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Legends & Lore 4/1/2013
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<blockquote data-quote="Li Shenron" data-source="post: 6110848" data-attributes="member: 1465"><p>I've already responded to Manabarbs about this... It's poor design if the target is limited to audience like you or me. It is good design if the target audience is larger. At least, I also started at level 1st in 3ed for the first couple of years when I still didn't have enough experience on the rules, and considering I started as a DM I don't know if I would have ever managed to run my first adventure if 1st level had been 3rd.</p><p></p><p></p><p></p><p>Ok on having 2 less levels of room, although to be honest while reading the article I was having the feeling that it would have ended with revealing that level cap was being raised to 25.</p><p></p><p></p><p></p><p>I certainly agree on this. </p><p></p><p>I do like the idea of progressively longer times for levelling up. I don't think however 2 or 3 sessions are good for my tastes... they are definitely too fast!</p><p></p><p>I have to recognize however that IMXP the speed of advancement is more commonly house ruled to be slower than default, in contrast with practically everything else! Usually you get more DMs running "high-powered campaign" i.e. granting more-more-more stuff to the players, more feats, more skill points, better ability scores... but when it comes to XP I have more commonly found DMs who slowed them down rather than make it faster, and I have done the same myself. </p><p></p><p>I would certainly do the same in 5e if these are the suggested rates of advancement. I think they are so fast now to calm down exactly those players who are uncomfortable with apprentice levels or low levels in general, they are promising that they don't have to suffer long, but truth is that if they are uncomfortable they should skip them outright, and OTOH 1 session per level is incredibly fast for those who actually <em>want</em> to play a lower-level game.</p><p></p><p>But as usual, XP rules never really bother me that much, I just know that every DM is going to play XP in a different way anyway.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6110848, member: 1465"] I've already responded to Manabarbs about this... It's poor design if the target is limited to audience like you or me. It is good design if the target audience is larger. At least, I also started at level 1st in 3ed for the first couple of years when I still didn't have enough experience on the rules, and considering I started as a DM I don't know if I would have ever managed to run my first adventure if 1st level had been 3rd. Ok on having 2 less levels of room, although to be honest while reading the article I was having the feeling that it would have ended with revealing that level cap was being raised to 25. I certainly agree on this. I do like the idea of progressively longer times for levelling up. I don't think however 2 or 3 sessions are good for my tastes... they are definitely too fast! I have to recognize however that IMXP the speed of advancement is more commonly house ruled to be slower than default, in contrast with practically everything else! Usually you get more DMs running "high-powered campaign" i.e. granting more-more-more stuff to the players, more feats, more skill points, better ability scores... but when it comes to XP I have more commonly found DMs who slowed them down rather than make it faster, and I have done the same myself. I would certainly do the same in 5e if these are the suggested rates of advancement. I think they are so fast now to calm down exactly those players who are uncomfortable with apprentice levels or low levels in general, they are promising that they don't have to suffer long, but truth is that if they are uncomfortable they should skip them outright, and OTOH 1 session per level is incredibly fast for those who actually [I]want[/I] to play a lower-level game. But as usual, XP rules never really bother me that much, I just know that every DM is going to play XP in a different way anyway. [/QUOTE]
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