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Leif's 4E Adventuring in Encastulum [RG]
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<blockquote data-quote="Goldhammer" data-source="post: 6171342" data-attributes="member: 85946"><p>[sblock=Guard/Strike]</p><p><strong>Guard/Strike (Player: Goldhammer)</strong></p><p>Warforged Runepriestess: 1 (Good, Moradin)</p><p>Background: Experimental Prototype (+2 to Athletics)</p><p>Theme: Ordained Priest</p><p>Str : 18 (+4) Dex: 12 (+1) Wis: 13 (+1)</p><p>Con: 16 (+3) Int: 11 (+0) Cha: 10 (+0)</p><p>Initiative: +1 Speed: 5</p><p>Passive Insight: 11 Passive Perception: 11</p><p>AC 18: (w/ shield) Fort: 14 Ref: 12 Will: 14</p><p>HP: 28/28 Bloodied: 14</p><p>Surges: 10/10 Surge Value: 7</p><p>Saving Throws Mods: +2 vs. ongoing damage</p><p>Action Points: [ ] Second Wind: [ ]</p><p> </p><p>RACE/CLASS ABILITIES:</p><p>Living Construct: No need to eat, drink, breathe or sleep.</p><p>Unsleeping Watcher: 4 hours of inactivity counts as an extended rest</p><p>Rune Master: Gain either a Rune of Destruction or Rune of Protection state.</p><p>- Rune of Destruction: Allies gain +1 to attack against enemies adjacent to you</p><p>- Rune of Protection: Allies adjacent to you gain resist 2 to all damage</p><p>Runic Artistry: Wrathful Hammer: +3 bonus to damage to an enemy that hits you.</p><p> </p><p>POWERS:</p><p>[AT-WILL] Word of Shielding</p><p>[AT-WILL] Word of Diminishment</p><p>[ENC] Warforged Resolve</p><p>[ENC] Anvil of Battle</p><p>[ENC] Shining Symbol</p><p>[2/DAY] Rune of Mending</p><p>[DAILY] Rune of Endless Fire</p><p> </p><p>TRAINED SKILLS</p><p>Religion +5, Thievery +6, Heal +6, Arcana +5</p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Bluff +0, Diplomacy +0, Dungeoneering +1, Endurance +5, History +0, Insight +1, Intimidate +2, Nature +1, Perception +1, Stealth +1, Streetwise +0, Athletics +6,</p><p></p><p>FEATS</p><p>Level 1: Light of Order</p><p> </p><p>ITEMS</p><p>Scale Armour, Warhammer, Light Shield, Dagger (4), Javelin (1), Holy Symbol, Adventurer's Kit , 1 GP.</p><p>[/sblock]</p><p></p><p>[sblock=Description]</p><p>Guard/Strike is a tall silver Warforged woman. Well armoured for battle, she has a number of metal plates fixed onto her body for protection and wears a helmet shaped like a large anvil. Her face appears human-like, looking like a mask of a beautiful metal woman with glowing blue eyes. While she has this face out, the Warforged calls herself as 'Guard.' She's calm, friendly and protective of those around her. Yet there are times when this face will retreat into Guard/Strike's helmet, revealing a less human one. This face has 4 fearsome red eyes and a mouth filled with sharp teeth. When this face is out, the Warforged calls herself 'Strike.' She's rude and aggressive, yet somehow loyal and honourable (sort of.) Guard/Strike sometimes struggles to keep her new personalities in line and will sometimes argue with herself. A holy symbol of Moradin is fixed to her chest. It seems to be made of two different gem stones, one blue, the other red, joined together to form Moradin's holy anvil.</p><p>[/sblock]</p><p></p><p>[sblock=Background]</p><p>As the war against Trosellin dragged on, the good king of Encastulum found himself in need of more soldiers to fill his armies. His answer came from the temple of Moradin. They presented him with the Warforged. These mighty clockwork golems have protected Moradin's worshipers for generations, but now the temple offered to turn the Warforged against the enemies of the king. The kingdom's riches were opened up to the holy smiths of Moradin and soon regiments of metal warriors joined the kingdom's army.</p><p>The temple of Moradin thrived with each Warforged the king comissioned, yet many of its priests began to question if giving away such a holy gift was wise. Many had began to ask if the Warforged were only prolonging the war and adding to misery of the nations involved. Such acts would surely bring Moradin's anger down on them all. It was decided that a new kind of Warforged needed to made, one with the runes and teachings of Moradin engraved into them. They serve as the moral and spiritual leaders of the King's Warforged Legion.