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Legacy of the Silver Dragon (Swords and Wizardry Core, 4th Ed)
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<blockquote data-quote="Binder Fred" data-source="post: 5661048" data-attributes="member: 63746"><p>Well, I'll just have to do my darndest for him to survive then. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Here's my completed character. Do we have a Rogue's gallery I can post him in once he's approved? I took Elvish, Old One (the dead language we were talking about), Faery and Elemental for my languages. Is that alright?</p><p></p><p>[sblock=Intro]A young elven Fighter/Magic User named Antares. A scholarly, enthusiastically inquisitive type with an endless supply of oftentimes dangerous curiosity about - well - everything! Wears loose robes, tied at the elbow for convenience, and the starry silver circlet of an apprentice elven mage on his brow (hasn't earned the pointy hat yet <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</p><p></p><p>BACKGROUND: Antares comes from a fairly rich local family -- his father being the town battle wizard (bearded and bald under his floppy pointy hat, living in his wizard tower not far from town), his mother a talented potter and sometimes glassmaker (white-haired and fair of skin, she shares a workshop with the weaver in town). Antares has always been more of a theoretical/research kind of an elf though, something that his pro-active, down to earth parents don't really approve of. </p><p></p><p> Now, just before the adventure begins, his father has finally got fed up with his son's "non-productivity" and threw him out of the familial wizard tower. So that, for the first time in his life, he has to fend for himself... AND pay for his own food![/sblock][sblock=Combat block]Hero Point: 1</p><p>Move: 12 (40'/rnd, 240'/Trn walking, 480'/trn running. 12 miles/day)</p><p></p><p>AC: 10 (Cloth armor)</p><p>HP: 5/5 </p><p>THAC0: 17 (18 ranged)</p><p>Saving Throw: 14 (+2 Spells)</p><p></p><p>MEMORIZED: Sleep X 1[/sblock][sblock=Complet stats]STR 18 +2 Tohit, +3 Damage. Open Doors 1-5, Carry +50</p><p>DEX 5 -1 Tohit ranged. -1 AC</p><p>CON 13 +1 Hp/HD. Raise Dead 100%</p><p>INT 13 +3 Languages, 65% Learn spells, 5/8 Min Max spell Known</p><p>WIS 12 </p><p>CHA 10</p><p></p><p>XP: 0 (2000 Fighter/2500 Mage)</p><p>Alignment: Lawful</p><p></p><p>Hero Point: 1</p><p>Move: 12 (40'/rnd, 240'/Trn walking, 480'/trn running. 12 miles/day)</p><p></p><p>AC: 10 (Cloth armor)</p><p>HP: 5/5 (+0.5 HP in storage)</p><p>THAC0: 17 (18 ranged)</p><p>Saving Throw: 14 (+2 Spells)</p><p>MEMORIZED: Sleep X 1</p><p></p><p>ABILITIES:</p><p>- ELVEN Dark vision: 60 feet</p><p>- ELVEN Searching: Secret doors 1-4, not searching 1</p><p>- ELVEN Immunities: Ghoul paralysis, Can cast spells in magical armor</p><p>- FIGHTER Multiple Attacks: 1 attack/L against 1HD or less</p><p>- FIGHTER Parry: -0 to enemy attacks</p><p>- INT Languages: Common (Empire of Man), Elvish, Old one, Elemental, Faery</p><p></p><p>EQUIPMENT (150 gp):</p><p>[code]Starry Mage circlet (Apprentice level)</p><p>Mage's robes</p><p>Cloth and light chain Belt</p><p>Fine leather boots (laced up)</p><p></p><p>On belt:</p><p>Long sword (1d8, left hip) 15gp 10lbs</p><p>Belt pouch (Right hip)</p><p> Candle 0.01gp</p><p> Chalk X4 (Different colours) 0.2gp</p><p> Flint and Steel 1gp</p><p> Loose coins (6 silver, 5 copper) 1.1lbs</p><p> Lamp oil (Glass bottle, with wick installed) 0.1gp</p><p>Scroll case (Bone inlaid with colourful ceramics, Right hip) 1gp</p><p> Parchment X5 1gp</p><p> Sepia ink 1gp </p><p> Quill & quill sharpener</p><p></p><p>Backpack 5gp</p><p> Spell book 25gp</p><p> Purse (14 gold) 1.4lbs</p><p> Candle X4 0.04gp</p><p> Bell 1gp</p><p> Crowbar 0.2gp</p><p> Trail rations X8 4gp</p><p> Waterskins X3 3gp</p><p> Wooden bowl, silver utensils 1gp</p><p> Soap, comb, bath towel, small steel mirror 20gp</p><p> Lamp oil X3 (Glass bottles, with wicks installed) 0.3gp</p><p>Longbow (1d6, 70ft, RoF 2) 60gp 5lbs</p><p>Quiver</p><p> Arrows X20 2gp 1lbs</p><p>----------------</p><p>18.5 lbs carried (126lbs=9mv, 151=6, 201=3)[/code][/sblock][sblock=Spell book]1ST LEVEL:</p><p>Charm Person (120', Until dispelled, 1 humanoid medium or smaller)</p><p>Detect Magic (60', 2 Trn)</p><p>Magic Missile (150', +1 tohit and 1d6+1 OR Autohit 1d4+1)</p><p>Protection from Evil (Caster, 6 trn, Enchanted +1AC&Saves Evil)</p><p>Read Magic (Caster, 2 scrolls)</p><p>Shield (Caster, 2 Trn, Melee AC 4, Ranged AC 2)</p><p>Sleep (240', 6 trn, 4d4 if 1HD, 2d6 if 2HD, 1d6 3HD, 1 if 4HD)[/sblock]WISHLIST: Magical armor of some kind (Elven chain?)