Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore Article 4/1/14 (Fighter Maneuvers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6283947" data-attributes="member: 37579"><p>I like what I'm hearing. Especially since he's referring to "archetype" rather than subclass or "fighting school".</p><p>Maneuvers are cool but should be optional, with a mix between simple and complex fighters. Some people like simple classes and hate managing resources so there should be *something* for them to play. </p><p></p><p>Subclasses were problematic for this, as it meant every subclass had to be either simple or complex. It really became apparent when I was brainstorming subclasses in another thread here. It was hard to think of thematic fighter subclasses as they either had to be simple or complex. Is a gladiator simple? What if someone really likes the story of playing a gladiator but hates the simplicity/complexity?</p><p></p><p>Fighter complexity really needs to be handled via the base class, with rules you can opt into or swap fir other rules. So you can play a simple knight or complex gladiator.</p><p>Much like spell points should be something you can take to replace Vancian casting if you wish.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6283947, member: 37579"] I like what I'm hearing. Especially since he's referring to "archetype" rather than subclass or "fighting school". Maneuvers are cool but should be optional, with a mix between simple and complex fighters. Some people like simple classes and hate managing resources so there should be *something* for them to play. Subclasses were problematic for this, as it meant every subclass had to be either simple or complex. It really became apparent when I was brainstorming subclasses in another thread here. It was hard to think of thematic fighter subclasses as they either had to be simple or complex. Is a gladiator simple? What if someone really likes the story of playing a gladiator but hates the simplicity/complexity? Fighter complexity really needs to be handled via the base class, with rules you can opt into or swap fir other rules. So you can play a simple knight or complex gladiator. Much like spell points should be something you can take to replace Vancian casting if you wish. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore Article 4/1/14 (Fighter Maneuvers)
Top