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<blockquote data-quote="Mistwell" data-source="post: 6291109" data-attributes="member: 2525"><p>I very much want these random tables. Indeed, I find them significantly more useful in the long term than the stuff you wish they'd put in there instead. I'll give you an example: the Vorheim city kit (which is an excellent book from the author of Lamentations of the Flame Princess) is full of random tables for the city he describes in that handy book, and I get massive use out of those tables. Indeed, the tables enhance the fluff of that city, rather than detracting from it. If my players decide to go off in some random unexpected direction in a city, I can easily and quickly roll what they see and can interact with, and I know (from experience) that whatever comes up will be believable and work well and will likely lead to something very interesting.</p><p></p><p>The idea that you never want random tables baffles me actually. If you play any kind of sandbox style adventuring rather than railroading, you will at some point want some good tables. You cannot possible prep for everything your players will come up with - they WILL mess with your well laid planning at some point, and unless you want to pause the game a random table is one good option to turn to when that happens, at least for instant inspiration if nothing else.</p><p></p><p>So yes, for me, bring on the random tables!</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6291109, member: 2525"] I very much want these random tables. Indeed, I find them significantly more useful in the long term than the stuff you wish they'd put in there instead. I'll give you an example: the Vorheim city kit (which is an excellent book from the author of Lamentations of the Flame Princess) is full of random tables for the city he describes in that handy book, and I get massive use out of those tables. Indeed, the tables enhance the fluff of that city, rather than detracting from it. If my players decide to go off in some random unexpected direction in a city, I can easily and quickly roll what they see and can interact with, and I know (from experience) that whatever comes up will be believable and work well and will likely lead to something very interesting. The idea that you never want random tables baffles me actually. If you play any kind of sandbox style adventuring rather than railroading, you will at some point want some good tables. You cannot possible prep for everything your players will come up with - they WILL mess with your well laid planning at some point, and unless you want to pause the game a random table is one good option to turn to when that happens, at least for instant inspiration if nothing else. So yes, for me, bring on the random tables! [/QUOTE]
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