Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
League of Assassins - Conclusion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kriskrafts" data-source="post: 753128" data-attributes="member: 10674"><p><strong>Chapter 18, “Trailing the Statue Thieves”, July 5th, 1019, 4:00 P.M.</strong></p><p></p><p>After leaving the Ancient Keep, the group comprised of Fiona, Narg, Serita and Timothy decide to continue with the investigation of the missing statue. Serita comments that “I hit the metal armor of that Norbert and Porter pretty hard with temperature spells, and am sure that I caused some severe frostbite.” Narg says “Great, We’ll just set up a ‘Free Frostbite Clinic’, and see who shows up.” “A frostbite clinic? In July?” Timothy comments. “So any takers will probably be them,” Narg replies.</p><p></p><p>Serita tells Narg that he is thinking along the right lines, and they should check out churches, since the men would have sought healing. They being with the Ukko cathedrals, first in the inner city then the outer city, but neither were visited by the men. From there they head over to an area of assorted churches located in the northern section of the west outer city, not far from the river. </p><p></p><p>They continue from church to church, with the various clergy all being very forthcoming given Serita’s Jawlt Council position as Minister of Religions. In the church of the Greek Pantheon they find out that the injured men had come there for healing the previous evening. The one who meets the description of Norbert did all of the talking, using an alias of Rollins. They had told the cleric that they were injured in a warehouse accident while unloading blocks of ice. When asked where the men went next they are told “Straight towards the river, by the docks.”</p><p></p><p>A short walk brings them to where several river barges are docked. The approach the office building for the “Thenossian River Barge Company. The manager on duty is a muscular female human with short gray hair, who is wearing a plaid shirt and overalls. “Let’s go talk to Butch,” Narg comments. “Probably best not to call her that,” Fiona states. She introduces herself as Sharra, and is not very forthcoming with information until after Narg hands her a gold piece. She then tells him “Yeah, I think I may have seen a couple of guys who looked like that heading down to the River Ferry.</p><p></p><p>They next approach the Ferry, which is at its own dock near the fork in the river. The Ferry is rather small, built for passengers rather than livestock and cargo. The proprietor is a man named O’Leary, a human in his late twenties. He asks if they wish to cross to either the east outer city or the inner city. They ask about Norbert and Porter. The man very quickly tells them that he did indeed ferry them across the river the previous evening. “Where did you take them to?” Narg asks. “Over to a small ship belonging to a member of the Jawlt Council,” is his reply. “JAWLT COUNCIL!” Serita exclaims. O’Leary says “Yes, the ship belonged to Sir Phillip, the Minister of Commerce. He was apparently waiting for them, and headed upriver for the city of Curigull as soon as they boarded.” Serita asks if O’Leary actually saw Sir Phillip on board. He says “No, but he was probably below deck. It was definitely his ship.”</p><p></p><p>They decide that Melito needs to be told about this immediately, and head back to the Lordholder’s Castle. When they arrive they run into their party member Furynick, who is at the castle discussing security arrangements with the army (and thereby giving Mojo’s player an NPC to play). The five of them meet privately with Melito, bringing him up to date. </p><p></p><p>Melito says that he is familiar with why Sir Phillip was heading upriver, stating “A merchant wanted to cut down a huge oak tree north of the city to use as a mast for a new merchant ship, but the druids north of the city objected, saying that its removal would destroy a delicate eco-system. The merchant appealed to Sir Phillip, who remembered seeing another giant oak near the river between Jawltorn and his home city of Curigull, and proposed that the merchant use that one instead. He is taking the merchant upriver to look at the tree.”</p><p></p><p>“But why did he just happen to wait to take those two thieves with him?” asks Serita. “And could Sir Phillip be working with the gnome?” Timothy asks. Melito replies “That is very curious. Phillip’s older brother was Kindor’s processor Lord Kohlorahdooh, who may have been the one to assemble the jewelry collection to begin with. On the other had, I would think that he would want the jewelry auction to happen, as he is in favor of both the hospital construction and the arrival of wealthy foreigners who he can negotiate trade arrangements with.” </p><p></p><p>“There’s only one way to find out,” Serita states. They head to a part of the castle with a fountain, and Serita casts a Reflecting Pool spell, locating Sir Phillips ship upriver. Sir Phillip is sitting in a lounge chair on the top deck, next to a plump gentleman and a pair of young ladies. “That man is the merchant wanting the ship mast,” Melito adds. Neither Norbert or Porter as visible, although Fiona adds “They may be below deck.” The group also notices that the ship is now sailing with the current rather than against it, meaning that it is returning to the city. “Should we wait for him to get back?” Timothy asks. “No,” Serita decides, and she orders the others into the Bag of Holding. She tells Melito “We’ll bring whoever is responsible back here for you to question.” She then teleports away.</p></blockquote><p></p>
