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Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="Manbearcat" data-source="post: 6095347" data-attributes="member: 6696971"><p>That would be my guess as well. The alternative is far, far, far too much of a bombshell for it to be released in such a "drive-by" fashion. </p><p></p><p>That being said, I've had a suspicion that since the beginning of this difficult (to say the least) endeavor there may come a time when the effort to synch the large number of 2nd and 3rd order interactions of each of the core elements plus modules becomes so unwieldy that they just throw up their hands at the futility of it...and market basically a tight, Moldvay Basic type core game with a few minor dials. </p><p></p><p>That would not surprise me if it happens, but I'm all but sure that this isn't it. Its too terse and vague. If I was a cynical internetian, I would almost say that Mearls is laughing right now. Either that or facepalming.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6095347, member: 6696971"] That would be my guess as well. The alternative is far, far, far too much of a bombshell for it to be released in such a "drive-by" fashion. That being said, I've had a suspicion that since the beginning of this difficult (to say the least) endeavor there may come a time when the effort to synch the large number of 2nd and 3rd order interactions of each of the core elements plus modules becomes so unwieldy that they just throw up their hands at the futility of it...and market basically a tight, Moldvay Basic type core game with a few minor dials. That would not surprise me if it happens, but I'm all but sure that this isn't it. Its too terse and vague. If I was a cynical internetian, I would almost say that Mearls is laughing right now. Either that or facepalming. [/QUOTE]
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Legend Lore says 'story not rules' (3/4)
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