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<blockquote data-quote="Alphastream" data-source="post: 6010540" data-attributes="member: 11365"><p>Gen Con and PAX have now concluded. Both saw many tables of the D&D Next Playtest, as well as other organized play events and demos. It is worth noting that D&D now offers a mix of experiences at conventions, from traditional 4-hour events to classics to short board game demos. For example, the line-up at PAX:</p><p></p><p>Learn to Play (for new players)</p><p>4-hour D&D Next Playtest</p><p>2-hour D&D Encounters session</p><p>2-hour D&D 4E "Classic" (A classic is a one-shot adventure with pregens that often have interesting and/or conflicting backgrounds to create fun RP).</p><p>Dungeon Command 1-hour intro</p><p>Dungeon Command competitive tournament (PAX 2012 was the first ever)</p><p>Board game demos (1 hour for Drizzt, Lords of Waterdeep, Nerath, etc.)</p><p>Lords of Waterdeep tournament</p><p></p><p>That is a very diverse offering. The rebirth of the "Classic" is something I have watched carefully. This was once a staple of convention play and it is nice to see it make a comeback. Players have been really enjoying these adventures. Don't miss them if you are at a convention offering one!</p><p></p><p>Another development has been adventures that allow for conflict between PCs. The Dawn of Night classic clearly intended this in a one-shot format, but the Council of Spiders Encounters season also has this to an extent through secret goals and the use of Treachery Cards that can inflict damage on allies. So far this has been positive, extending the experience. Gamers seem to be handling this with maturity.</p><p></p><p>In other news, I updated the first post for the latest LA and Encounters information. The biggest news has not been widely announced outside of the WPN, but can be <a href="http://www.wizards.com/ContentResources/Wizards/Sales/Solicitations/2012_08_13_DDEWar_Solicitation_en_US.pdf" target="_blank">seen here: The next season of Encounters will cover levels 1-8</a>! That is a very big change from previous seasons. Does the change keep things fresh and draw in more players who may have wanted to advance beyond 3rd level?</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6010540, member: 11365"] Gen Con and PAX have now concluded. Both saw many tables of the D&D Next Playtest, as well as other organized play events and demos. It is worth noting that D&D now offers a mix of experiences at conventions, from traditional 4-hour events to classics to short board game demos. For example, the line-up at PAX: Learn to Play (for new players) 4-hour D&D Next Playtest 2-hour D&D Encounters session 2-hour D&D 4E "Classic" (A classic is a one-shot adventure with pregens that often have interesting and/or conflicting backgrounds to create fun RP). Dungeon Command 1-hour intro Dungeon Command competitive tournament (PAX 2012 was the first ever) Board game demos (1 hour for Drizzt, Lords of Waterdeep, Nerath, etc.) Lords of Waterdeep tournament That is a very diverse offering. The rebirth of the "Classic" is something I have watched carefully. This was once a staple of convention play and it is nice to see it make a comeback. Players have been really enjoying these adventures. Don't miss them if you are at a convention offering one! Another development has been adventures that allow for conflict between PCs. The Dawn of Night classic clearly intended this in a one-shot format, but the Council of Spiders Encounters season also has this to an extent through secret goals and the use of Treachery Cards that can inflict damage on allies. So far this has been positive, extending the experience. Gamers seem to be handling this with maturity. In other news, I updated the first post for the latest LA and Encounters information. The biggest news has not been widely announced outside of the WPN, but can be [URL="http://www.wizards.com/ContentResources/Wizards/Sales/Solicitations/2012_08_13_DDEWar_Solicitation_en_US.pdf"]seen here: The next season of Encounters will cover levels 1-8[/URL]! That is a very big change from previous seasons. Does the change keep things fresh and draw in more players who may have wanted to advance beyond 3rd level? [/QUOTE]
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