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General Tabletop Discussion
*Dungeons & Dragons
Legendary monsters are not solo monsters
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<blockquote data-quote="Cyberen" data-source="post: 6468354" data-attributes="member: 69074"><p>I agree with your assessment, but I think you're missing my point : adult Dragons are very good at harassing a party but should decline invitations to a straight fight, exactly for the reasons you give. They should aim at splitting the party using terrain, fear, and superior speed, then confront the weaker half. Rinse and repeat.</p><p>It is, by the way, the usual tactic of many lonesome predators.</p><p>Ancient dragons are a different beast, as they belong to a different tier of play, where mundane obstacles such as difficult terrain might not be relevant. Comparing them to Solars is not really nice for the poor wyrms, though, as any glimpse of the 1e MM2 would tell these golden angels can have both Asmodeus and Demogorgon for breakfast <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p>CR feels good when you come at it with 1e eyes, where the threatometer of any monster was the level of the random dungeon encounter table you would find it. It is a correct ballpark assessment, not a precise tool for engineering encounters (for instance, the additive xp model is doomed to be flawed, and the corrective ratio for outnumbering is clunky at best. Also, Intellect Devourers are CR2)</p></blockquote><p></p>
[QUOTE="Cyberen, post: 6468354, member: 69074"] I agree with your assessment, but I think you're missing my point : adult Dragons are very good at harassing a party but should decline invitations to a straight fight, exactly for the reasons you give. They should aim at splitting the party using terrain, fear, and superior speed, then confront the weaker half. Rinse and repeat. It is, by the way, the usual tactic of many lonesome predators. Ancient dragons are a different beast, as they belong to a different tier of play, where mundane obstacles such as difficult terrain might not be relevant. Comparing them to Solars is not really nice for the poor wyrms, though, as any glimpse of the 1e MM2 would tell these golden angels can have both Asmodeus and Demogorgon for breakfast :D CR feels good when you come at it with 1e eyes, where the threatometer of any monster was the level of the random dungeon encounter table you would find it. It is a correct ballpark assessment, not a precise tool for engineering encounters (for instance, the additive xp model is doomed to be flawed, and the corrective ratio for outnumbering is clunky at best. Also, Intellect Devourers are CR2) [/QUOTE]
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