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<blockquote data-quote="pemerton" data-source="post: 6113913" data-attributes="member: 42582"><p>Of course. But why is a giant or drow or nymph that level? Because of its size and strength, or its underdarkness or its feyness.</p><p></p><p>In that 4e is a bit more like AD&D - it hangs a lot more on hit dice (or level) than 3E does. (AD&D makes AC independent of hit dice; 4e doesn't; but on the other hand 4e has more hp variation by hit dice/level than does AD&D, where they're all d8s.)</p><p></p><p>It's not about fear. It's about autonomy.</p><p></p><p>Why don't you want your entitlement to post on this board to be subject to my permission? Are you afraid I'll say no? Well, maybe you are! - but even if you weren't, why should I have authority over your posting? That would defeat the whole purpose of a discussion board.</p><p></p><p>So, in a game of joint authorship, why should one author have all the power? That sounds self-defeating to me.</p><p></p><p>For me, at least, that's a slightly different point.</p><p></p><p>If the player builds a brawler halfing fighter, the player is (among other things) presenting a certain conception of the PC s/he wants to play. If I don't want that sort of PC in the game, I'll talk about it upfront pre-play ("Given we're going for semi-gritty Heroic tier rather than default all out gonzo, maybe a halfling brawler doesn't fit in."). But once the PC has been built, I don't see it as my job to thwart the players' conception of his/her PC. There are plenty of challenges I can set up that don't involve doing that.</p><p></p><p>I think it's less complicated, and that that's a virtue. (I've got nothing against complicated simulationist systems, but the only ones I would run myself are RM or HARP, or perhaps RQ.)</p><p></p><p>On "realism" - who's to say? For instance, if a PC is a Hercules-like superheroic figure, then 4e - which lets that PC do superheroic things - is truer to the fiction than 3E.</p><p></p><p>Thanks. That's exactly right.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6113913, member: 42582"] Of course. But why is a giant or drow or nymph that level? Because of its size and strength, or its underdarkness or its feyness. In that 4e is a bit more like AD&D - it hangs a lot more on hit dice (or level) than 3E does. (AD&D makes AC independent of hit dice; 4e doesn't; but on the other hand 4e has more hp variation by hit dice/level than does AD&D, where they're all d8s.) It's not about fear. It's about autonomy. Why don't you want your entitlement to post on this board to be subject to my permission? Are you afraid I'll say no? Well, maybe you are! - but even if you weren't, why should I have authority over your posting? That would defeat the whole purpose of a discussion board. So, in a game of joint authorship, why should one author have all the power? That sounds self-defeating to me. For me, at least, that's a slightly different point. If the player builds a brawler halfing fighter, the player is (among other things) presenting a certain conception of the PC s/he wants to play. If I don't want that sort of PC in the game, I'll talk about it upfront pre-play ("Given we're going for semi-gritty Heroic tier rather than default all out gonzo, maybe a halfling brawler doesn't fit in."). But once the PC has been built, I don't see it as my job to thwart the players' conception of his/her PC. There are plenty of challenges I can set up that don't involve doing that. I think it's less complicated, and that that's a virtue. (I've got nothing against complicated simulationist systems, but the only ones I would run myself are RM or HARP, or perhaps RQ.) On "realism" - who's to say? For instance, if a PC is a Hercules-like superheroic figure, then 4e - which lets that PC do superheroic things - is truer to the fiction than 3E. Thanks. That's exactly right. [/QUOTE]
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