[QUOTE="Kriskrafts, post: 753128, member: 10674"] [B]Chapter 18, “Trailing the Statue Thieves”, July 5th, 1019, 4:00 P.M.[/B] After leaving the Ancient Keep, the group comprised of Fiona, Narg, Serita and Timothy decide to continue with the investigation of the missing statue. Serita comments that “I hit the metal armor of that Norbert and Porter pretty hard with temperature spells, and am sure that I caused some severe frostbite.” Narg says “Great, We’ll just set up a ‘Free Frostbite Clinic’, and see who shows up.” “A frostbite clinic? In July?” Timothy comments. “So any takers will probably be them,” Narg replies. Serita tells Narg that he is thinking along the right lines, and they should check out churches, since the men would have sought healing. They being with the Ukko cathedrals, first in the inner city then the outer city, but neither were visited by the men. From there they head over to an area of assorted churches located in the northern section of the west outer city, not far from the river. They continue from church to church, with the various clergy all being very forthcoming given Serita’s Jawlt Council position as Minister of Religions. In the church of the Greek Pantheon they find out that the injured men had come there for healing the previous evening. The one who meets the description of Norbert did all of the talking, using an alias of Rollins. They had told the cleric that they were injured in a warehouse accident while unloading blocks of ice. When asked where the men went next they are told “Straight towards the river, by the docks.” A short walk brings them to where several river barges are docked. The approach the office building for the “Thenossian River Barge Company. The manager on duty is a muscular female human with short gray hair, who is wearing a plaid shirt and overalls. “Let’s go talk to Butch,” Narg comments. “Probably best not to call her that,” Fiona states. She introduces herself as Sharra, and is not very forthcoming with information until after Narg hands her a gold piece. She then tells him “Yeah, I think I may have seen a couple of guys who looked like that heading down to the River Ferry. They next approach the Ferry, which is at its own dock near the fork in the river. The Ferry is rather small, built for passengers rather than livestock and cargo. The proprietor is a man named O’Leary, a human in his late twenties. He asks if they wish to cross to either the east outer city or the inner city. They ask about Norbert and Porter. The man very quickly tells them that he did indeed ferry them across the river the previous evening. “Where did you take them to?” Narg asks. “Over to a small ship belonging to a member of the Jawlt Council,” is his reply. “JAWLT COUNCIL!” Serita exclaims. O’Leary says “Yes, the ship belonged to Sir Phillip, the Minister of Commerce. He was apparently waiting for them, and headed upriver for the city of Curigull as soon as they boarded.” Serita asks if O’Leary actually saw Sir Phillip on board. He says “No, but he was probably below deck. It was definitely his ship.” They decide that Melito needs to be told about this immediately, and head back to the Lordholder’s Castle. When they arrive they run into their party member Furynick, who is at the castle discussing security arrangements with the army (and thereby giving Mojo’s player an NPC to play). The five of them meet privately with Melito, bringing him up to date. Melito says that he is familiar with why Sir Phillip was heading upriver, stating “A merchant wanted to cut down a huge oak tree north of the city to use as a mast for a new merchant ship, but the druids north of the city objected, saying that its removal would destroy a delicate eco-system. The merchant appealed to Sir Phillip, who remembered seeing another giant oak near the river between Jawltorn and his home city of Curigull, and proposed that the merchant use that one instead. He is taking the merchant upriver to look at the tree.” “But why did he just happen to wait to take those two thieves with him?” asks Serita. “And could Sir Phillip be working with the gnome?” Timothy asks. Melito replies “That is very curious. Phillip’s older brother was Kindor’s processor Lord Kohlorahdooh, who may have been the one to assemble the jewelry collection to begin with. On the other had, I would think that he would want the jewelry auction to happen, as he is in favor of both the hospital construction and the arrival of wealthy foreigners who he can negotiate trade arrangements with.” “There’s only one way to find out,” Serita states. They head to a part of the castle with a fountain, and Serita casts a Reflecting Pool spell, locating Sir Phillips ship upriver. Sir Phillip is sitting in a lounge chair on the top deck, next to a plump gentleman and a pair of young ladies. “That man is the merchant wanting the ship mast,” Melito adds. Neither Norbert or Porter as visible, although Fiona adds “They may be below deck.” The group also notices that the ship is now sailing with the current rather than against it, meaning that it is returning to the city. “Should we wait for him to get back?” Timothy asks. “No,” Serita decides, and she orders the others into the Bag of Holding. She tells Melito “We’ll bring whoever is responsible back here for you to question.” She then teleports away. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
League of Assassins - Conclusion
Top