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Leif's 4E Adventuring in Encastulum [RG]
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<blockquote data-quote="RavenBlackthorne" data-source="post: 6171180" data-attributes="member: 83060"><p><strong>Firil Donmek - Human Ranger (Scout)</strong></p><p></p><p>[sblock=Firil Description]Firil is six foot of athletic, lean muscle, wrapped in deeply tanned skin. His ruffled, shoulder length, jet black hair, frames an angled face with grey eyes that constantly flicker, taking in his surroundings. His thick brows and stubble (that seems consistently at two days growth) add to the slightly unkempt look that is established through his layered, lightweight clothing made from natural materials. Slung across his shoulders is a longbow made of horn, whilst hanging from his waist, on either side, are his two axes: <em>Azidis</em> and <em>Izimar</em>.</p><p> [/sblock][sblock=Firil Background]Firil is the son of the shaman and tribe leader of the Iron Wolf clan, a nomadic tribe who previously roamed the marshlands that have now become the borderlands of Encastulum and Trosellin. They pride themselves in the knowledge of the land, the ebb and flow of nature and its cycles and survival against the odds. Their training is passed on through the generations via competitive games and then experience with mentors who guide them through their formative years and take them out on scoutings. They are taught to hunt and forage and survive. Their final test is a rite to adulthood in which they are put in a pack, taken blindfold to a remote location and left to return to the tribe.</p><p></p><p> During his rite, Firil and his sister Mahoni along with three others from the tribe were ambushed by Trosellin soldiers and kidnapped. As they were being transported, and under the cover of night, Firil managed to gnaw through his rope bindings and ran. And ran. And ran.</p><p> Never stopping, but following the trail back to their point of origin, Firil then began to track his way home. The tribe had set themselves at the top of a cliff face. A safer, but slower way wound its way around the heights, but there was no time, so Firil began to scale the cliff. His muscles screamed as he dragged himself up, inch by painful inch, but spurred on by the thought of his sister and his pack he pulled himself to the top.</p><p></p><p> The subsequent strike by the Iron Wolf was one of the most devastating assaults on the Trosellins within the marshlands. Unexpected and unfettered, led by Firil’s father, the Iron Wolf tore through the unit, rescuing the pups and leaving no survivors.</p><p> By coincidence, the strike happened at the same time as an offensive had been planned by the Encastulum (led by Ghavdrash's father) and prevented the King’s unit being caught in an ambush by two units of Trosellins. </p><p> For their valour, bravery and destruction, the King extended the friendship of the land to the Iron wolf and made Firil’s father one of the Heroes of Encastulum.</p><p> That night, Firil was blessed by the land and received his Iron Wolf weapons from his father: his two axes <em>Azidis </em>and <em>Izimar</em>.</p><p></p><p> Since then, the Iron Wolf have served as the front ranging scouts of the kingdom and Firil has watched his father’s ferocity fade as he is caught within the courts of the city, away from the land he loves. In return, however, Firil has found a friendly rival and occasional confidant in Ghavdrash, whom he met through their fathers' new found friendship.