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Legacy of the Silver Dragon (Swords and Wizardry Core, 4th Ed)
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<blockquote data-quote="gambler1650" data-source="post: 5656515" data-attributes="member: 11033"><p>Ok, so our character list so far is:</p><p></p><p>Bosco Bracegirdle: Halfling Thief (Dextrous and Charismatic... and apparently at least somewhat wise.. the first two are classic Thief.. The last... refreshingly unusual <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</p><p>Antares: Elven Fighter/Magic User (Pretty nice all around... Super strong, relatively smart and socially average, but not so dextrous... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p>(Fenris, any idea what you want to play ?)</p><p></p><p>This could be an interesting party given the background for the town. As I've written it (and I'll have a more thorough description soon), it's 51% human, 30% halfling, 12% dwarf, 7% elf. One of the dynamics of the town is that under Eliaesel, all races and levels of prosperity (poor through rich) had equal representation (so the actual racial makeup on the council is 25% for each race). Not everyone felt that was fair, but given the prosperity the town achieved - out of proportion for its location on the edge of human civilization - complaints were mostly mere grumblings. Now that Eliaesel is gone, the humans are beginning to try to assert what they see as their right of majority to rule, while other races try to hold on to their slice of the political pie. This situation is also bringing those former grumblings simmering into something a bit uglier - outright racism, especially against dwarves and elves. As is usually the case, the average human likes the other races well enough and is willing to let them live and let live. It's the vocal (often drunken) component that's the most dangerous to non-humans. Some of the human 'politicians' vying for head of the council are subtly to not so subtly playing on these themes. Generally those from the other races are playing up the theme of past prosperity that cooperation achieved.</p><p></p><p>The upshot, since there are two non-humans already, is that if you're from the town, you've seen (and heard from elders) how things have changed in a short time noticeably.</p></blockquote><p></p>
[QUOTE="gambler1650, post: 5656515, member: 11033"] Ok, so our character list so far is: Bosco Bracegirdle: Halfling Thief (Dextrous and Charismatic... and apparently at least somewhat wise.. the first two are classic Thief.. The last... refreshingly unusual ;) ) Antares: Elven Fighter/Magic User (Pretty nice all around... Super strong, relatively smart and socially average, but not so dextrous... :) ) (Fenris, any idea what you want to play ?) This could be an interesting party given the background for the town. As I've written it (and I'll have a more thorough description soon), it's 51% human, 30% halfling, 12% dwarf, 7% elf. One of the dynamics of the town is that under Eliaesel, all races and levels of prosperity (poor through rich) had equal representation (so the actual racial makeup on the council is 25% for each race). Not everyone felt that was fair, but given the prosperity the town achieved - out of proportion for its location on the edge of human civilization - complaints were mostly mere grumblings. Now that Eliaesel is gone, the humans are beginning to try to assert what they see as their right of majority to rule, while other races try to hold on to their slice of the political pie. This situation is also bringing those former grumblings simmering into something a bit uglier - outright racism, especially against dwarves and elves. As is usually the case, the average human likes the other races well enough and is willing to let them live and let live. It's the vocal (often drunken) component that's the most dangerous to non-humans. Some of the human 'politicians' vying for head of the council are subtly to not so subtly playing on these themes. Generally those from the other races are playing up the theme of past prosperity that cooperation achieved. The upshot, since there are two non-humans already, is that if you're from the town, you've seen (and heard from elders) how things have changed in a short time noticeably. [/QUOTE]
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