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Legacy of Death Part II: Graves of Lesser Immortals
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<blockquote data-quote="TerraDave" data-source="post: 5664322" data-attributes="member: 22260"><p>(OoC: see end of next post!)</p><p></p><p>Ghen and Jameson perform the ritual on the holy day of Varun, creating the first greatsword of disruption.</p><p> </p><p>Then, perhaps realizing that little more was to be achieved in Watercross, but still very much recuperating from the travel and terror of previous months, a portal is opened to a basement in an obscure tavern in Northall.</p><p></p><p>With Lucian and Forge, perhaps still recovering from their own special celebration of the feast of Varun, unusually quite, Buckthorn takes the lead in searching for an agent of the Brandt’s, starting with the Kraken, the dive were the Siren was hired. Soon enough they stand before another halfling, Mr. Woolseye, and agent of said family. Things seem to go well, but Mr. Woolseye will need to do the proper paperwork for them to claim the reward. </p><p></p><p>The, both nominally “good”, cleric and wizard have none of this, and proceed to call spirit and fire to terrify the Halfling. So, in a terrified, sputtering, he still confirms the proper paperwork needs to be done. </p><p></p><p>All take their leave, and in the meantime, at Buckthorn’s invitation, travel through the Nearblight to Buckthorn’s home village, Splintertoe Hollow. Greated as heroes for freeing villagers from duergar slavers and gnoll cultists in Thunderspire Labyrinth, a fine time is had by all, or at least Buckthorn, maybe Lucian and Nar. And Forge, who has never really experienced a true, raucous solstice, and its celebrations of the birth of the of moon and sun goddesses, and gifts and libations, of course St Festivus, and the dark, Final Night of the year, most raccous of all, the torch and bonfire filled feastnight of the goddess of change and chaos. (Dwarves save their “celebrating” for the First Day of the new year, “feast” day of the lawful creator god, were they grimly contemplate how they will do more work then the last year). Furry Ghen does draw much attention from the adorable halfling children, but for some reason seems not to appreciate it fully. Joy or no joy, it is now year 545 of the current age.</p><p></p><p><img src="http://i6.photobucket.com/albums/y243/Kalenthor/Gaming/Seven-PillaredHallView.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>On the way back to Northall, a stop is made in the Seven Pillared Hall deep inside Thunderspire. The mages, still appreciative of the help received in unmasking Paldemar, dutifully allow the party to examine the strange orb that Buckthorn glimpsed through sometime back. There is one difference: no skull is seen. And everyone now seems hung-over, and can’t see much in general through it. The mages haven’t the slightest what killed Bart, but rule out the usual suspects in their underworld. </p><p></p><p>Back with Mr. Woolseye, the reward is handed out (80 gp to each party member), but he notes, somewhat unsteadily, that there was an odd message, and could the band just wait a bit more to receive another message or messager? They wait. Weeks pass. Ghen and Buckthorn enjoy the Cathedral of Good, Temple of Law and other sights about the impressive High Temple. Forge and Lucian conduct “business research” of one kind or another around the aptly named Low Temple, which has its (in)famous and revealing Temple of Lueshatar and Yavara…and other things that the two may find of interest. Nar, the extent to which he leaves the book at all, finds the Street of Scribes and the smallish Northall College. </p><p></p><p>Eventually, Mr. Felix arrives. And he has an offer. Caravans have been disappearing along a major trade route, a well maintained and cobbled road built in the time of the old Illumarian Empire. The Great Forest, which lies to its north, is suspected. But this is a strange extensive disruption with few credible survivors. Only with great effort does the Brandt and other families learn that a Fey graveyard is involved. Assuming there could be such a thing.</p><p></p><p>With some hard bargaining, a reward of 2000 gp is agreed (10% paid upfront, 50 each) and the band eventually sets out: portal to Melkar House, then overland by Phantom Stead from Westland to le pays au nord duVaerdun, and specifically Calvaedee, known for its white wine. As the 5 magically ride into this land, they notice many going the other way. A herald stops them “Pardon messieurs” and informs them of another reward, for the head of a great burrowing beast that is terrorizing the land. From the fleeing peasants, they hear “shark de la terre” </p><p></p><p><img src="http://www.vesivus.com/eBay/dndminis/GoL_Bulette.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The first bullette that burst among them was the size of a horse. The second and third closer to large elephants. They made deep furrows, had a vicious bite, and could leap, but Forge and the rest of the party limited these capabilities, and slay two before the third escaped. The smaller one was portalled back to Melkar House with a note. The great head of the third was carried back to the Marquis du Calveadee. The half-elf aristocrat gave a reward of 1000 gp (200 each) and a feast in their honor.