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League of Assassins - Conclusion
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<blockquote data-quote="Silver Moon" data-source="post: 975587" data-attributes="member: 8530"><p><strong>Game #22 - 6/29/03 - FINAL GAME</strong></p><p></p><p><strong>Chapter 65, “Three nights in a row!”, July 14th, 1019, 2:00 A.M.</strong></p><p></p><p>The army is notified to send in ten caskets to box up the corpses of the dead attackers. The party strips them of useful items, finding that they now have an interesting collection of magical katanas (Japanese longswords) and wakazashi (Japanese shortswords). The four surviving prisoners are captured and brought into one of the side rooms for questioning. Melito is sought to assist with the interrogation, that being one of his specialties. Upon hearing that the auction house has been attacked yet again he exclaims “Three nights in a row! What is it with you guys?” Jamie also assists, having learned the Heian Empire language from the girls under her tutelage. They are identified as working for a provincial warlord in the Heian Empire, who also participates as an ILA member. The four prisoners are also identified as being fighters between 5th and 7th level in ability. They are turned over to the army. </p><p></p><p>Whereas the prior two days attacks occurred shortly before dawn the party just stayed up, but this being the middle of the night they post guards and then go back to sleep. They sleep late the next morning, but a sufficient number of party members are awake when the first guests arrive to pay for and collect their auction items. The day continues with a steady stream of guests, which is surprisingly uneventful, with no trouble or any assassination attempts. </p><p></p><p>Midway through the afternoon the party is surprised by the arrival of young Jeremiah Q. Wildwanderer III, the son of the gnome aristocrat. He is standing at the doorstep, holding a pair of bags. “Hi, I’m here for you to take me to go see Grandpa” the gnome child exclaims. Mojo replies, “Guess again kid. I hope you like living the life of a street urchin in Jawltorn.” Serita hurries out to the wagon with the gnome who dropped the boy off, saying “Hold on, who are you and what is going on?” The gnome says that he is the proprietor of the One-eyed Gnome Inn, and that the guests from Kalephornyah checked out early that morning. They paid the Innkeeper to keep the boy until after lunch, and then deliver him here.” Serita heads back inside and tells this to the others, yelling out, “What kind of parents in their right mind would abandon a six-year-old child?” “Someone who is related to Jerry,” Mojo exclaims. </p><p></p><p>The gnome boy says “My folks said you’d introduce me to my Grandpa. I’ve never met him.” “And you’re not going to now either!” Serita exclaims. She fills a basin for a Reflecting Pool spell and scrys for the gnome Knevadah. She sees him and his wife relaxing in deck chairs aboard a ship at see. Serita grabs the kid and teleports away, appearing before the surprised gnome couple. “I think you forgot something!” Serita angrily states, tossing the child into his father’s lap. She then teleports back before the child’s parents have an opportunity to speak. “All done,” Serita states as she arrives back at the auction house. Mojo comments, “Do you realize how close we came to Jamie knowing the kid was here. She would have insisted that we keep him.” Narg mutters “Too bad actually, that little kid might have made a good shortstop.” </p><p></p><p>Melito tells the party that Kindor’s wizard Mahjorn has located Baron Donnelly, the proprietor of the Baron’s Arcane Lodge, and returned him to the city. “Why exactly do we want to go there?” Narg asks. “To rescue Cheveyo” Serita comments. “Why do we want that four-armed freak back?” Mojo asks. “We paid over 100,000 gold pieces for him last year in that slave auction,” Lannon states. “So just look at it as a bad investment, let’s just cut our losses now,” Mojo comments. “He’s my assistant!” Vincenzo states, adding “And he helps with the kids.” Serita comments “Narg, if we do this you get to kill some minotaurs.” “I’m in!” he exclaims. Mojo reluctantly agrees to go along, still complaining all the while. </p><p></p><p>The group of Lannon, Narg, Mojo, Serita, Timothy and Vincenzo head over to Kindor’s Castle to speak with this baron. The man tells them that he rented the establishment for a four-month period beginning in early May to a gentleman named Southby. The man said he would bring his own servants, and paid Donnelly enough to give his staff paid time off. Donnelly and his wife then left on a long journey to the continent to the west, where his wife originally came from. </p><p></p><p>Next Melito directs them to head over to the Monastery of Isaac, who he had hired two days earlier to provide surveillance on the lodge. They arrive at the walled in area, and are admitted inside. The monks are not attired in traditional robes, but are instead wearing armor and clothing similar to that of the Roman Empire. They meet with the Order’s leader, a human named Marmank, who explains that the Monestary was founded centuries ago by escaped gladiator slaves from a Romanesque land, this Lawful Neutral monastery is dedicated to physical fitness. He tells them how he and his monks have been finalists in the athletic competitions of the Lordholding’s annual fair every year for the past decade. He also explains that they are one of the few monasteries in the land that will admit non-human students. </p><p></p><p>He tells them of his surveillance of the Baron’s Arcane Lodge. He then explains how one of his non-human students is actually of the minotaur race, a Lawful