Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Legacy of Death Part II: Graves of Lesser Immortals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TerraDave" data-source="post: 5664332" data-attributes="member: 22260"><p>(See OoC at end of post!)</p><p></p><p>On the 7th day of the 3rd month of 545, they arrive in the forrest. It lives up to its name. Clear light and sharp contrast followed by eery mists. Deep woods and vegatation that can barely be seen through by meadows and widely spaced trees towering far into the sky. A sense of both age and youthful vigor somehow coexist. </p><p></p><p>They look for signs, and Ghen sees the first, out of place ribonlike cloth, one after another…</p><p></p><p></p><p></p><p>Lucian goes first. </p><p></p><p></p><p></p><p>They have passed deeper into the Aether.</p><p></p><p>The party advances. After some hours, they see three elf maidens lying. Somewhat oddly, on the ground in a clearing, arranged around a big rock. The rock draws a great deal of suspicion. But it’s the harpies that deserve it, especially when they swoop down to attack. The maiden’s then rise up, and join the attack, their sudden great woody claws revealing a druidic nature. Still not exactly an expected enemy. One dryad-elf wields a powerful bow, and the harpies occasionally command with their call, or make a powerful thunder blast, but mostly just claw, and not very effectively. They are even less effective after Nar-Heru starts to put some of them to sleep. </p><p></p><p>When they do die, the harpies and dryads somehow reanimate and become sickly grey mist oozing undead, fighting on for a bit longer. Of course, some don’t die, they just flee instead. </p><p></p><p>Forge—Forge?!—takes the initiative to capture one. She confirms she is of the forest, lies badly, finally reverts to druid form, and then says something about ivy…and that there is no hope. Even Ghen attacking a tree does not get more out of her. She is left tied to that rock.</p><p></p><p>Buckthorn takes the bow. </p><p></p><p>That night, a head appears in the campfire of the party. It looks incredulously about, and begins an introduction in fits and starts, perhaps surprised by who he sees. Ghen and Lucian, and mostly Ghen, are having none of it, insisting the head get on with whatever it has to say. This not appreciated, and it vanishes.</p><p></p><p><img src="http://www.legendgames.org/acatalog/treant.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The next day, Ghen feels like he is being followed…but he can’t really tell by what. Lucian hangs back. A big gnarly tree walks by him. The twisted somewhat undead treant begins slamming into Ghen. Is it coincidence? In any case, it is soon the fire wielding elf that draws the great tree’s ire as he does it the most harm. And the treant pursues the elf, running after him at one point, and bringing him to the edge of death. The treant also knocks out Ghen for good measure. Buckthorn revises Ghen and the elf, and in turn Ghen dismisses to tree to a deeper part of the Aether. Lucian (?!?) is the one who takes position next to the Treant (though he does have his cape to help him escape the grasping roots of the tree). This allows them to save the elf, again, and make their escape. This time. </p><p></p><p>That night, the head reappears. The Gray Elf Paelias is more careful with his wording and gets right to the point, congratulating them in surviving the treant, noting he is from somewhere called the Quit Hall, and offering them a reward for cleaning the fey burial ground of its corruption. </p><p></p><p>Now they just need to get to it. Ghen calls forth a raven, a veritable paragon of its species, and as the bird appears, Ghen knows to say to it “Garden of Graves”. About 50 miles from the Faery crossing, they are led to it.</p><p></p><p>High on an enormous ridge dark stone, the path winds to a dark tunnel. The rush of running water can be heard. </p><p></p><p>As you approach the tunnel into the ridge, something is chiseled into the stone and bits of broken stone lying about. Nar translates from the Elven, revealing a poem in common…</p><p> </p><p><em>Count you the shadows, watch the sun, </em></p><p><em>The wise know where they stand; </em></p><p><em>While knowing not the time to shun, </em></p><p><em>The fools must find themselves undone. </em></p><p><em></em></p><p><em>Like lusiful swain or panicked child </em></p><p><em>Who beg another's gentle hand, </em></p><p><em>The fool delves heedless through the wild. </em></p><p><em>The wise are not so soon beguiled. </em></p><p> <em></em></p><p><em>When darkness falls and dreams portend </em></p><p><em>The rising of a fearsome foe, </em></p><p><em>The fool, swift-striking, meets his end, </em></p><p><em>The wise know foe from friend. </em></p><p><em></em></p><p><em>Let art and image point the way, </em></p><p><em>Abandon all you think you know, </em></p><p><em>For common sense leads fool astray. </em></p><p><em>The key is simply this: Obey. </em></p><p><em></em></p><p><em>The wise must ever strategize; </em></p><p><em>They never play, unless to win. </em></p><p><em>They see the harm in comfort's lies, </em></p><p><em>And seek to open weary eyes. </em></p><p><em></em></p><p><em>You've fought your way, you've risked demise, </em></p><p><em>To view the ivy heart within. </em></p><p><em>Now as the soul within you dies, </em></p><p><em>This knowledge is your only prize: </em></p><p><em>You'd never have come, were you truly wise. </em></p><p><em></em></p><p></p><p><img src="http://cdn.obsidianportal.com/assets/18304/beggers_of_stone.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The tunnel brings you into a cave with three statues. It doesn’t take Lucian long to trigger the crone, as the statue steps forth and starts inflicting great wounds. Eventually it is destroyed, and suddenly reappears were it was before. But the rogues idea of giving coins is not a bad one. When placed in the crone’s hand, the statues step aside. (EDIT) Of course, the crone also aged the tiefling several decades. Permanently. Fortunately the party had the right scroll to take care of it.