</p><p> [/sblock][sblock=Firil Char Sheet]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p> Firil Donmek, level 1</p><p> Human, Ranger (Scout)</p><p> Ranger Wilderness Knacks Option: Ambush Expertise (Ranger)</p><p> Ranger Wilderness Knacks Option: Mountain Guide (Ranger)</p><p> Two-Weapon Style Option: Spinning Axe Mastery</p><p> Human Power Selection Option: Heroic Effort</p><p> Child of the Wildlands (+2 to Endurance)</p><p> Theme: Iron Wolf Warrior</p><p></p><p> FINAL ABILITY SCORES</p><p> STR 13, CON 12, DEX 18, INT 11, WIS 14, CHA 10</p><p></p><p> STARTING ABILITY SCORES</p><p> STR 13, CON 12, DEX 16, INT 11, WIS 14, CHA 10</p><p></p><p></p><p> AC: 16 Fort: 13 Ref: 16 Will: 13</p><p> HP: 24 Surges: 8 Surge Value: 6</p><p></p><p> TRAINED SKILLS</p><p> Acrobatics +9, Athletics +6, Endurance +8, Nature +7, Perception +7, Stealth +9</p><p></p><p> UNTRAINED SKILLS</p><p> Arcana +0, Bluff +0, Diplomacy +0, Dungeoneering +2, Heal +2, History +0, Insight +2, Intimidate +0, Religion +0, Streetwise +0, Thievery +4</p><p></p><p> POWERS</p><p> Basic Attack: Melee Basic Attack</p><p> Basic Attack: Ranged Basic Attack</p><p> Iron Wolf Warrior Attack: Iron Wolf Charge</p><p> Human Racial Power: Heroic Effort</p><p> Ranger Utility: Aspect of the Charging Ram</p><p> Ranger Utility: Aspect of the Lurking Spider</p><p> Ranger Attack: Dual Weapon Attack</p><p> Multiple Class Attack: Power Strike</p><p></p><p> FEATS</p><p> Level 1: Headsman's Chop</p><p> Level 1: Axe Expertise</p><p></p><p> ITEMS</p><p> Battleaxe x1</p><p> Handaxe x1</p><p> Leather Armor x1</p><p> Adventurer's Kit</p><p> Longbow</p><p> Arrows</p><p> ====== End ======</p><p> [/sblock][sblock=Firil Combat Stats]<strong>AC</strong>: 16 <strong>Fort</strong>: 13 <strong>Ref</strong>: 16 <strong>Will</strong>: 13 </p><p><strong>Init</strong>: +4 </p><p><strong>PI</strong>: 12 <strong>PP</strong>:17</p><p><strong>HP</strong>: 24/24</p><p><strong>Surges</strong>: 8/8</p><p> [sblock=Powers]<span style="color: #008000"><strong>Melee</strong> <strong>Basic</strong> [Standard] - (+7 vs AC, 1d10+6 dmg)</span></p><p><span style="color: #008000"><strong>Ranged</strong> <strong>Basic </strong><span style="color: #008000">[Standard]</span> - <span style="color: #008000">(+6 vs AC, 1d10+6 dmg) </span></span></p><p><span style="color: #008000"><strong>Dual</strong> <strong>Weapon</strong> <strong>Attack</strong> [Free] - (+7 vs AC, 1d6+6 dmg)</span></p><p><span style="color: #008000"><strong>Aspect</strong> <strong>of</strong> <strong>the</strong> <strong>Charging</strong> <strong>Ram</strong> [Minor] - (No OA, +2 dmg & Prone on Charge)</span></p><p><span style="color: #008000"><strong>Aspect of the Lurking Spider</strong> [Minor] - (+2 Stealth, +5 Athletics on climb, +2 dmg w/CA)</span></p><p><span style="color: #b22222"><strong>Iron</strong> <strong>Wolf</strong> <strong>Charge</strong> [No Action] - <span style="color: #b22222">(+1d6 original attack, Secondary: close burst 2, +4 vs Will, push 2 & -2 atk)</span></span></p><p><span style="color: #b22222"><strong>Power</strong> <strong>Strike</strong> [No Action] - (+1[W])</span></p><p><span style="color: #b22222"><strong>Heroic</strong> <strong>Effort</strong> <span style="color: #b22222">[No Action]</span> - (+4 to atk or save)</span></p><p> [/sblock][sblock=Features]<strong>Ambush</strong> <strong>Expertise</strong> – after Stealth roll, allies within 10 gain +2 to Stealth till end of next turn</p><p><strong>Attack</strong> <strong>Finesse</strong> – Dex instead of Str for atk & dmg for melee basic</p><p><strong>Mountain</strong> <strong>Guide</strong> – successful Athletics check to climb reduces DC by 2 for allies</p><p><strong>Spinning</strong> <strong>Axe</strong> <strong>Mastery</strong> - +2 dmg when axe in off hand</p><p> [/sblock][sblock=Feats]1[SUP]st[/SUP] Level: <strong>Axe</strong> <strong>Expertise</strong> - +1 to atk with axes, reroll dmg result of 1</p><p> 1[SUP]st[/SUP] Level: <strong>Headsman’s</strong> <strong>Chop</strong> - +5 dmg to prone target with axes/heavy