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Ledded's Story Hour Miniatures thread- UPDATED Feb 25 Zeppelin Pictures
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<blockquote data-quote="ledded" data-source="post: 1391067" data-attributes="member: 12744"><p>Yup. Made 'em all myself. Made most of the trees too, though several in the pics I got from the dollar store's Christmas diorama section really cheap. The buildings are some plastic ones I slapped some paint on once upon a time, and are not as nice as my newer stone stuff or the very cool Hirst Arts stuff that Pierce and Fludogg painstakingly make.</p><p> </p><p>EDIT: I have to also toss props to Fludogg for helping me with the very annoying process of cutting the white edges off of the custom printed tiles and then glueing them down to foamcore straight. Or at least fairly straight <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p> </p><p> </p><p>No, it speeds *everything* up while giving us a nice area. And how dare you use the "W" word with me! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Notice the preprinted grid squares? The whole thing (both tables worth... that's 2 tables of stuff) is mounted on pieces of foamcore, so it picks up and stacks easy. The opposite side has a totally different pattern (that's the "grass" side, the other side is stone). We dont have too much problem with props getting knocked over, as long as Eyas hasnt been drinking too much <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. We weight a lot of our stuff, and a lot of our props (not visible) are relatively heavy hydrostone, resin, wood, etc. And we use a bunch of Master Maze too. The roads are printed onto 110lb heavy card so they can be dropped and moved easily; I have other tile types to use when necessary. Fludogg has shelves all over the place within easy reach of the table and we sort stuff out into appropriate areas.</p><p> </p><p>Our combats go pretty fast (faster than the old drawn ones, because we dont argue over stuff we cant see), and we *always* have line-of-sight and movement very easily determined. It's geeky but fun to squat down and look over your mini's shoulder out of a third storey window and be able to look at the GM and say "Yup, that mook has 50% cover".</p><p> </p><p>You would be *amazed* at how fast we can set up and take down a scene, everybody gets into building a fun scene. Plus, unless the scene is large, we can build *several* at once without having to take them down (that's one large card table and a foldout table that we play on). Works great if we have to split the party and they are having small scenes.</p><p> </p><p>Thanks.</p><p> </p><p>I might do that one day, I've snapped a few funny pics here and there of various members of the group, though I'll probably have to get some kind of signed statements from everyone ;^)</p></blockquote><p></p>
[QUOTE="ledded, post: 1391067, member: 12744"] Yup. Made 'em all myself. Made most of the trees too, though several in the pics I got from the dollar store's Christmas diorama section really cheap. The buildings are some plastic ones I slapped some paint on once upon a time, and are not as nice as my newer stone stuff or the very cool Hirst Arts stuff that Pierce and Fludogg painstakingly make. EDIT: I have to also toss props to Fludogg for helping me with the very annoying process of cutting the white edges off of the custom printed tiles and then glueing them down to foamcore straight. Or at least fairly straight :). No, it speeds *everything* up while giving us a nice area. And how dare you use the "W" word with me! :D Notice the preprinted grid squares? The whole thing (both tables worth... that's 2 tables of stuff) is mounted on pieces of foamcore, so it picks up and stacks easy. The opposite side has a totally different pattern (that's the "grass" side, the other side is stone). We dont have too much problem with props getting knocked over, as long as Eyas hasnt been drinking too much :). We weight a lot of our stuff, and a lot of our props (not visible) are relatively heavy hydrostone, resin, wood, etc. And we use a bunch of Master Maze too. The roads are printed onto 110lb heavy card so they can be dropped and moved easily; I have other tile types to use when necessary. Fludogg has shelves all over the place within easy reach of the table and we sort stuff out into appropriate areas. Our combats go pretty fast (faster than the old drawn ones, because we dont argue over stuff we cant see), and we *always* have line-of-sight and movement very easily determined. It's geeky but fun to squat down and look over your mini's shoulder out of a third storey window and be able to look at the GM and say "Yup, that mook has 50% cover". You would be *amazed* at how fast we can set up and take down a scene, everybody gets into building a fun scene. Plus, unless the scene is large, we can build *several* at once without having to take them down (that's one large card table and a foldout table that we play on). Works great if we have to split the party and they are having small scenes. Thanks. I might do that one day, I've snapped a few funny pics here and there of various members of the group, though I'll probably have to get some kind of signed statements from everyone ;^) [/QUOTE]
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