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League of Assassins - Conclusion
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<blockquote data-quote="Kriskrafts" data-source="post: 755243" data-attributes="member: 10674"><p>Chapter 19, “Caught”, July 5th, 1019, 5:30 P.M.</p><p></p><p>Sir Phillip is a wealthy bard and politician, serving as a City Lord of Curigull and on the Jawlt Council as Minister of Commerce. On this pleasant summer evening he is on a leisurely sail back to Jawltorn, accompanied by a merchant friend, Lord Langdon, and a pair of female companions. They have just finished dining on a seafood banquet, and are finishing off their third bottle of fine wine when the evening is interrupted by the druid Serita teleporting immediately before the bard. </p><p></p><p>Phillip jumps to his feet as the other three guests sit in shock. “What is going on?” the bard yells. Ignoring him, Serita holds a magical bag upside down, and begins to shake it. Out from the bag tumble her four companions, Fiona, Furynick, Narg and Timothy. </p><p></p><p>Phillip’s face turns beat red with anger, and he yells to Serita “You Silver Mooners have gone too far this time! I don’t know what your druid friends told you, but my friend has every right to acquire an oak to use as a mast. He agreed to leave the one near the city alone, you can’t keep him from getting another one.” Furynick lights a cigar, handing it to Phillip, and says “If you think this visit is about a tree you can guess again.” Narg adds “Yeah, I wouldn’t even bother getting out of bed just to talk about a tree.” </p><p></p><p>“Where are Norbert and Porter?” Serita demands. “I dropped them off a few hours ago. Why do you ask?” Phillip asks. “Where?” Narg asks. “Upriver, near the tree, and I asks again, why do you want to know?” the bard states, more emphatically than before. “Turn this ship around now!” Serita demands. Phillip calls for the ship Captain, and instructs him to drop anchor. “I said turn it around!” Serita yells. “Not until I find out what is going on,” is Phillip’s response. </p><p></p><p>“Get everyone topside, and we’ll explain,” Narg states. Once the ship is stopped, Phillip calls the seven crewmembers to gather around him. Fiona and Timothy head below deck, where she casts Detect Magic and Detect Invisibility spells. Timothy heads back up to inform Narg that nobody else is below, while Fiona remains behind to look for the statue. </p><p></p><p>Sir Phillip is questioned. He tells them that Norbert and Porter had asked him for a ride upriver, having business to conduct in Curigull. He told them he was only going half-way to Curigull, which they said was acceptable. “Wait, how did you know those guys?” Timothy asks. The bard replies “I’m the Jawlt Minister of Trade. They work for a merchant named Rollins, he’s one of the main importers and exporters of goods to the city. Rollins needed them to go to Curigull on an important errand.” Timothy checks Phillip’s aura, telling the others “He is telling the truth as he knows it.” </p><p></p><p>Narg tells Phillip “They lied to you. Rollins fired them, and you then helped them skip town with stolen property.” “What was stolen?” Phillip asks, now rather concerned. “One of the items for the auction,” Serita states, and then asks “Did they have anything with them.” Phillip says “Yes, they each had a small trunk. Oh my!” Fiona returns, telling the group “It’s not below deck.” He orders the crew to get the ship turned around, telling the party “We dropped them off two hours ago, but we are now going against the current, so it will probably take three hours to get back there.” “Faster with my help,” states Serita, who summons up a Control Winds spell, causing gusts up to 35 miles-per-hour which gets the ship back to the drop off point in half the amount of time. </p><p></p><p>They reach the area where the giant oak can be see a few thousand miles to the East. Phillip is told to keep the ship anchored there until they get back. Only then do they realize that they do not have anyone with tracking skills along. Fortunately, having a Ranger proves to be unnecessary, as there is a very visible trail caused by the men dragging the trunks. Serita says “I’m going aerial,” and orders the three men into the Bag of Holding. The druid then transforms into a pegasus, who Fiona fixes a makeshift saddle and barding onto. </p><p></p><p>Fiona is experienced with riding a pegasus of her own so has no difficulty riding, as Serita flies north along the river bank, keeping the trail in view. About an hour later it is starting to get dark, and the trail is harder to see. Fiona says “We don’t want to use a light source, as they will see us coming. They’re not expecting us, and probably stopped for the night. Why don’t you fly up and we can look for a campfire.” </p><p></p><p>This works, with smoke and flame being seen around a mile to the north. Serita flies on until they near the camp, then landing and having Fiona let the three men out of the bag. The women then fly on, to come in from the other direction. They see the both men beside the fire cooking up some supper, and using the two trunks as chairs. Serita nods, confirming they are the two men she had fought. </p><p></p><p>The two men are then ambushed from all sides, with Narg and Furynick charging out of the woods from the south and east, Fiona moving in from the north, and Serita flying in above the river to the west. Timothy stays in reserve to cast a Hold Person spell if necessary. The men immediately surrender. </p><p></p><p>The trunks are unlocked. One appears to be filled with coins. The other has some clothing and three bottles of good whiskey. Eyeing the whiskey, Narg comments “That’s even better than the statue.” Still in pegasus form, Serita kicks over both trunks to confirm that they are real rather than illusionary, and that the statue isn’t hidden beneath. In the process she smashes all three bottles which causes both Narg and Furynick to cry out in anguish. </p><p></p><p>The men are questioned at sword point, telling them that the gnome was named Wobblewick, and that he met them at the inn known as the Merchant’s Secret. They say that he was given the statue the previous afternoon. Narg says “A name like Wobblewick sounds made up and silly, so it is probably real.” Timothy states that he believes they are telling the truth, but it is hard to tell as they are both extremely scared. This fear increases as Serita transforms back into her regular form, and they recognize her from the day before. She threatens them, causing them to tell her what little they know about the gnome, mainly that he is both an illusionist and rogue.</p></blockquote><p></p>