blades</p><p> [/sblock][sblock=Skills]<strong>Acrobatics</strong> +9</p><p><strong>Arcana</strong> +0</p><p><strong>Athletics</strong> +6</p><p><strong>Bluff</strong> +0</p><p><strong>Diplomacy</strong> +0</p><p><strong>Dungeoneering</strong> +2</p><p><strong>Endurance</strong> +8</p><p><strong>Heal</strong> +2</p><p><strong>History</strong> +0</p><p><strong>Insight</strong> +2</p><p><strong>Intimidate</strong> +0</p><p><strong>Nature</strong> +7</p><p><strong>Perception</strong> +7</p><p><strong>Religion</strong> +0</p><p><strong>Stealth</strong> +9</p><p><strong>Streetwise</strong> +0</p><p><strong>Thievery</strong> +4</p><p> [/sblock][sblock=Interactive Char Sheet] <a href="http://iplay4e.appspot.com/characters/agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjZi9cIDA" target="_blank">Firil Character Sheet at iplay4e</a> [/sblock][/sblock]</p><p> Please note that there's a link to an iplay4e character sheet at the bottom of the combat stats if you want direct links to all the powers etc in the compendium.</p></blockquote><p></p>
[QUOTE="RavenBlackthorne, post: 6171180, member: 83060"] [b]Firil Donmek - Human Ranger (Scout)[/b] [sblock=Firil Description]Firil is six foot of athletic, lean muscle, wrapped in deeply tanned skin. His ruffled, shoulder length, jet black hair, frames an angled face with grey eyes that constantly flicker, taking in his surroundings. His thick brows and stubble (that seems consistently at two days growth) add to the slightly unkempt look that is established through his layered, lightweight clothing made from natural materials. Slung across his shoulders is a longbow made of horn, whilst hanging from his waist, on either side, are his two axes: [I]Azidis[/I] and [I]Izimar[/I]. [/sblock][sblock=Firil Background]Firil is the son of the shaman and tribe leader of the Iron Wolf clan, a nomadic tribe who previously roamed the marshlands that have now become the borderlands of Encastulum and Trosellin. They pride themselves in the knowledge of the land, the ebb and flow of nature and its cycles and survival against the odds. Their training is passed on through the generations via competitive games and then experience with mentors who guide them through their formative years and take them out on scoutings. They are taught to hunt and forage and survive. Their final test is a rite to adulthood in which they are put in a pack, taken blindfold to a remote location and left to return to the tribe. During his rite, Firil and his sister Mahoni along with three others from the tribe were ambushed by Trosellin soldiers and kidnapped. As they were being transported, and under the cover of night, Firil managed to gnaw through his rope bindings and ran. And ran. And ran. Never stopping, but following the trail back to their point of origin, Firil then began to track his way home. The tribe had set themselves at the top of a cliff face. A safer, but slower way wound its way around the heights, but there was no time, so Firil began to scale the cliff. His muscles screamed as he dragged himself up, inch by painful inch, but spurred on by the thought of his sister and his pack he pulled himself to the top. The subsequent strike by the Iron Wolf was one of the most devastating assaults on the Trosellins within the marshlands. Unexpected and unfettered, led by Firil’s father, the Iron Wolf tore through the unit, rescuing the pups and leaving no survivors. By coincidence, the strike happened at the same time as an offensive had been planned by the Encastulum (led by Ghavdrash's father) and prevented the King’s unit being caught in an ambush by two units of Trosellins. For their valour, bravery and destruction, the King extended the friendship of the land to the Iron wolf and made Firil’s father one of the Heroes of Encastulum. That night, Firil was blessed by the land and received his Iron Wolf weapons from his father: his two axes [I]Azidis [/I]and [I]Izimar[/I]. Since then, the Iron Wolf have served as the front ranging scouts of the kingdom and Firil has watched his father’s ferocity fade