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Legends and Lore : The Fine Art of Dungeon Mastering
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<blockquote data-quote="Dykstrav" data-source="post: 5679186" data-attributes="member: 40522"><p>Yeah, we sort of did that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Basically, we were playing a band of thieves in Greyhawk, the DM specifically asked us to make our characters a bit pragmatic or self-interested because he was (allegedly) tired of the default everyone-is-a-hero sort of thing, he said that he wanted shades of gray. Cool... So we're all neutral except for our chaotic good cleric and we did whatever was expedient to get through adventures.</p><p></p><p>The setup was that the Thieves' Guild of Greyhawk had stolen a <em>staff of life</em> from the temple of Pelor and (for whatever reason) decided to stash it in a vault out in the Cairn Hills. Naturally, we jumped at the chance to get our hands on a magic item like that at 3rd level. After we retrieved the staff from the vault, we smashed the door off its hinges (which we could now do, now that the riddle was solved) and pried off every single bit of adamantine we could from the doors. The DM was a bit surprised that we wanted the adamantine and made an ad-hoc ruling that we were able to get approximately 20 pounds of it from the door.</p><p></p><p>With this fortune, we high-tailed it to Hardby and cut a deal with a smith: if he would forge us adamantine weapons, we'd tell him where we got the stash and leave town. Then we went to the Despotrix to open bidding for the <em>staff of life</em> that we had retrieved. At this point, the Despotrix wouldn't see us (the DM seemed a bit flustered that we had taken the game off the rails). So we ended up selling the <em>staff</em> in exchange for a ship laden with trade goods and struck out across the Wooly Bay.</p><p></p><p>I missed the next session because I had to work. From what I was told, the DM tried to retcon the previous session to where we never really went to Hardby at all, and instead had returned to Greyhawk to give the <em>staff of life</em> back to the temple of Pelor. The group pointed out that we <em>weren't good</em> and <em>weren't necessarily heroes</em>, per his desires for the campaign when we made characters, and felt no obligation to return an item that we expended considerable resources in obtaining and that they clearly weren't able to protect. At that point, the temple of Pelor sent a DM-revenge party of uber-paladins and clerics to get the <em>staff</em> back--the group walked out on the DM.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5679186, member: 40522"] Yeah, we sort of did that. :) Basically, we were playing a band of thieves in Greyhawk, the DM specifically asked us to make our characters a bit pragmatic or self-interested because he was (allegedly) tired of the default everyone-is-a-hero sort of thing, he said that he wanted shades of gray. Cool... So we're all neutral except for our chaotic good cleric and we did whatever was expedient to get through adventures. The setup was that the Thieves' Guild of Greyhawk had stolen a [I]staff of life[/I] from the temple of Pelor and (for whatever reason) decided to stash it in a vault out in the Cairn Hills. Naturally, we jumped at the chance to get our hands on a magic item like that at 3rd level. After we retrieved the staff from the vault, we smashed the door off its hinges (which we could now do, now that the riddle was solved) and pried off every single bit of adamantine we could from the doors. The DM was a bit surprised that we wanted the adamantine and made an ad-hoc ruling that we were able to get approximately 20 pounds of it from the door. With this fortune, we high-tailed it to Hardby and cut a deal with a smith: if he would forge us adamantine weapons, we'd tell him where we got the stash and leave town. Then we went to the Despotrix to open bidding for the [I]staff of life[/I] that we had retrieved. At this point, the Despotrix wouldn't see us (the DM seemed a bit flustered that we had taken the game off the rails). So we ended up selling the [I]staff[/I] in exchange for a ship laden with trade goods and struck out across the Wooly Bay. I missed the next session because I had to work. From what I was told, the DM tried to retcon the previous session to where we never really went to Hardby at all, and instead had returned to Greyhawk to give the [I]staff of life[/I] back to the temple of Pelor. The group pointed out that we [I]weren't good[/I] and [I]weren't necessarily heroes[/I], per his desires for the campaign when we made characters, and felt no obligation to return an item that we expended considerable resources in obtaining and that they clearly weren't able to protect. At that point, the temple of Pelor sent a DM-revenge party of uber-paladins and clerics to get the [I]staff[/I] back--the group walked out on the DM. [/QUOTE]
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