</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 5661048, member: 63746"] Well, I'll just have to do my darndest for him to survive then. :D Here's my completed character. Do we have a Rogue's gallery I can post him in once he's approved? I took Elvish, Old One (the dead language we were talking about), Faery and Elemental for my languages. Is that alright? [sblock=Intro]A young elven Fighter/Magic User named Antares. A scholarly, enthusiastically inquisitive type with an endless supply of oftentimes dangerous curiosity about - well - everything! Wears loose robes, tied at the elbow for convenience, and the starry silver circlet of an apprentice elven mage on his brow (hasn't earned the pointy hat yet ;)). BACKGROUND: Antares comes from a fairly rich local family -- his father being the town battle wizard (bearded and bald under his floppy pointy hat, living in his wizard tower not far from town), his mother a talented potter and sometimes glassmaker (white-haired and fair of skin, she shares a workshop with the weaver in town). Antares has always been more of a theoretical/research kind of an elf though, something that his pro-active, down to earth parents don't really approve of. Now, just before the adventure begins, his father has finally got fed up with his son's "non-productivity" and threw him out of the familial wizard tower. So that, for the first time in his life, he has to fend for himself... AND pay for his own food![/sblock][sblock=Combat block]Hero Point: 1 Move: 12 (40'/rnd, 240'/Trn walking, 480'/trn running. 12 miles/day) AC: 10 (Cloth armor) HP: 5/5 THAC0: 17 (18 ranged) Saving Throw: 14 (+2 Spells) MEMORIZED: Sleep X 1[/sblock][sblock=Complet stats]STR 18 +2 Tohit, +3 Damage. Open Doors 1-5, Carry +50 DEX 5 -1 Tohit ranged. -1 AC CON 13 +1 Hp/HD. Raise Dead 100% INT 13 +3 Languages, 65% Learn spells, 5/8 Min Max spell Known WIS 12 CHA 10 XP: 0 (2000 Fighter/2500 Mage) Alignment: Lawful Hero Point: 1 Move: 12 (40'/rnd, 240'/Trn walking, 480'/trn running. 12 miles/day) AC: 10 (Cloth armor) HP: 5/5 (+0.5 HP in storage) THAC0: 17 (18 ranged) Saving Throw: 14 (+2 Spells) MEMORIZED: Sleep X 1 ABILITIES: - ELVEN Dark vision: 60 feet - ELVEN Searching: Secret doors 1-4, not searching 1 - ELVEN Immunities: Ghoul paralysis, Can cast spells in magical armor - FIGHTER Multiple Attacks: 1 attack/L against 1HD or less - FIGHTER Parry: -0 to enemy attacks - INT Languages: Common (Empire of Man), Elvish, Old one, Elemental, Faery EQUIPMENT (150 gp): [code]Starry Mage circlet (Apprentice level) Mage's robes Cloth and light chain Belt Fine leather boots (laced up) On belt: Long sword (1d8, left hip) 15gp 10lbs Belt pouch (Right hip) Candle 0.01gp Chalk X4 (Different colours) 0.2gp Flint and Steel 1gp Loose coins (6 silver, 5 copper) 1.1lbs Lamp oil (Glass bottle, with wick installed) 0.1gp Scroll case (Bone inlaid with colourful ceramics, Right hip) 1gp Parchment X5 1gp Sepia ink 1gp Quill & quill sharpener Backpack 5gp Spell book 25gp Purse (14 gold) 1.4lbs Candle X4 0.04gp Bell 1gp Crowbar 0.2gp Trail rations X8 4gp Waterskins X3 3gp Wooden bowl, silver utensils 1gp Soap, comb, bath towel, small steel mirror 20gp Lamp oil X3 (Glass bottles, with wicks installed) 0.3gp Longbow (1d6, 70ft, RoF 2) 60gp 5lbs Quiver Arrows X20 2gp 1lbs ---------------- 18.5 lbs carried (126lbs=9mv, 151=6, 201=3)[/code][/sblock][sblock=Spell book]1ST LEVEL: Charm Person (120', Until dispelled, 1 humanoid medium or smaller) Detect Magic (60', 2 Trn) Magic Missile (150', +1 tohit and 1d6+1 OR Autohit 1d4+1) Protection from Evil (Caster, 6 trn, Enchanted +1AC&Saves Evil) Read Magic (Caster, 2 scrolls) Shield (Caster, 2 Trn, Melee AC 4, Ranged AC 2) Sleep (240', 6 trn, 4d4 if 1HD, 2d6 if 2HD, 1d6 3HD, 1 if 4HD)[/sblock]WISHLIST: Magical armor of some kind (Elven chain?) [/QUOTE]
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Legacy of the Silver Dragon (Swords and Wizardry Core, 4th Ed)
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