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<blockquote data-quote="jrowland" data-source="post: 6291074" data-attributes="member: 94389"><p>I like what I read here. </p><p></p><p>XP Budget for adventure design is great. 4E was similar but focused at the Encounter level which resulted in rich encounters (set-pieces if you will). I like those set-pieces, and I think for 1/4 or 1/2 adventure XP budget you could do the same sort of thing with 5E. The article did mention guidelines for number of encounters, so I think essentially it can be done identically to 4E (XP Budget/number of encounters = XP budget per encounter). I've done the opposite with 4E (XP budget * 30ish encounters = Adventure Budget for an adventure than spans 3 levels) to decent effect, keeping the upper and lower bounds of encounter design in mind. </p><p></p><p>Essentially its the same thing but with the focus more on the adventure rather than an encounter. They are interchangeable with maths.</p><p></p><p>Random Tables are good, if only to put interesting combos you would not normally put together. With a little DM creativity tweaks they end up very nice indeed. Running them as RAW is usually a bad idea with one caveat: I had a 1E adventure I ran years ago where the PCs went to the Plane Pandemonium. It was all random Mapping and Random Encounters (I made my own table iirc of appropriate monsters with a "special" line that then referenced another table I made wierd stuff...wierd to a 14 year old boy anyway). That was great fun, but tedious. I wouldn't want that to be the norm.</p></blockquote><p></p>
[QUOTE="jrowland, post: 6291074, member: 94389"] I like what I read here. XP Budget for adventure design is great. 4E was similar but focused at the Encounter level which resulted in rich encounters (set-pieces if you will). I like those set-pieces, and I think for 1/4 or 1/2 adventure XP budget you could do the same sort of thing with 5E. The article did mention guidelines for number of encounters, so I think essentially it can be done identically to 4E (XP Budget/number of encounters = XP budget per encounter). I've done the opposite with 4E (XP budget * 30ish encounters = Adventure Budget for an adventure than spans 3 levels) to decent effect, keeping the upper and lower bounds of encounter design in mind. Essentially its the same thing but with the focus more on the adventure rather than an encounter. They are interchangeable with maths. Random Tables are good, if only to put interesting combos you would not normally put together. With a little DM creativity tweaks they end up very nice indeed. Running them as RAW is usually a bad idea with one caveat: I had a 1E adventure I ran years ago where the PCs went to the Plane Pandemonium. It was all random Mapping and Random Encounters (I made my own table iirc of appropriate monsters with a "special" line that then referenced another table I made wierd stuff...wierd to a 14 year old boy anyway). That was great fun, but tedious. I wouldn't want that to be the norm. [/QUOTE]
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