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Legends & Lore 09/03 - RPG design philosophy
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<blockquote data-quote="Emerikol" data-source="post: 6011710" data-attributes="member: 6698278"><p>I was raised at the knee of Gary Gygax (kidding but you get the idea) so I never had DM rule 0 issues. So perhaps some of the issues in newer editions that came about because you had players quoting RAW to the DM just don't happen in my games. I've always played with the idea that the rules are a guideline and the DM says what actually happens. Now given all of that. I mostly followed the rules because they are hopefully good guidelines. They just were not a straightjacket.</p><p></p><p>As for balance, I like it I think abstractly. But I didn't like 4e's method of achieving it. And I am definitely in the camp that says - if that sort of design is the only way to get it then I can do without it. I didn't find my 1e,2e,3e campaigns to be lacking in fun. Whereas my 4e was lacking for me and my group. And thats not to say I have no criticisms of those editions. I could probably give you plenty. But the game itself was still usable for me and my group.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6011710, member: 6698278"] I was raised at the knee of Gary Gygax (kidding but you get the idea) so I never had DM rule 0 issues. So perhaps some of the issues in newer editions that came about because you had players quoting RAW to the DM just don't happen in my games. I've always played with the idea that the rules are a guideline and the DM says what actually happens. Now given all of that. I mostly followed the rules because they are hopefully good guidelines. They just were not a straightjacket. As for balance, I like it I think abstractly. But I didn't like 4e's method of achieving it. And I am definitely in the camp that says - if that sort of design is the only way to get it then I can do without it. I didn't find my 1e,2e,3e campaigns to be lacking in fun. Whereas my 4e was lacking for me and my group. And thats not to say I have no criticisms of those editions. I could probably give you plenty. But the game itself was still usable for me and my group. [/QUOTE]
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Legends & Lore 09/03 - RPG design philosophy
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