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Legends & Lore 09/03 - RPG design philosophy
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<blockquote data-quote="TwinBahamut" data-source="post: 6010718" data-attributes="member: 32536"><p>There is also the fact that an evenly matched game is a lot more interesting to watch than one that is clearly uneven. Something like a basketball game where the lead is constantly changing and the winner is decided by the very last shot making everything tense and suspenseful. It's way more interesting than a game where one team is completely shut out in the first half and the entire second half is just going through the motions to finish up an outcome decided a long time ago.</p><p></p><p>Balance is what makes even games possible, and that leads to more suspenseful and unpredictable games. That's a good recipe for fun and excitement, in my book. With imbalance, all you get is lopsided games that always play out the same. That's the very height of boring.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 6010718, member: 32536"] There is also the fact that an evenly matched game is a lot more interesting to watch than one that is clearly uneven. Something like a basketball game where the lead is constantly changing and the winner is decided by the very last shot making everything tense and suspenseful. It's way more interesting than a game where one team is completely shut out in the first half and the entire second half is just going through the motions to finish up an outcome decided a long time ago. Balance is what makes even games possible, and that leads to more suspenseful and unpredictable games. That's a good recipe for fun and excitement, in my book. With imbalance, all you get is lopsided games that always play out the same. That's the very height of boring. [/QUOTE]
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Legends & Lore 09/03 - RPG design philosophy
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