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Legends and Lore - Nod To Realism
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<blockquote data-quote="delericho" data-source="post: 5754584" data-attributes="member: 22424"><p>If his notion of a nod to realism is "a detailed list of polearms", then he's on completely the wrong track.</p><p></p><p>In general, I want the game to be just about believable on a surface level. With low-level characters, unless they are explicitly using magic, what they do should be possible in the real world. When using magic, or for higher level characters, this is much less important, since at that point we're definitely dealing with fantasy elements. The "Hollywood Realism" description is a very good one.</p><p></p><p>But, really, it's not about what "nods to realism" the game provides, or even which ones it supports. For me, it is <em>much</em> more important that the game not outright shred any notion of realism - I don't mind a high-level fighter surviving a huge fall, since he's an epic hero. I don't mind a wizard summoning fire with a few arcane syllables, since that's what he <em>does</em>. But I <em>do</em> mind if a character changes direction in mid-jump with no magic involved, and no fixed point on which to adjust.</p><p></p><p>Edit: A better example: "Raiders of the Lost Ark". The bit where Indy goes under the truck is crazy, and would <em>almost certainly</em> get him killed. But then, they actually had a stuntman do that, so fair enough. The bit where the Ark wipes out the Nazis is obviously not possible... but since we're dealing with an ancient artifact and assuming magic, I have no problem with it.</p><p></p><p>But the bit where he rides the submarine, and the canonical explanation is that he just held on to the outside? Yeah, that makes me want to punch George Lucas.</p></blockquote><p></p>
[QUOTE="delericho, post: 5754584, member: 22424"] If his notion of a nod to realism is "a detailed list of polearms", then he's on completely the wrong track. In general, I want the game to be just about believable on a surface level. With low-level characters, unless they are explicitly using magic, what they do should be possible in the real world. When using magic, or for higher level characters, this is much less important, since at that point we're definitely dealing with fantasy elements. The "Hollywood Realism" description is a very good one. But, really, it's not about what "nods to realism" the game provides, or even which ones it supports. For me, it is [i]much[/i] more important that the game not outright shred any notion of realism - I don't mind a high-level fighter surviving a huge fall, since he's an epic hero. I don't mind a wizard summoning fire with a few arcane syllables, since that's what he [i]does[/i]. But I [i]do[/i] mind if a character changes direction in mid-jump with no magic involved, and no fixed point on which to adjust. Edit: A better example: "Raiders of the Lost Ark". The bit where Indy goes under the truck is crazy, and would [i]almost certainly[/i] get him killed. But then, they actually had a stuntman do that, so fair enough. The bit where the Ark wipes out the Nazis is obviously not possible... but since we're dealing with an ancient artifact and assuming magic, I have no problem with it. But the bit where he rides the submarine, and the canonical explanation is that he just held on to the outside? Yeah, that makes me want to punch George Lucas. [/QUOTE]
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