Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Legacy of Death Part VIII: Behind the Doors
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TerraDave" data-source="post: 6225053" data-attributes="member: 22260"><p>The door leads to a tunnel that opens into some kind of hall. As they pass through, they feel a shift. </p><p></p><p>The tunnel leads into a boisterous tavern. Buxom serving wenches with long blonde braids (clearly wigs in some cases) serve a motley assortment of beings.</p><p></p><p>Next to the door, a gnome like being is roused from his slumber, looks up at the new arrivals, startled, and then grabs a mallet and strikes a gong. </p><p></p><p>The banging sound is ignored by most. One reacts boisterously, in a “Borivostok” accent.</p><p></p><p><span style="color: #FFA500">“Hey, look at these guys. Can you believe this? More vodka!”</span></p><p></p><p>Hags, tieflings, a few full-blown devils, and humans and gnomes sit at the tables. Some goat-people are off in a corner, making a ruckus. (Lucian informs that these are called “Bariaur”, and are “pissy”). The wood interior smells of pine and burning fires. Which turn out to be luxuries in this place. </p><p></p><p>They go out to a courtyard. The air is (it turns out unusually) clear. A pine tree grows here. Pigs snort about the courtyard. Looking up, there is no sky, but instead distant buildings that look they will fall!</p><p></p><p><img src="http://www.wizards.com/dnd/images/E2Art/16.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The building in the courtyard goes up and up, for at least 4 or 5 stories, stairs connect to railings in an not entirely organized manner.</p><p></p><p>They leave the courtyard. Steel blades and iron bars abound. It is less clear, warmer, and rainy. A sign with a big hut on chicken legs hangs over the gate they just stepped out of. </p><p></p><p>Before them (to the right) a great structure peaks over rough buildings. It belches smoke and glows with fire. (Lucian mentions something about the “Foundry”.)</p><p></p><p>The street has a certain amount of bustle. Orange skinned lizard men carry someone in a leather draped sedan chair. One cart goes by pulled by delightful ponies, another a noble carriage pulled by nightmares. </p><p></p><p>A tiefling and a large “earthy” man (a dao) come out of a warehouse on the other side, carrying something<span style="color: #FFA500"> “now where is he”</span>. Looking around. </p><p></p><p>As they walk out, they just about run into Simoria. Both give a hard stair. </p><p></p><p>The tiefling <span style="color: #FFA500">“welcome to Sigil gents”</span></p><p></p><p>Their flying carpet shows up, they hop on and leave. </p><p></p><p>To the left, over other, nicer buildings, towers a horrible edifice. A strange steel structure, in a sort of pyramid. Steel skulls piled high on each corner. </p><p></p><p>There is no question. You are in Sigil. The City of Doors. </p><p></p><p><img src="http://uo-planescape.wdfiles.com/local--files/quartiere-basso/The_Great_Foundry_by_Tony_Diterlizzi-02611_(1995)_TSR_AD&D_2ed_Planescape-The_Factol-s_Manifesto.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><a href="http://[url]http://www.enworld.org/forum/showthread.php?340268-Legacy-of-Death-Part-VII-Little-Granny-knows-Hades[/url]" target="_blank">Last Thread</a></p><p></p><p><a href="http://[url]http://www.enworld.org/forum/showthread.php?308400-Legacy-of-Death-OoC[/url]" target="_blank">Out of Character Thread</a></p><p> </p></blockquote><p></p>
[QUOTE="TerraDave, post: 6225053, member: 22260"] The door leads to a tunnel that opens into some kind of hall. As they pass through, they feel a shift. The tunnel leads into a boisterous tavern. Buxom serving wenches with long blonde braids (clearly wigs in some cases) serve a motley assortment of beings. Next to the door, a gnome like being is roused from his slumber, looks up at the new arrivals, startled, and then grabs a mallet and strikes a gong. The banging sound is ignored by most. One reacts boisterously, in a “Borivostok” accent. [COLOR="#FFA500"]“Hey, look at these guys. Can you believe this? More vodka!”[/COLOR] Hags, tieflings, a few full-blown devils, and humans and gnomes sit at the tables. Some goat-people are off in a corner, making a ruckus. (Lucian informs that these are called “Bariaur”, and are “pissy”). The wood interior smells of pine and burning fires. Which turn out to be luxuries in this place. They go out to a courtyard. The air is (it turns out unusually) clear. A pine tree grows here. Pigs snort about the courtyard. Looking up, there is no sky, but instead distant buildings that look they will fall! [img]http://www.wizards.com/dnd/images/E2Art/16.jpg[/img] The building in the courtyard goes up and up, for at least 4 or 5 stories, stairs connect to railings in an not entirely organized manner. They leave the courtyard. Steel blades and iron bars abound. It is less clear, warmer, and rainy. A sign with a big hut on chicken legs hangs over the gate they just stepped out of. Before them (to the right) a great structure peaks over rough buildings. It belches smoke and glows with fire. (Lucian mentions something about the “Foundry”.) The street has a certain amount of bustle. Orange skinned lizard men carry someone in a leather draped sedan chair. One cart goes by pulled by delightful ponies, another a noble carriage pulled by nightmares. A tiefling and a large “earthy” man (a dao) come out of a warehouse on the other side, carrying something[COLOR="#FFA500"] “now where is he”[/COLOR]. Looking around. As they walk out, they just about run into Simoria. Both give a hard stair. The tiefling [COLOR="#FFA500"]“welcome to Sigil gents”[/COLOR] Their flying carpet shows up, they hop on and leave. To the left, over other, nicer buildings, towers a horrible edifice. A strange steel structure, in a sort of pyramid. Steel skulls piled high on each corner. There is no question. You are in Sigil. The City of Doors. [img]http://uo-planescape.wdfiles.com/local--files/quartiere-basso/The_Great_Foundry_by_Tony_Diterlizzi-02611_(1995)_TSR_AD&D_2ed_Planescape-The_Factol-s_Manifesto.jpg[/img] [URL="[url]http://www.enworld.org/forum/showthread.php?340268-Legacy-of-Death-Part-VII-Little-Granny-knows-Hades[/url]"]Last Thread[/URL] [URL="[url]http://www.enworld.org/forum/showthread.php?308400-Legacy-of-Death-OoC[/url]"]Out of Character Thread[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Legacy of Death Part VIII: Behind the Doors
Top