Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore 11/22/2011 - A Different Way to Slice the Pie
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="M.L. Martin" data-source="post: 5739526" data-attributes="member: 4086"><p>Prima facie rationale? Simple. Gamers who've reached higher levels have enough experience to have mastered the basic options and can thus include more extensive rules.</p><p></p><p> Contraindicating this is that groups may be experienced players starting new games at low levels, or new gamers who want to play in the deep end for a change, or experienced gamers who don't <em>want</em> that many complex rules (a large portion of the original BECMI market, apparently) or gamers who find a sweet spot of complexity and want to find a way to keep their campaigns going without either moving out of that sweet spot or stagnating.</p><p></p><p> Thus, I think the modular option that's been floated should be combined with ways to turn those options on and off at different points. Something like the following:</p><p></p><p> "The default game assumes Skill Powers will become available at 5th level, after players have a change to get used to the basic combat and powers rules and have a handle on what their skills can do normally. Groups with more experience can make them accessible from 1st level, while those who want to keep the rules stripped-down do not have to include them.</p><p> "Similarly, the Dominion rules typically come into play in early or mid-paragon tier. However, groups that don't wish to settle down can ignore them, while a group that wants to start out as rulers and nobles (in the tradition of the BIRTHRIGHT campaign setting) can make them available at 1st level."</p><p></p><p> The rules, of course, would have to be designed carefully to allow this sort of modularity.</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 5739526, member: 4086"] Prima facie rationale? Simple. Gamers who've reached higher levels have enough experience to have mastered the basic options and can thus include more extensive rules. Contraindicating this is that groups may be experienced players starting new games at low levels, or new gamers who want to play in the deep end for a change, or experienced gamers who don't [i]want[/i] that many complex rules (a large portion of the original BECMI market, apparently) or gamers who find a sweet spot of complexity and want to find a way to keep their campaigns going without either moving out of that sweet spot or stagnating. Thus, I think the modular option that's been floated should be combined with ways to turn those options on and off at different points. Something like the following: "The default game assumes Skill Powers will become available at 5th level, after players have a change to get used to the basic combat and powers rules and have a handle on what their skills can do normally. Groups with more experience can make them accessible from 1st level, while those who want to keep the rules stripped-down do not have to include them. "Similarly, the Dominion rules typically come into play in early or mid-paragon tier. However, groups that don't wish to settle down can ignore them, while a group that wants to start out as rulers and nobles (in the tradition of the BIRTHRIGHT campaign setting) can make them available at 1st level." The rules, of course, would have to be designed carefully to allow this sort of modularity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore 11/22/2011 - A Different Way to Slice the Pie
Top