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Legends and Lore : The Fine Art of Dungeon Mastering
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<blockquote data-quote="Pentius" data-source="post: 5676955" data-attributes="member: 6676736"><p>My first time playing was as DM. I didn't use a module, but I would have killed for one. I used the next best thing. Yes. That's right. We played the "Example of Play" from the AD&D1e DMG. I fleshed it out with the random dungeon tables in the back of the book. It wasn't a great reference, but it helped answer the question of "Oh, holy god, I have to run a game, there needs to be something here other than F-All. Holy crap, what do I do?"</p><p></p><p></p><p>Odd. I've had the impression that 4e hands a good bit of power back to the DM. The reality buster spells are reigned in a bit, the skills are more broad, requiring less "look at the book" and more DM fiat.</p><p></p><p>I agree about including advice for being a better player, though. I consider myself a good player these days, but every single thing I do right was hard earned by doing it disastrously wrong first.</p></blockquote><p></p>
[QUOTE="Pentius, post: 5676955, member: 6676736"] My first time playing was as DM. I didn't use a module, but I would have killed for one. I used the next best thing. Yes. That's right. We played the "Example of Play" from the AD&D1e DMG. I fleshed it out with the random dungeon tables in the back of the book. It wasn't a great reference, but it helped answer the question of "Oh, holy god, I have to run a game, there needs to be something here other than F-All. Holy crap, what do I do?" Odd. I've had the impression that 4e hands a good bit of power back to the DM. The reality buster spells are reigned in a bit, the skills are more broad, requiring less "look at the book" and more DM fiat. I agree about including advice for being a better player, though. I consider myself a good player these days, but every single thing I do right was hard earned by doing it disastrously wrong first. [/QUOTE]
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