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Legends and Lore July 28: Keeping it Classy
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<blockquote data-quote="occam" data-source="post: 6345431" data-attributes="member: 39815"><p>I don't know that that's even necessary. I've already played decent fighter/mages -- mountain dwarf wizard, multiclassed war cleric/wizard -- without a special subclass. With proficiency/attack bonuses being leveled across classes (so attack bonuses don't fall behind), the wizard's higher hit points (matching the rogue's old hp), and lack of spellcasting penalties for wearing armor, it's easy to work up a character who can stand in melee for a while and be effective with weapons, while still possessing a full complement of spells, if that's what you want. The main thing you need to get somehow is a decent AC. Is it the best melee fighter? No, but it's not bad. Is it as good as a magic-focused wizard? Pretty darn close. It's easily better than any gish option 3e or prior.</p><p></p><p>The somewhat simpler classes and beefier feats in this edition, along with things like common spell slot progression, has enabled a lot of flexibility in character design that I'm really appreciating. I can't wait to try out ideas and see what's possible.</p></blockquote><p></p>
[QUOTE="occam, post: 6345431, member: 39815"] I don't know that that's even necessary. I've already played decent fighter/mages -- mountain dwarf wizard, multiclassed war cleric/wizard -- without a special subclass. With proficiency/attack bonuses being leveled across classes (so attack bonuses don't fall behind), the wizard's higher hit points (matching the rogue's old hp), and lack of spellcasting penalties for wearing armor, it's easy to work up a character who can stand in melee for a while and be effective with weapons, while still possessing a full complement of spells, if that's what you want. The main thing you need to get somehow is a decent AC. Is it the best melee fighter? No, but it's not bad. Is it as good as a magic-focused wizard? Pretty darn close. It's easily better than any gish option 3e or prior. The somewhat simpler classes and beefier feats in this edition, along with things like common spell slot progression, has enabled a lot of flexibility in character design that I'm really appreciating. I can't wait to try out ideas and see what's possible. [/QUOTE]
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Legends and Lore July 28: Keeping it Classy
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