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Legends & Lore Article 4/1/14 (Fighter Maneuvers)
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<blockquote data-quote="Li Shenron" data-source="post: 6283968" data-attributes="member: 1465"><p>In the core, most probably yes. But core also likely contains guidelines to mix'n'match different subclasses, so you can just get superiority dice in a custom subclass.</p><p></p><p></p><p></p><p>I really think Mearls meant that Battle Master is a subclass.</p><p></p><p>It's true that subclasses have multiple purposes, and are used both as complexity dials and narrative archetypes, so there is no way to play a "simple gladiator" unless they design another subclass for that, or unless you adjust the narrative e.g. use the Warrior subclass to get low-complexity but say you're narratively a gladiator. We should definitely expect splatbooks to be full of subclasses for years to come.</p><p></p><p>Base classes include choices at some levels (spells for the Wizard, fighting styles for the Fighter...) which might affect complexity, but I think they want the main complexity dial to be the subclass, so that some players need only make one main choice.</p><p></p><p></p><p></p><p>In theory, they've said already a long time ago that there was going to be at least one low-complexity subclass per class, and that it will be the one used by default by all PC in the "Basic" book.</p><p></p><p>We don't know for sure the idea is still valid, and neither it's been confirmed that the "Starter Set" is the same "Basic" they meant a year ago.</p><p></p><p>I have a hard time thinking they can come up with subclasses of the caster classes that achieve the same level of low-complexity as the Warrior, because the lower limit is set by the spellcasting rules, which are nowadays clearly more complex than in the past. Someone who played D&D before 4e might expect the usual Vancian "prepared slots", and instead the basic spellcasting rules already give you four separate things to manage: prepared spells + daily slots + cantrips + rituals.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6283968, member: 1465"] In the core, most probably yes. But core also likely contains guidelines to mix'n'match different subclasses, so you can just get superiority dice in a custom subclass. I really think Mearls meant that Battle Master is a subclass. It's true that subclasses have multiple purposes, and are used both as complexity dials and narrative archetypes, so there is no way to play a "simple gladiator" unless they design another subclass for that, or unless you adjust the narrative e.g. use the Warrior subclass to get low-complexity but say you're narratively a gladiator. We should definitely expect splatbooks to be full of subclasses for years to come. Base classes include choices at some levels (spells for the Wizard, fighting styles for the Fighter...) which might affect complexity, but I think they want the main complexity dial to be the subclass, so that some players need only make one main choice. In theory, they've said already a long time ago that there was going to be at least one low-complexity subclass per class, and that it will be the one used by default by all PC in the "Basic" book. We don't know for sure the idea is still valid, and neither it's been confirmed that the "Starter Set" is the same "Basic" they meant a year ago. I have a hard time thinking they can come up with subclasses of the caster classes that achieve the same level of low-complexity as the Warrior, because the lower limit is set by the spellcasting rules, which are nowadays clearly more complex than in the past. Someone who played D&D before 4e might expect the usual Vancian "prepared slots", and instead the basic spellcasting rules already give you four separate things to manage: prepared spells + daily slots + cantrips + rituals. [/QUOTE]
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