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Community
General Tabletop Discussion
*Dungeons & Dragons
Legendary monsters are not solo monsters
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<blockquote data-quote="DaveDash" data-source="post: 6467949" data-attributes="member: 6786202"><p>The problem with Dragons is all their legendary actions require them to get into melee range, and they also have weak DPR without their breath weapon.</p><p></p><p>You're left with two options - get in close to do damage and actually have an engaging battle, or fly around waiting for your breath weapon to recharge. Not terribly exciting.</p><p></p><p>When you're doing your theorycrafting you need to factor in the DPR:hitpoint ratio of a "solo" creature vs a party. An adult Dragon has a FAR inferior ratio compared to a party it will face. A single fighter can output more damage per round.</p><p></p><p>Compare an ancient white dragon to a solar. The solar outputs a truckton more DPR with out using legendary actions - it actually has the ability to drop a player in 1-2 rounds just with its attacks. It also has superior mobility and a deadly ranged attack. Its a much tougher foe for a party to face.</p><p></p><p>In general I've found monsters that have a high offensive CR are way more deadly in general, across a broad range of CRs.</p><p></p><p>The problem with Dragons though right is they're swingy. They can be easy or very difficult based on breath weapon charges and party composition. If you lack decent ranged attacks and no way to deal with their fear they can be hard, but other party compositions turn them into trivial fights. I built a level 20 party with no magic items that cleaned up and ancient red dragon in about 3 rounds. However a "normal" party would struggle, especially against its breath weapon.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6467949, member: 6786202"] The problem with Dragons is all their legendary actions require them to get into melee range, and they also have weak DPR without their breath weapon. You're left with two options - get in close to do damage and actually have an engaging battle, or fly around waiting for your breath weapon to recharge. Not terribly exciting. When you're doing your theorycrafting you need to factor in the DPR:hitpoint ratio of a "solo" creature vs a party. An adult Dragon has a FAR inferior ratio compared to a party it will face. A single fighter can output more damage per round. Compare an ancient white dragon to a solar. The solar outputs a truckton more DPR with out using legendary actions - it actually has the ability to drop a player in 1-2 rounds just with its attacks. It also has superior mobility and a deadly ranged attack. Its a much tougher foe for a party to face. In general I've found monsters that have a high offensive CR are way more deadly in general, across a broad range of CRs. The problem with Dragons though right is they're swingy. They can be easy or very difficult based on breath weapon charges and party composition. If you lack decent ranged attacks and no way to deal with their fear they can be hard, but other party compositions turn them into trivial fights. I built a level 20 party with no magic items that cleaned up and ancient red dragon in about 3 rounds. However a "normal" party would struggle, especially against its breath weapon. [/QUOTE]
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Community
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Legendary monsters are not solo monsters
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