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Legend Lore says 'story not rules' (3/4)
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<blockquote data-quote="Loonook" data-source="post: 6098537" data-attributes="member: 1861"><p>And you act like adding subsystems is a Herculean task in this age. When we had to trudge through and toil on dice in some obscure Dragon magazine chart? Yeah, it could suck. But plenty of the randomization in generator subsystems can be handled out of hand. Flaming Sword? Again, this is your game, but personally I just looked for similar creatures and came prepared with their specific weaknesses in comparison. </p><p></p><p>If you choose to add an item to the game, expect to have a way to deal with its abuse. It sounds like, for your 40 years of gaming, that you don't have these preparations in place when dealing with new loot or player options. That's fine... But don't blame an edition for that case. 4e may be simple for you as it provides nice, small to moderate bonuses for 'rule of cool' sort of actions. For some of us (like me) that's great in certain games but doesn't work with all of our groups. For others? It is just terrible.</p><p></p><p>I've run at least one group a year weekly/biweekly for two decades. Probably have enough DMing time to qualify for benefits. I don't find the appeal to the elders or appeal to authority based on time spent in a hobby to really work here.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 6098537, member: 1861"] And you act like adding subsystems is a Herculean task in this age. When we had to trudge through and toil on dice in some obscure Dragon magazine chart? Yeah, it could suck. But plenty of the randomization in generator subsystems can be handled out of hand. Flaming Sword? Again, this is your game, but personally I just looked for similar creatures and came prepared with their specific weaknesses in comparison. If you choose to add an item to the game, expect to have a way to deal with its abuse. It sounds like, for your 40 years of gaming, that you don't have these preparations in place when dealing with new loot or player options. That's fine... But don't blame an edition for that case. 4e may be simple for you as it provides nice, small to moderate bonuses for 'rule of cool' sort of actions. For some of us (like me) that's great in certain games but doesn't work with all of our groups. For others? It is just terrible. I've run at least one group a year weekly/biweekly for two decades. Probably have enough DMing time to qualify for benefits. I don't find the appeal to the elders or appeal to authority based on time spent in a hobby to really work here. Slainte, -Loonook. [/QUOTE]
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