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Legacy of Death Part V: Dead-eye of the storm
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<blockquote data-quote="TerraDave" data-source="post: 6062662" data-attributes="member: 22260"><p>They accepted Lord Dillard’s offer to fight with what forces he could pull together in return to help them on their way:</p><p></p><p>“Dar Tenibor has many ideas on this…but some of them are quite resource intensive.”</p><p></p><p>He also mentions that Tenibor has found out “what is wrong with Lucian”.</p><p></p><p>Forge is put in charge of 50 mutant brutes and Buckthorn 50 mutant shooters. Nar is given the chariot, with Robot 1 and Kan’Ka.</p><p></p><p>As the enemy army approaches, they are told to engage an advanced force and “march to the sound of guns”. </p><p></p><p>100 sleeths and a motely mix of 50 hoops and other mutant animals make a frontal assault on the party, at a disastorous cost. The relatively elite forcers under Forge’s and Buckthorns command, together with Nar’s magic, easily decimate the mutant animals, with only a small number of losses to show for it. </p><p></p><p>The next engagement is not as one sided. Almost one hundred cavalry and 40 elite infantry—in a bus!—are sent by the Knights to decimate the band from Burlin before returning to the main battle. The light cavalry are quickly shot to pieces. But the heavy cavalry and infantry put up a much tougher fight.</p><p></p><p>Then there is the Grandmaster himself. He opens with a missile hit on Forge, Nar, Robot1, and Kan’Ka and wreaks havoc from there. Robot1 is severely damaged, Kan’Ka is down. At some point so is Forge, and Nar is close. </p><p></p><p>The mutant brutes have a hard time holding off the full force of the Knights, but Buckthorn and the shooters make up for it, raining pain down on the Knights forces. Buckthorn also rains it down on the Grandmaster, and, with Nar turning into a being of flame, the lead Knights are decimated in turn, the Grandmaster slain, and the remainder routed.</p><p></p><p>While reinforced, stopping the knights used many grenades, missiles, and those most powerful spells that Nar could still access in this strange world. But the main battle lie ahead. As the mutant humans approached it, the last of the reserves where sent it: the surviving knight infantry and the badders from before, with their flame spitting tank! They finally managed to inflict some damage on Buckthorn’s shooters and hold the infantry, but at a cost. The knights again were pushed back, and the badders seemed to be fading, even as Forge forced his way into the tank. </p><p></p><p>Hoggers: mutant pigs on motorcycles, were diverted as a stop gap. But the real challenge remained. The abomination. The huge, orange mutant that was still devastating Lord Dillard’s forces.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 6062662, member: 22260"] They accepted Lord Dillard’s offer to fight with what forces he could pull together in return to help them on their way: “Dar Tenibor has many ideas on this…but some of them are quite resource intensive.” He also mentions that Tenibor has found out “what is wrong with Lucian”. Forge is put in charge of 50 mutant brutes and Buckthorn 50 mutant shooters. Nar is given the chariot, with Robot 1 and Kan’Ka. As the enemy army approaches, they are told to engage an advanced force and “march to the sound of guns”. 100 sleeths and a motely mix of 50 hoops and other mutant animals make a frontal assault on the party, at a disastorous cost. The relatively elite forcers under Forge’s and Buckthorns command, together with Nar’s magic, easily decimate the mutant animals, with only a small number of losses to show for it. The next engagement is not as one sided. Almost one hundred cavalry and 40 elite infantry—in a bus!—are sent by the Knights to decimate the band from Burlin before returning to the main battle. The light cavalry are quickly shot to pieces. But the heavy cavalry and infantry put up a much tougher fight. Then there is the Grandmaster himself. He opens with a missile hit on Forge, Nar, Robot1, and Kan’Ka and wreaks havoc from there. Robot1 is severely damaged, Kan’Ka is down. At some point so is Forge, and Nar is close. The mutant brutes have a hard time holding off the full force of the Knights, but Buckthorn and the shooters make up for it, raining pain down on the Knights forces. Buckthorn also rains it down on the Grandmaster, and, with Nar turning into a being of flame, the lead Knights are decimated in turn, the Grandmaster slain, and the remainder routed. While reinforced, stopping the knights used many grenades, missiles, and those most powerful spells that Nar could still access in this strange world. But the main battle lie ahead. As the mutant humans approached it, the last of the reserves where sent it: the surviving knight infantry and the badders from before, with their flame spitting tank! They finally managed to inflict some damage on Buckthorn’s shooters and hold the infantry, but at a cost. The knights again were pushed back, and the badders seemed to be fading, even as Forge forced his way into the tank. Hoggers: mutant pigs on motorcycles, were diverted as a stop gap. But the real challenge remained. The abomination. The huge, orange mutant that was still devastating Lord Dillard’s forces. [/QUOTE]
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