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<blockquote data-quote="Joe Lastowski" data-source="post: 6113199" data-attributes="member: 6727198"><p>Hmm... so Murder in Baldur's Gate is going to be a Game Day adventure, a D&D Encounters season, AND a for-sale product that they release (also on 8/20)??? Is that right, or did somebody at Wizards just copy & paste too many times? I mean, if they can tie all three together, that'd be great (like they did with the Neverwinter Game Day adventure, Lost Crown of Neverwinter, and the Neverwinter source book)... but I've learned not to always expect that everything I hope for from our friends at Wizards will come to pass.</p><p></p><p>As for NEXT, our store's playtests have only been doable with experienced players, all of whom found multiple faults with whatever aspect of the system they were focusing on (a particular class, or spell lists, or certain mechanics, etc). New players have been intimidated by the playtest documents and their lack of cohesion, which is why our in-store Encounters games have always stayed 4e so far... nobody wants to try an untested half-system. But then again, that's just my experience, and it sounds like others (like the folks at PAX) have had different experiences (though I wonder, was there a 4e option, or was NEXT the only game in town?).</p></blockquote><p></p>
[QUOTE="Joe Lastowski, post: 6113199, member: 6727198"] Hmm... so Murder in Baldur's Gate is going to be a Game Day adventure, a D&D Encounters season, AND a for-sale product that they release (also on 8/20)??? Is that right, or did somebody at Wizards just copy & paste too many times? I mean, if they can tie all three together, that'd be great (like they did with the Neverwinter Game Day adventure, Lost Crown of Neverwinter, and the Neverwinter source book)... but I've learned not to always expect that everything I hope for from our friends at Wizards will come to pass. As for NEXT, our store's playtests have only been doable with experienced players, all of whom found multiple faults with whatever aspect of the system they were focusing on (a particular class, or spell lists, or certain mechanics, etc). New players have been intimidated by the playtest documents and their lack of cohesion, which is why our in-store Encounters games have always stayed 4e so far... nobody wants to try an untested half-system. But then again, that's just my experience, and it sounds like others (like the folks at PAX) have had different experiences (though I wonder, was there a 4e option, or was NEXT the only game in town?). [/QUOTE]
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