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Legends & Lore 09/03 - RPG design philosophy
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<blockquote data-quote="pemerton" data-source="post: 6007677" data-attributes="member: 42582"><p>That's still fairly intimately connected to life and death though, both pragmatically - high level fighters, especially, tend to suck without their metal gear - and more metaphorically, if gear is seen by a player as part of his/her build.</p><p></p><p>But their enemies <em>can</em> knock them out rather than kill them. I've used this as a nice alternative to a TPK.</p><p></p><p>But when I was thinking of stakes other than death, I wasn't thinking just of gear or capture. I was thinking of other consequences that don't necessarily have immediate impacts on effectiveness, but matter within the fiction - honour, glory, shame, getting people to do as you want, or having them shun you, etc.</p><p></p><p>I think it is 100% possible to encourage it in the rules (eg the 4e rule that allows 0 hp to be treated as unconsciousness rather than death), and even moreso the GM guidelines for framing challenges and adjudicating failure.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6007677, member: 42582"] That's still fairly intimately connected to life and death though, both pragmatically - high level fighters, especially, tend to suck without their metal gear - and more metaphorically, if gear is seen by a player as part of his/her build. But their enemies [I]can[/I] knock them out rather than kill them. I've used this as a nice alternative to a TPK. But when I was thinking of stakes other than death, I wasn't thinking just of gear or capture. I was thinking of other consequences that don't necessarily have immediate impacts on effectiveness, but matter within the fiction - honour, glory, shame, getting people to do as you want, or having them shun you, etc. I think it is 100% possible to encourage it in the rules (eg the 4e rule that allows 0 hp to be treated as unconsciousness rather than death), and even moreso the GM guidelines for framing challenges and adjudicating failure. [/QUOTE]
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