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<blockquote data-quote="Manbearcat" data-source="post: 6114522" data-attributes="member: 6696971"><p>Absolutely. Offloading some narrative authority to players has three effects:</p><p></p><p>- It reduces my total mental overhead such that I can focus more intensely on the techniques I can bring to bear to improve play for all of us.</p><p>- It empowers my players to feel that they are just as responsible for the depth and excitement of the emergent story, in turn conditioning them to be more pro-active by default.</p><p>- It flat out creates a more dynamic story and play experience. I'm quite creative...but in no way do I perceive myself as more creatively potent than myself + my 3 creative players. They will see angles and opportunities that I do not. I'd like them to be empowered to bring them into play.</p><p></p><p>Case in point. The below end to <a href="http://www.enworld.org/forum/showthread.php?334595-You-re-doing-what-Surprising-the-DM&p=6110375&viewfull=1#post6110375" target="_blank">this Skill Challenge</a> was one I did not perceive in the moment it was happening. The player cued the result completely and brought new content into play entirely:</p><p></p><p></p><p></p><p>That content was entirely the product of emergent play and offloading of narrative authority to my players. If the Druid was successful, and they won the Skill Challenge, she would have been granted the authority to author whatever resolution to her History check that she wished (something related to the story that she made up on the spot for the context of the History check or something else)...and it would have been just as good, or better, than anything I would have come up with.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6114522, member: 6696971"] Absolutely. Offloading some narrative authority to players has three effects: - It reduces my total mental overhead such that I can focus more intensely on the techniques I can bring to bear to improve play for all of us. - It empowers my players to feel that they are just as responsible for the depth and excitement of the emergent story, in turn conditioning them to be more pro-active by default. - It flat out creates a more dynamic story and play experience. I'm quite creative...but in no way do I perceive myself as more creatively potent than myself + my 3 creative players. They will see angles and opportunities that I do not. I'd like them to be empowered to bring them into play. Case in point. The below end to [URL="http://www.enworld.org/forum/showthread.php?334595-You-re-doing-what-Surprising-the-DM&p=6110375&viewfull=1#post6110375"]this Skill Challenge[/URL] was one I did not perceive in the moment it was happening. The player cued the result completely and brought new content into play entirely: That content was entirely the product of emergent play and offloading of narrative authority to my players. If the Druid was successful, and they won the Skill Challenge, she would have been granted the authority to author whatever resolution to her History check that she wished (something related to the story that she made up on the spot for the context of the History check or something else)...and it would have been just as good, or better, than anything I would have come up with. [/QUOTE]
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