Neutral individual named Nimon. Nimon does not like the reputation that the less intelligent members of his race have fostered, and certainly is not fond of them causing trouble in his adopted city. Nimon is summoned to the room. This minotaur is attired in a Roman skirt, with a pair of bracers on his wrists. He says that he has been participating with the surveillance, using his distinct sense of smell, adding “I first bathed thoroughly with magical oils to mask my own scent.” He says that he has made out distinct scents of a total of 27 occupants. Mileto had provided Cheveyo’s blanket, and Nimon isolated that. He says that there appears to be another one who is not a full minotaur either, with a scent almost identical to Cheveyo’s. The other occupants appear to be 18 minotaur, 6 beast-men, and 2 humans. He warns the party that their scents will probably be detected as soon as they get within 100 feet of the building. </p><p></p><p>The group returns to the auction house and again discuss strategies. Mojo again suggests skipping the whole thing. When he is overruled he says “Okay, how about this. We go in and kill all of the minotaurs, and then let Cheveyo stay there, since the place will be safe.” Melito warns the party that one of the humans there is probably an ILA leader. He tells them “If you see him, don’t even try to fight him. Just arrange for me to meet with him privately for negotiations.” “I’m not a big fan of negotiations,” Narg states. Fiona comments to Narg “Just because you’ve never tried it doesn’t mean it won’t work.” </p><p></p><p>Serita casts another Reflecting Pool, which shows Cheveyo to be tied up in a side banquet room of the Inn <em>(room #22 on the map in <u>Dungeon Magazine</u> #98, page 32)</em>. In the room with him are five minotaur and two beast men. One minotaur is 20-feet high. Another has rams horns on its head, which the party concludes is probably Cheveyo’s brother. Serita wants to launch an assault now, while the spell is running and they know exactly where he is, but the party cannot reach agreement on who will go and how, and the spell eventually ends. She says she has one more Reflecting Pool, to cast if and when the party can reach a decision. </p><p></p><p>They decide that a Druidic Pass Without Trace spell should be used on whoever leads the assault, to mask their scents. Serita does not have the spell, but Melito says that is not a problem. He speaks to an army officer, and within minutes the 12th level druid Glaukirk, druidic leader of the Jawltorn area and former mentor of Serita, arrives at the door. He appears to be already up to speed about the Baron’s Arcane Lodge, and he has two studied Pass Without Trace spells. The group comes up with a rough plan to send in a team of six, three fighters and three spellcasters with the ability to get them out fast. They decide to use Wister Wobblewick’s Portable Window and the Wand of Force as key components of the attack. Team members are chosen, and Serita begins her Reflecting Pool.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 975587, member: 8530"] [b]Game #22 - 6/29/03 - FINAL GAME[/b] [B]Chapter 65, “Three nights in a row!”, July 14th, 1019, 2:00 A.M.[/B] The army is notified to send in ten caskets to box up the corpses of the dead attackers. The party strips them of useful items, finding that they now have an interesting collection of magical katanas (Japanese longswords) and wakazashi (Japanese shortswords). The four surviving prisoners are captured and brought into one of the side rooms for questioning. Melito is sought to assist with the interrogation, that being one of his specialties. Upon hearing that the auction house has been attacked yet again he exclaims “Three nights in a row! What is it with you guys?” Jamie also assists, having learned the Heian Empire language from the girls under her tutelage. They are identified as working for a provincial warlord in the Heian Empire, who also participates as an ILA member. The four prisoners are also identified as being fighters between 5th and 7th level in ability. They are turned over to the army. Whereas the prior two days attacks occurred shortly before dawn the party just stayed up, but this being the middle of the night they post guards and then go back to sleep. They sleep late the next morning, but a sufficient number of party members are awake when the first guests arrive to pay for and collect their auction items. The day continues with a steady stream of guests, which is surprisingly uneventful, with no trouble or any assassination attempts. Midway through the afternoon the party is surprised by the arrival of young Jeremiah Q. Wildwanderer III, the son of the gnome aristocrat. He is standing at the doorstep, holding a pair of bags. “Hi, I’m here for you to take me to go see Grandpa” the gnome child exclaims. Mojo replies, “Guess again kid. I hope you like living the life of a street urchin in Jawltorn.” Serita hurries out to the wagon with the gnome who dropped the boy off, saying “Hold on, who are you and what is going on?” The gnome says that he is the proprietor of the One-eyed Gnome Inn, and that the guests from Kalephornyah checked out early that morning. They paid the Innkeeper to keep the boy until after lunch, and then deliver him here.” Serita heads back inside and tells this to the others, yelling out, “What kind of parents in their right mind would abandon a six-year-old child?” “Someone who is related to Jerry,” Mojo exclaims. The gnome boy says “My folks said you’d introduce me to my Grandpa. I’ve never met him.” “And you’re not going to now either!” Serita exclaims. She fills a basin for a Reflecting Pool spell and scrys for the gnome Knevadah. She sees him and his wife relaxing in