as he is caught within the courts of the city, away from the land he loves. In return, however, Firil has found a friendly rival and occasional confidant in Ghavdrash, whom he met through their fathers' new found friendship. [/sblock][sblock=Firil Char Sheet]====== Created Using Wizards of the Coast D&D Character Builder ====== Firil Donmek, level 1 Human, Ranger (Scout) Ranger Wilderness Knacks Option: Ambush Expertise (Ranger) Ranger Wilderness Knacks Option: Mountain Guide (Ranger) Two-Weapon Style Option: Spinning Axe Mastery Human Power Selection Option: Heroic Effort Child of the Wildlands (+2 to Endurance) Theme: Iron Wolf Warrior FINAL ABILITY SCORES STR 13, CON 12, DEX 18, INT 11, WIS 14, CHA 10 STARTING ABILITY SCORES STR 13, CON 12, DEX 16, INT 11, WIS 14, CHA 10 AC: 16 Fort: 13 Ref: 16 Will: 13 HP: 24 Surges: 8 Surge Value: 6 TRAINED SKILLS Acrobatics +9, Athletics +6, Endurance +8, Nature +7, Perception +7, Stealth +9 UNTRAINED SKILLS Arcana +0, Bluff +0, Diplomacy +0, Dungeoneering +2, Heal +2, History +0, Insight +2, Intimidate +0, Religion +0, Streetwise +0, Thievery +4 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Iron Wolf Warrior Attack: Iron Wolf Charge Human Racial Power: Heroic Effort Ranger Utility: Aspect of the Charging Ram Ranger Utility: Aspect of the Lurking Spider Ranger Attack: Dual Weapon Attack Multiple Class Attack: Power Strike FEATS Level 1: Headsman's Chop Level 1: Axe Expertise ITEMS Battleaxe x1 Handaxe x1 Leather Armor x1 Adventurer's Kit Longbow Arrows ====== End ====== [/sblock][sblock=Firil Combat Stats][B]AC[/B]: 16 [B]Fort[/B]: 13 [B]Ref[/B]: 16 [B]Will[/B]: 13 [B]Init[/B]: +4 [B]PI[/B]: 12 [B]PP[/B]:17 [B]HP[/B]: 24/24 [B]Surges[/B]: 8/8 [sblock=Powers][COLOR=#008000][B]Melee[/B] [B]Basic[/B] [Standard] - (+7 vs AC, 1d10+6 dmg) [B]Ranged[/B] [B]Basic [/B][COLOR=#008000][Standard][/COLOR] - [COLOR=#008000](+6 vs AC, 1d10+6 dmg) [/COLOR] [B]Dual[/B] [B]Weapon[/B] [B]Attack[/B] [Free] - (+7 vs AC, 1d6+6 dmg) [B]Aspect[/B] [B]of[/B] [B]the[/B] [B]Charging[/B] [B]Ram[/B] [Minor] - (No OA, +2 dmg & Prone on Charge) [B]Aspect of the Lurking Spider[/B] [Minor] - (+2 Stealth, +5 Athletics on climb, +2 dmg w/CA)[/COLOR] [COLOR=#b22222][B]Iron[/B] [B]Wolf[/B] [B]Charge[/B] [No Action] - [COLOR=#b22222](+1d6 original attack, Secondary: close burst 2, +4 vs Will, push 2 & -2 atk)[/COLOR] [B]Power[/B] [B]Strike[/B] [No Action] - (+1[W]) [B]Heroic[/B] [B]Effort[/B] [COLOR=#b22222][No Action][/COLOR] - (+4 to atk or save)[/COLOR] [/sblock][sblock=Features][B]Ambush[/B] [B]Expertise[/B] – after Stealth roll, allies within 10 gain +2 to Stealth till end of next turn [B]Attack[/B] [B]Finesse[/B] – Dex instead of Str for atk & dmg for melee basic [B]Mountain[/B] [B]Guide[/B] – successful Athletics check to climb reduces DC by 2 for allies [B]Spinning[/B] [B]Axe[/B] [B]Mastery[/B] - +2 dmg when axe in off hand [/sblock][sblock=Feats]1[SUP]st[/SUP] Level: [B]Axe[/B] [B]Expertise[/B] - +1 to atk with axes, reroll dmg result of 1 1[SUP]st[/SUP] Level: [B]Headsman’s[/B] [B]Chop[/B] - +5 dmg to prone target with axes/heavy blades [/sblock][sblock=Skills][B]Acrobatics[/B] +9 [B]Arcana[/B] +0 [B]Athletics[/B] +6 [B]Bluff[/B] +0 [B]Diplomacy[/B] +0 [B]Dungeoneering[/B] +2 [B]Endurance[/B] +8 [B]Heal[/B] +2 [B]History[/B] +0 [B]Insight[/B] +2 [B]Intimidate[/B] +0 [B]Nature[/B] +7 [B]Perception[/B] +7 [B]Religion[/B] +0 [B]Stealth[/B] +9 [B]Streetwise[/B] +0 [B]Thievery[/B] +4 [/sblock][sblock=Interactive Char Sheet] [URL="http://iplay4e.appspot.com/characters/agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjZi9cIDA"]Firil Character Sheet at iplay4e[/URL] [/sblock][/sblock] Please note that there's a link to an iplay4e character sheet at the bottom of the combat stats if you want direct links to all the powers etc in the compendium. [/QUOTE]
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