[QUOTE="Kriskrafts, post: 755243, member: 10674"] Chapter 19, “Caught”, July 5th, 1019, 5:30 P.M. Sir Phillip is a wealthy bard and politician, serving as a City Lord of Curigull and on the Jawlt Council as Minister of Commerce. On this pleasant summer evening he is on a leisurely sail back to Jawltorn, accompanied by a merchant friend, Lord Langdon, and a pair of female companions. They have just finished dining on a seafood banquet, and are finishing off their third bottle of fine wine when the evening is interrupted by the druid Serita teleporting immediately before the bard. Phillip jumps to his feet as the other three guests sit in shock. “What is going on?” the bard yells. Ignoring him, Serita holds a magical bag upside down, and begins to shake it. Out from the bag tumble her four companions, Fiona, Furynick, Narg and Timothy. Phillip’s face turns beat red with anger, and he yells to Serita “You Silver Mooners have gone too far this time! I don’t know what your druid friends told you, but my friend has every right to acquire an oak to use as a mast. He agreed to leave the one near the city alone, you can’t keep him from getting another one.” Furynick lights a cigar, handing it to Phillip, and says “If you think this visit is about a tree you can guess again.” Narg adds “Yeah, I wouldn’t even bother getting out of bed just to talk about a tree.” “Where are Norbert and Porter?” Serita demands. “I dropped them off a few hours ago. Why do you ask?” Phillip asks. “Where?” Narg asks. “Upriver, near the tree, and I asks again, why do you want to know?” the bard states, more emphatically than before. “Turn this ship around now!” Serita demands. Phillip calls for the ship Captain, and instructs him to drop anchor. “I said turn it around!” Serita yells. “Not until I find out what is going on,” is Phillip’s response. “Get everyone topside, and we’ll explain,” Narg states. Once the ship is stopped, Phillip calls the seven crewmembers to gather around him. Fiona and Timothy head below deck, where she casts Detect Magic and Detect Invisibility spells. Timothy heads back up to inform Narg that nobody else is below, while Fiona remains behind to look for the statue. Sir Phillip is questioned. He tells them that Norbert and Porter had asked him for a ride upriver, having business to conduct in Curigull. He told them he was only going half-way to Curigull, which they said was acceptable. “Wait, how did you know those guys?” Timothy asks. The bard replies “I’m the Jawlt Minister of Trade. They work for a merchant named Rollins, he’s one of the main importers and exporters of goods to the city. Rollins needed them to go to Curigull on an important errand.” Timothy checks Phillip’s aura, telling the others “He is telling the truth as he knows it.” Narg tells Phillip “They lied to you. Rollins fired them, and you then helped them skip town with stolen property.” “What was stolen?” Phillip asks, now rather concerned. “One of the items for the auction,” Serita states, and then asks “Did they have anything with them.” Phillip says “Yes, they each had a small trunk. Oh my!” Fiona returns, telling the group “It’s not below deck.” He orders the crew to get the ship turned around, telling the party “We dropped them off two hours ago, but we are now going against the current, so it will probably take three hours to get back there.” “Faster with my help,” states Serita, who summons up a Control Winds spell, causing gusts up to 35 miles-per-hour which gets the ship back to the drop off point in half the amount of time. They reach the area where the giant oak can be see a few thousand miles to the East. Phillip is told to keep the ship anchored there until they get back. Only then do they realize that they do not have anyone with tracking skills along. Fortunately, having a Ranger proves to be unnecessary, as there is a very visible trail caused by the men dragging the trunks. Serita says “I’m going aerial,” and orders the three men into the Bag of Holding. The druid then transforms into a pegasus, who Fiona fixes a makeshift saddle and barding onto. Fiona is experienced with riding a pegasus of her own so has no difficulty riding, as Serita flies north along the river bank, keeping the trail in view. About an hour later it is starting to get dark, and the trail is harder to see. Fiona says “We don’t want to use a light source, as they will see us coming. They’re not expecting us, and probably stopped for the night. Why don’t you fly up and we can look for a campfire.” This works, with smoke and flame being seen around a mile to the north. Serita flies on until they near the camp, then landing and having Fiona let the three men out of the bag. The women then fly on, to come in from the other direction. They see the both men beside the fire cooking up some supper, and using the two trunks as chairs. Serita nods, confirming they are the two men she had fought. The two men are then ambushed from all sides, with Narg and Furynick charging out of the woods from the south and east, Fiona moving in from the north, and Serita flying in above the river to the west. Timothy stays in reserve to cast a Hold Person spell if necessary. The men immediately surrender. The trunks are unlocked. One appears to be filled with coins. The other has some clothing and three bottles of good whiskey. Eyeing the whiskey, Narg comments “That’s even better than the statue.” Still in pegasus form, Serita kicks over both trunks to confirm that they are real rather than illusionary, and that the statue isn’t hidden beneath. In the process she smashes all three bottles which causes both Narg and Furynick to cry out in anguish. The men are questioned at sword point, telling them that the gnome was named Wobblewick, and that he met them at the inn known as the Merchant’s Secret. They say that he was given the statue the previous afternoon. Narg says “A name like Wobblewick sounds made up and silly, so it is probably real.” Timothy states that he believes they are telling the truth, but it is hard to tell as they are both extremely scared. This fear increases as Serita transforms back into her regular form, and they recognize her from the day before. She threatens them, causing them to tell her what little they know about the gnome, mainly that he is both an illusionist and rogue. [/QUOTE]
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