deck chairs aboard a ship at see. Serita grabs the kid and teleports away, appearing before the surprised gnome couple. “I think you forgot something!” Serita angrily states, tossing the child into his father’s lap. She then teleports back before the child’s parents have an opportunity to speak. “All done,” Serita states as she arrives back at the auction house. Mojo comments, “Do you realize how close we came to Jamie knowing the kid was here. She would have insisted that we keep him.” Narg mutters “Too bad actually, that little kid might have made a good shortstop.” Melito tells the party that Kindor’s wizard Mahjorn has located Baron Donnelly, the proprietor of the Baron’s Arcane Lodge, and returned him to the city. “Why exactly do we want to go there?” Narg asks. “To rescue Cheveyo” Serita comments. “Why do we want that four-armed freak back?” Mojo asks. “We paid over 100,000 gold pieces for him last year in that slave auction,” Lannon states. “So just look at it as a bad investment, let’s just cut our losses now,” Mojo comments. “He’s my assistant!” Vincenzo states, adding “And he helps with the kids.” Serita comments “Narg, if we do this you get to kill some minotaurs.” “I’m in!” he exclaims. Mojo reluctantly agrees to go along, still complaining all the while. The group of Lannon, Narg, Mojo, Serita, Timothy and Vincenzo head over to Kindor’s Castle to speak with this baron. The man tells them that he rented the establishment for a four-month period beginning in early May to a gentleman named Southby. The man said he would bring his own servants, and paid Donnelly enough to give his staff paid time off. Donnelly and his wife then left on a long journey to the continent to the west, where his wife originally came from. Next Melito directs them to head over to the Monastery of Isaac, who he had hired two days earlier to provide surveillance on the lodge. They arrive at the walled in area, and are admitted inside. The monks are not attired in traditional robes, but are instead wearing armor and clothing similar to that of the Roman Empire. They meet with the Order’s leader, a human named Marmank, who explains that the Monestary was founded centuries ago by escaped gladiator slaves from a Romanesque land, this Lawful Neutral monastery is dedicated to physical fitness. He tells them how he and his monks have been finalists in the athletic competitions of the Lordholding’s annual fair every year for the past decade. He also explains that they are one of the few monasteries in the land that will admit non-human students. He tells them of his surveillance of the Baron’s Arcane Lodge. He then explains how one of his non-human students is actually of the minotaur race, a Lawful Neutral individual named Nimon. Nimon does not like the reputation that the less intelligent members of his race have fostered, and certainly is not fond of them causing trouble in his adopted city. Nimon is summoned to the room. This minotaur is attired in a Roman skirt, with a pair of bracers on his wrists. He says that he has been participating with the surveillance, using his distinct sense of smell, adding “I first bathed thoroughly with magical oils to mask my own scent.” He says that he has made out distinct scents of a total of 27 occupants. Mileto had provided Cheveyo’s blanket, and Nimon isolated that. He says that there appears to be another one who is not a full minotaur either, with a scent almost identical to Cheveyo’s. The other occupants appear to be 18 minotaur, 6 beast-men, and 2 humans. He warns the party that their scents will probably be detected as soon as they get within 100 feet of the building. The group returns to the auction house and again discuss strategies. Mojo again suggests skipping the whole thing. When he is overruled he says “Okay, how about this. We go in and kill all of the minotaurs, and then let Cheveyo stay there, since the place will be safe.” Melito warns the party that one of the humans there is probably an ILA leader. He tells them “If you see him, don’t even try to fight him. Just arrange for me to meet with him privately for negotiations.” “I’m not a big fan of negotiations,” Narg states. Fiona comments to Narg “Just because you’ve never tried it doesn’t mean it won’t work.” Serita casts another Reflecting Pool, which shows Cheveyo to be tied up in a side banquet room of the Inn [I](room #22 on the map in [U]Dungeon Magazine[/U] #98, page 32)[/I]. In the room with him are five minotaur and two beast men. One minotaur is 20-feet high. Another has rams horns on its head, which the party concludes is probably Cheveyo’s brother. Serita wants to launch an assault now, while the spell is running and they know exactly where he is, but the party cannot reach agreement on who will go and how, and the spell eventually ends. She says she has one more Reflecting Pool, to cast if and when the party can reach a decision. They decide that a Druidic Pass Without Trace spell should be used on whoever leads the assault, to mask their scents. Serita does not have the spell, but Melito says that is not a problem. He speaks to an army officer, and within minutes the 12th level druid Glaukirk, druidic leader of the Jawltorn area and former mentor of Serita, arrives at the door. He appears to be already up to speed about the Baron’s Arcane Lodge, and he has two studied Pass Without Trace spells. The group comes up with a rough plan to send in a team of six, three fighters and three spellcasters with the ability to get them out fast. They decide to use Wister Wobblewick’s Portable Window and the Wand of Force as key components of the attack. Team members are chosen, and Serita begins her Reflecting Pool. [/QUOTE]
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