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Legends and Lore 11/22/2011 - A Different Way to Slice the Pie
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<blockquote data-quote="Stormonu" data-source="post: 5736657" data-attributes="member: 52734"><p>One thing that always turned me off to using the D&D Rules Cyclopedia instead of say, the Mentzer basic set was all the extra rules that I didn't want in the game.</p><p></p><p>I'd rather they built D&D as a lean and mean machine and made things like AoO's, Powers, Feats and the like optional rules that you add into the game <em>if you wanted it</em>. Look back at the 2E rules - a lot of the rules were <em>optional</em>, things we take for granted as Core now, such as proficiencies/skills, the -10 hit point death rule, 20 is a "critical", priests of specific mythoi and such. And then there was the entire "Player's Option" line...</p><p></p><p>I really feel that D&D needs to back away from "this is the way you must play the game" and back to a "lets give you the tools to make this your game". (Pathfinder/3E can be just as guilty as 4E in this regard)</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5736657, member: 52734"] One thing that always turned me off to using the D&D Rules Cyclopedia instead of say, the Mentzer basic set was all the extra rules that I didn't want in the game. I'd rather they built D&D as a lean and mean machine and made things like AoO's, Powers, Feats and the like optional rules that you add into the game [I]if you wanted it[/I]. Look back at the 2E rules - a lot of the rules were [I]optional[/I], things we take for granted as Core now, such as proficiencies/skills, the -10 hit point death rule, 20 is a "critical", priests of specific mythoi and such. And then there was the entire "Player's Option" line... I really feel that D&D needs to back away from "this is the way you must play the game" and back to a "lets give you the tools to make this your game". (Pathfinder/3E can be just as guilty as 4E in this regard) [/QUOTE]
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Legends and Lore 11/22/2011 - A Different Way to Slice the Pie
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