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Ledded's Story Hour Miniatures thread- UPDATED Feb 25 Zeppelin Pictures
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<blockquote data-quote="fenzer" data-source="post: 1390831" data-attributes="member: 506"><p>Great stuff, Ledded! Man that is a big battle mat. It looks modular as do the roads. Are they custom?</p><p></p><p>I have been thinking of using sectional maps. We've been using the same battle mat for almost 4 years now. Sometimes it is just too big.</p><p></p><p>Tell me honestly, does all that terrain get in the way. For Warhammer it makes sense but for rollplaying it seems to me it would be more of a hinderance than an aid. Don't get me wrong m-y man, seeing a table all decked out like that gives me the chills. I love that stuff. However, everytime I try to use props, even small ones, they get knocked over, it's hard to move around them without bumping them, rooms and hallways get messed up, you get the idea. Does any of that happen in your game? Would combat go faster in a 2D realm vs a 3D one? What about setup. At first glance it would appear the map is not one that can be moved quickly. When it's time to move on to the next scene, how do you do it?</p><p></p><p>In my group, we are a lazy bunch and once we're done with a room, hall, or section of terrain, we erase it and draw the next enviornment. Quick and dirty, it is nothing compared to what you have put together Ledded. It does get the job done however. </p><p></p><p>In any case, it is an inspiring scene. Thank you for putting it all together. I assure you, it is not lost on me.</p><p></p><p>And a suggestion, if you don't mind? Include some mug shots of you and the group. I'd love to see ya'll.</p></blockquote><p></p>
[QUOTE="fenzer, post: 1390831, member: 506"] Great stuff, Ledded! Man that is a big battle mat. It looks modular as do the roads. Are they custom? I have been thinking of using sectional maps. We've been using the same battle mat for almost 4 years now. Sometimes it is just too big. Tell me honestly, does all that terrain get in the way. For Warhammer it makes sense but for rollplaying it seems to me it would be more of a hinderance than an aid. Don't get me wrong m-y man, seeing a table all decked out like that gives me the chills. I love that stuff. However, everytime I try to use props, even small ones, they get knocked over, it's hard to move around them without bumping them, rooms and hallways get messed up, you get the idea. Does any of that happen in your game? Would combat go faster in a 2D realm vs a 3D one? What about setup. At first glance it would appear the map is not one that can be moved quickly. When it's time to move on to the next scene, how do you do it? In my group, we are a lazy bunch and once we're done with a room, hall, or section of terrain, we erase it and draw the next enviornment. Quick and dirty, it is nothing compared to what you have put together Ledded. It does get the job done however. In any case, it is an inspiring scene. Thank you for putting it all together. I assure you, it is not lost on me. And a suggestion, if you don't mind? Include some mug shots of you and the group. I'd love to see ya'll. [/QUOTE]
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