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Legends & Lore 09/03 - RPG design philosophy
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<blockquote data-quote="Balesir" data-source="post: 6007808" data-attributes="member: 27160"><p>Heh - I think that, just as with combat, we typically <em>think</em> we understand social interactions and exploration a <strong><em>lot</em></strong> better than we actually do. Even very superficial reading in psychology and anthropology strongly suggest this to me for the former - and a small amount of caving experience does the same for the latter.</p><p></p><p>Even though social "defences" and "attack powers" <em>might</em> figure into such a scheme, I think the social and exploration systems I would <strong><em>love</em></strong> to see for D&D would look <strong>very</strong> different to the combat system.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6007808, member: 27160"] Heh - I think that, just as with combat, we typically [I]think[/I] we understand social interactions and exploration a [B][I]lot[/I][/B] better than we actually do. Even very superficial reading in psychology and anthropology strongly suggest this to me for the former - and a small amount of caving experience does the same for the latter. Even though social "defences" and "attack powers" [I]might[/I] figure into such a scheme, I think the social and exploration systems I would [B][I]love[/I][/B] to see for D&D would look [B]very[/B] different to the combat system. [/QUOTE]
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Legends & Lore 09/03 - RPG design philosophy
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