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Least Belivable aspect of D&D?
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<blockquote data-quote="Lazybones" data-source="post: 25590" data-attributes="member: 143"><p>Actually, I find the entire game pretty unbelievable, which is why I enjoy it. It's the same reason I like fantasy novels, as a break from the often depressing world of the newspapers and non-fiction. </p><p></p><p>Game-wise, I had a problem for a long time with the prevalence of magical items in most campaigns, without a clear explanation of how they were created in 1e/2e. At first I thought that the 3e system would only exacerbate the problem (now _everybody's_ going to have +x items and fifty potions), but after a while with the new system I find that I don't mind it as much. I think that the XP requirement puts a natural cap on the production of items (particularly high-power items) in the long run. At least it fits together in a logical fashion, IMHO. </p><p></p><p>I think the beauty of the game system is that it is so easily customizable. DMs and players who don't like a certain aspect can tailor the game to their tastes. I personally ran low-magic campaigns for years, and I think some of the players actually preferred it when they had to leave their characters weighed down with items behind.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 25590, member: 143"] Actually, I find the entire game pretty unbelievable, which is why I enjoy it. It's the same reason I like fantasy novels, as a break from the often depressing world of the newspapers and non-fiction. Game-wise, I had a problem for a long time with the prevalence of magical items in most campaigns, without a clear explanation of how they were created in 1e/2e. At first I thought that the 3e system would only exacerbate the problem (now _everybody's_ going to have +x items and fifty potions), but after a while with the new system I find that I don't mind it as much. I think that the XP requirement puts a natural cap on the production of items (particularly high-power items) in the long run. At least it fits together in a logical fashion, IMHO. I think the beauty of the game system is that it is so easily customizable. DMs and players who don't like a certain aspect can tailor the game to their tastes. I personally ran low-magic campaigns for years, and I think some of the players actually preferred it when they had to leave their characters weighed down with items behind. [/QUOTE]
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