><p>Kharole notices for the first time that the large wooden chest in her wagon looks different, and opens it to check. The metal chest holding the sphinx statue is not inside, seeing instead a wooden box with rocks. She yells this over to the others. Both Mojo and Serita check the chests on their wagons, seeing the cabinet and large metal chest still inside. As they near the auction building Serita yells “Keep going, have all five wagons drive into the barn instead.” They do this, with the carriage stopping in front of the barn and the army troops taking up guard positions, also alerting the other Army troops around the building.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 715360, member: 8530"] [b]Game #3 - 2/16/03[/b] [B]Chapter 11, “The Theft”, July 4, 1019, 2:45 P.M.[/B] Serita puts on the jeweled dress beneath her regular clothing. The Silver Moon Adventurers decide to put all of the other jewelry and gem items back in the containers that held them. Mahjorn then casts a Wizard Lock spell onto each. The cabinet and chests are then each placed inside of larger wooden trunks, to be transposed back with other furnishings that Bruce has chosen for the auction house. The group departs from the Lordholder’s Castle in a convoy of six horse-drawn conveyances. The procession is led by the ‘decoy’ vehicle, the ornate covered carriage. The carriage has seven uniformed Jawlt Army troops with it, two driving, two sitting atop with crossbows at the ready, two more standing on the running boards holding handles, and their officer riding inside. Following this are five wagons packed with furniture. Each wagon is driven by a Army soldier attired in civilian clothing with a Silver Moon party member beside him, with both Lannon and Timothy in the final wagon to watch those ahead of them. The trunks with the items are in the first, third and fourth wagons. The journey is uneventful for the first two-thirds of a mile, up until the third and fourth wagons totally vanish. Narg is in the second wagon, and yells out as soon as the two wagons fade out of existence for the caravan to halt. He tosses a handful of coins where the wagons were, to confirm that they are gone and not just invisible. Lannon has his driver quickly ride the final carriage up to close ranks with the others. Mojo checks the chest in first wagon, which still contains the larger chest with the three jeweled weapons. Since they aren’t far from the auction warehouse Narg decides the best course of action is to keep moving, but at half speed with the party members looking around for anything suspicious. Ten minutes earlier Serita was sitting in the third wagon, when the second wagon ahead of her came to a halt as it was approached by three army officers. The officers were led by Colonel Tenbar. This caused the druid to become suspicious, as she had seen him at the Lordholder’s Castle a very short while ago. She yells for the driver of her carriage keep moving, telling him to go around Narg’s carriage. As she passes the second wagon she yells over to Narg “Helicopter,” a reference to a device they both know of from a world they visited that an illusionist from this world would not be familiar with. Narg’s indifferent reaction confirms her suspicion, and she yells for her driver to pick up speed. All of the wagons get moving again at top speed. Serita then notices that the wind has ceased and the air smells of freshly cut hay. She disbelieves her surroundings, and the street and most of the wagons around her vanish. Her wagon is inside of a large warehouse building, about 200 feet long, filled with various boxes and barrels, with a loft full of hay bales. There is a long corridor that runs down the center of the building, where her wagon has ridden for about 150 feet. The only other wagon present is the one with Kharole, about 40 feet further back. At the far end of the building are a group of five human males attired in regular clothing, but all wearing swords, have just shut and locked the warehouse doors that the wagons rode through. Serita yells over to Kharole that they are in a building, and the illusion then fades for the mage as well. As the men near Kharole’s wagon move closer she tosses a fireball, centered behind the men. She is definitely out of practice, as the 7d6 fireball turns out to be exceedingly feeble (12 points), but it still manages to drop three of the men, also catching fire to some loose hay on the floor which starts to spread to some adjacent boxes. The fire causes the horse to start to move the wagon forward. Kharole hears a loud crashing sound along the side of her wagon which also rocks to the side, but is not sure of the cause. Two armored men move out from behind some crates near the wagon Serita is in. She sees that there are some barn style doors that have been barred shut at the end of the building 50 feet ahead of her, and yells to the driver “Go get that door unlocked, I’ll deal with these two.” He does as instructed, jumping down from the wagon and running to the doors, and she casts a Control Temperature on the armored men, catching them by surprise with below freezing temperatures. The two men that survived the fireball are still approaching Kharole, and she tosses a Magic Missile spell. This drops one man, and causes injury to the second, who stops approaching. In the wagon ahead the armored men climb onto the back of the wagon, and Serita hits them with a second Control Temperature, this one causing injury everywhere that metal touches their skin, with one of the men yelling out in pain. She grabs the reins, and gets the horses moving, as the driver has now reached the doors and is removing the bar holding them shut. The sudden movement of the wagon causes one of the armored men to fall off and onto the warehouse floor. He rolls to the side to avoid being run over by the wagon with Kharole. The driver opens the doors and Serita focuses on getting the wagon out as quickly as possible. Meanwhile, the other armored man has drawn his sword, and is moving forward in the wagon towards Serita. Her driver sees this, as since he is till holding his whip, swings it as the wagon nears. He is successful, striking the man, who looses his balance and falls from the moving wagon. Serita helps pull the driver back up onto the wagon. Both wagons fly out of the warehouse, turning left on the street. Serita realizes they are a block west of the main road, and has the driver take the next left. The horses pulling both wagons are being driven as fast as possible, with the druid for once not minding a whip being used to impel them. They turn onto the main road, seeing the remainder of their party about five blocks ahead, and make a beeline towards them. Lannon is the first to see the other wagons as they careen back onto the main road creating a large cloud of dust in their wake. The caravan is ordered to slow, as the two wagons catch up. “What happened?” Narg yells. Serita yells back “Illusionist.” He then says “Helicopter,” which causes her to look up and around, yelling “Where?” “Just checking, let’s get this stuff back fast!” “Agreed,” she answers, and the whole caravan charges down the street. Mojo comments “I hate illusionists!” Kharole notices for the first time that the large wooden chest in her wagon looks different, and opens it to check. The metal chest holding the sphinx statue is not inside, seeing instead a wooden box with rocks. She yells this over to the others. Both Mojo and Serita check the chests on their wagons, seeing the cabinet and large metal chest still inside. As they near the auction building Serita yells “Keep going, have all five wagons drive into the barn instead.” They do this, with the carriage stopping in front of the barn and the army troops taking up guard positions, also alerting the other Army troops around the building. [/QUOTE]
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