</p><p></p><p></p><p></p><p>One path leads north, and one path east. </p><p></p><p>(<em>OoC:</em></p><p><em></em></p><p><em>*during your months of recovery and preparation in Watercross, Northall, and Splintertoe Hollow, you spend 250 gp. Please note! </em></p><p><em></em></p><p><em>*you get 2600 xp for the session. </em></p><p><em></em></p><p><em>*when you post, please let me know how many hit points your character has left, and if they have used any surges or dailies.</em></p><p><em></em></p><p><em>*Now that Buckthorn has the bow, he can probably share out the potions</em>)</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5664332, member: 22260"] (See OoC at end of post!) On the 7th day of the 3rd month of 545, they arrive in the forrest. It lives up to its name. Clear light and sharp contrast followed by eery mists. Deep woods and vegatation that can barely be seen through by meadows and widely spaced trees towering far into the sky. A sense of both age and youthful vigor somehow coexist. They look for signs, and Ghen sees the first, out of place ribonlike cloth, one after another… Lucian goes first. They have passed deeper into the Aether. The party advances. After some hours, they see three elf maidens lying. Somewhat oddly, on the ground in a clearing, arranged around a big rock. The rock draws a great deal of suspicion. But it’s the harpies that deserve it, especially when they swoop down to attack. The maiden’s then rise up, and join the attack, their sudden great woody claws revealing a druidic nature. Still not exactly an expected enemy. One dryad-elf wields a powerful bow, and the harpies occasionally command with their call, or make a powerful thunder blast, but mostly just claw, and not very effectively. They are even less effective after Nar-Heru starts to put some of them to sleep. When they do die, the harpies and dryads somehow reanimate and become sickly grey mist oozing undead, fighting on for a bit longer. Of course, some don’t die, they just flee instead. Forge—Forge?!—takes the initiative to capture one. She confirms she is of the forest, lies badly, finally reverts to druid form, and then says something about ivy…and that there is no hope. Even Ghen attacking a tree does not get more out of her. She is left tied to that rock. Buckthorn takes the bow. That night, a head appears in the campfire of the party. It looks incredulously about, and begins an introduction in fits and starts, perhaps surprised by who he sees. Ghen and Lucian, and mostly Ghen, are having none of it, insisting the head get on with whatever it has to say. This not appreciated, and it vanishes. [img]http://www.legendgames.org/acatalog/treant.jpg[/img] The next day, Ghen feels like he is being followed…but he can’t really tell by what. Lucian hangs back. A big gnarly tree walks by him. The twisted somewhat undead treant begins slamming into Ghen. Is it coincidence? In any case, it is soon the fire wielding elf that draws the great tree’s ire as he does it the most harm. And the treant pursues the elf, running after him at one point, and bringing him to the edge of death. The treant also knocks out Ghen for good measure. Buckthorn revises Ghen and the elf, and in turn Ghen dismisses to tree to a deeper part of the Aether. Lucian (?!?) is the one who takes position next to the Treant (though he does have his cape to help him escape the grasping roots of the tree). This allows them to save the elf, again, and make their escape. This time. That night, the head reappears. The Gray Elf Paelias is more careful with his wording and gets right to the point, congratulating them in surviving the treant, noting he is from somewhere called the Quit Hall, and offering them a reward for cleaning the fey burial ground of its corruption. Now they just need to get to it. Ghen calls forth a raven, a veritable paragon of its species, and as the bird appears, Ghen knows to say to it “Garden of Graves”. About 50 miles from the Faery crossing, they are led to it. High on an enormous ridge dark stone, the path winds to a dark tunnel. The rush of running water can be heard. As you approach the tunnel into the ridge, something is chiseled into the stone and bits of broken stone lying about. Nar translates from the Elven, revealing a poem in common… [I]Count you the shadows, watch the sun, The wise know where they stand; While knowing not the time to shun, The fools must find themselves undone. Like lusiful swain or panicked child Who beg another's gentle hand, The fool delves heedless through the wild. The wise are not so soon beguiled. When darkness falls and dreams portend The rising of a fearsome foe, The fool, swift-striking, meets his end, The wise know foe from friend. Let art and image point the way, Abandon all you think you know, For common sense leads fool astray. The key is simply this: Obey. The wise must ever strategize; They never play, unless to win. They see the harm in comfort's lies, And seek to open weary eyes. You've fought your way, you've risked demise, To view the ivy heart within. Now as the soul within you dies, This knowledge is your only prize: You'd never have come, were you truly wise. [/I] [img]http://cdn.obsidianportal.com/assets/18304/beggers_of_stone.jpg[/img] The tunnel brings you into a cave with three statues. It doesn’t take Lucian long to trigger the crone, as the statue steps forth and starts inflicting great wounds. Eventually it is destroyed, and suddenly reappears were it was before. But the rogues idea of giving coins is not a bad one. When placed in the crone’s hand, the statues step aside. (EDIT) Of course, the crone also aged the tiefling several decades. Permanently. Fortunately the party had the right scroll to take care of it. One path leads north, and one path east. ([I]OoC: *during your months of recovery and preparation in Watercross, Northall, and Splintertoe Hollow, you spend 250 gp. Please note! *you get 2600 xp for the session. *when you post, please let me know how many hit points your character has left, and if they have used any surges or dailies. *Now that Buckthorn has the bow, he can probably share out the potions[/I]) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Legacy of Death Part II: Graves of Lesser Immortals
Top