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5664322, member: 22260"] (OoC: see end of next post!) Ghen and Jameson perform the ritual on the holy day of Varun, creating the first greatsword of disruption. Then, perhaps realizing that little more was to be achieved in Watercross, but still very much recuperating from the travel and terror of previous months, a portal is opened to a basement in an obscure tavern in Northall. With Lucian and Forge, perhaps still recovering from their own special celebration of the feast of Varun, unusually quite, Buckthorn takes the lead in searching for an agent of the Brandt’s, starting with the Kraken, the dive were the Siren was hired. Soon enough they stand before another halfling, Mr. Woolseye, and agent of said family. Things seem to go well, but Mr. Woolseye will need to do the proper paperwork for them to claim the reward. The, both nominally “good”, cleric and wizard have none of this, and proceed to call spirit and fire to terrify the Halfling. So, in a terrified, sputtering, he still confirms the proper paperwork needs to be done. All take their leave, and in the meantime, at Buckthorn’s invitation, travel through the Nearblight to Buckthorn’s home village, Splintertoe Hollow. Greated as heroes for freeing villagers from duergar slavers and gnoll cultists in Thunderspire Labyrinth, a fine time is had by all, or at least Buckthorn, maybe Lucian and Nar. And Forge, who has never really experienced a true, raucous solstice, and its celebrations of the birth of the of moon and sun goddesses, and gifts and libations, of course St Festivus, and the dark, Final Night of the year, most raccous of all, the torch and bonfire filled feastnight of the goddess of change and chaos. (Dwarves save their “celebrating” for the First Day of the new year, “feast” day of the lawful creator god, were they grimly contemplate how they will do more work then the last year). Furry Ghen does draw much attention from the adorable halfling children, but for some reason seems not to appreciate it fully. Joy or no joy, it is now year 545 of the current age. [img]http://i6.photobucket.com/albums/y243/Kalenthor/Gaming/Seven-PillaredHallView.jpg[/img] On the way back to Northall, a stop is made in the Seven Pillared Hall deep inside Thunderspire. The mages, still appreciative of the help received in unmasking Paldemar, dutifully allow the party to examine the strange orb that Buckthorn glimpsed through sometime back. There is one difference: no skull is seen. And everyone now seems hung-over, and can’t see much in general through it. The mages haven’t the slightest what killed Bart, but rule out the usual suspects in their underworld. Back with Mr. Woolseye, the reward is handed out (80 gp to each party member), but he notes, somewhat unsteadily, that there was an odd message, and could the band just wait a bit more to receive another message or messager? They wait. Weeks pass. Ghen and Buckthorn enjoy the Cathedral of Good, Temple of Law and other sights about the impressive High Temple. Forge and Lucian conduct “business research” of one kind or another around the aptly named Low Temple, which has its (in)famous and revealing Temple of Lueshatar and Yavara…and other things that the two may find of interest. Nar, the extent to which he leaves the book at all, finds the Street of Scribes and the smallish Northall College. Eventually, Mr. Felix arrives. And he has an offer. Caravans have been disappearing along a major trade route, a well maintained and cobbled road built in the time of the old Illumarian Empire. The Great Forest, which lies to its north, is suspected. But this is a strange extensive disruption with few credible survivors. Only with great effort does the Brandt and other families learn that a Fey graveyard is involved. Assuming there could be such a thing. With some hard bargaining, a reward of 2000 gp is agreed (10% paid upfront, 50 each) and the band eventually sets out: portal to Melkar House, then overland by Phantom Stead from Westland to le pays au nord duVaerdun, and specifically Calvaedee, known for its white wine. As the 5 magically ride into this land, they notice many going the other way. A herald stops them “Pardon messieurs” and informs them of another reward, for the head of a great burrowing beast that is terrorizing the land. From the fleeing peasants, they hear “shark de la terre” [img]http://www.vesivus.com/eBay/dndminis/GoL_Bulette.jpg[/img] The first bullette that burst among them was the size of a horse. The second and third closer to large elephants. They made deep furrows, had a vicious bite, and could leap, but Forge and the rest of the party limited these capabilities, and slay two before the third escaped. The smaller one was portalled back to Melkar House with a note. The great head of the third was carried back to the Marquis du Calveadee. The half-elf aristocrat gave a reward of 1000 gp (200 each) and a feast in their honor. [/QUOTE]
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