</p><p>Two different types of Warforged Runepriestesses were created. The first were called the Hammerstrikes, created by a Encastulum patriot. They were loyal, honourable and warlike, built to led the King's Warforged soldiers to victory. The others were called the Shieldguards, built by a Holy Smith who opposed the war. They were kind, noble and protective of all beings, built to help those affected by the war. Soon the temple was split over which model was better.</p><p>Finally, the High Priest of Moradin decided that they would build a Warforged with both personalities. Whichever one dominated the other would be crowned the better Runepriestess. However when the Warforged was finished, they found that neither one personality could take over the other completely. Instead the two personalities, named Guard and Strike, were forced to share the same body.</p><p>Some called for such a creature to be deactivated, but the High Priest of Moradin was intrigued by Guard/Strike. He ordered her to escort supply wagons to and from the battlefield. The Rune Priestess proved her worth in defending the caravans from enemy raids and roaming monsters, yet all the while, she was at war with herself. Strike longed for battle and was angry that she wasn't allowed on the frontlines, while Guard was shocked by the horrors of war and wished to help those in need. Despite her effectiveness as a guardian, Strike/Guard's twin personalities became too much for the caravan leaders and she was sent back to the High Priest. She now awaits capital city of Encastulum for new orders.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Goldhammer, post: 6171342, member: 85946"] [sblock=Guard/Strike] [B]Guard/Strike (Player: Goldhammer)[/B] Warforged Runepriestess: 1 (Good, Moradin) Background: Experimental Prototype (+2 to Athletics) Theme: Ordained Priest Str : 18 (+4) Dex: 12 (+1) Wis: 13 (+1) Con: 16 (+3) Int: 11 (+0) Cha: 10 (+0) Initiative: +1 Speed: 5 Passive Insight: 11 Passive Perception: 11 AC 18: (w/ shield) Fort: 14 Ref: 12 Will: 14 HP: 28/28 Bloodied: 14 Surges: 10/10 Surge Value: 7 Saving Throws Mods: +2 vs. ongoing damage Action Points: [ ] Second Wind: [ ] RACE/CLASS ABILITIES: Living Construct: No need to eat, drink, breathe or sleep. Unsleeping Watcher: 4 hours of inactivity counts as an extended rest Rune Master: Gain either a Rune of Destruction or Rune of Protection state. - Rune of Destruction: Allies gain +1 to attack against enemies adjacent to you - Rune of Protection: Allies adjacent to you gain resist 2 to all damage Runic Artistry: Wrathful Hammer: +3 bonus to damage to an enemy that hits you. POWERS: [AT-WILL] Word of Shielding [AT-WILL] Word of Diminishment [ENC] Warforged Resolve [ENC] Anvil of Battle [ENC] Shining Symbol [2/DAY] Rune of Mending [DAILY] Rune of Endless Fire TRAINED SKILLS Religion +5, Thievery +6, Heal +6, Arcana +5 UNTRAINED SKILLS Acrobatics +1, Bluff +0, Diplomacy +0, Dungeoneering +1, Endurance +5, History +0, Insight +1, Intimidate +2, Nature +1, Perception +1, Stealth +1, Streetwise +0, Athletics +6, FEATS Level 1: Light of Order ITEMS Scale Armour, Warhammer, Light Shield, Dagger (4), Javelin (1), Holy Symbol, Adventurer's Kit , 1 GP. [/sblock] [sblock=Description] Guard/Strike is a tall silver Warforged woman. Well armoured for battle, she has a number of metal plates fixed onto her body for protection and wears a helmet shaped like a large anvil. Her face appears human-like, looking like a mask of a beautiful metal woman with glowing blue eyes. While she has this face out, the Warforged calls herself as 'Guard.' She's calm, friendly and protective of those around her. Yet there are times when this face will retreat into Guard/Strike's helmet, revealing a less human one. This face has 4 fearsome red eyes and a mouth filled with sharp teeth. When this face is out, the Warforged calls herself 'Strike.' She's rude and aggressive, yet somehow loyal and honourable (sort of.) Guard/Strike sometimes struggles to keep her new personalities in line and will sometimes argue with herself. A holy symbol of Moradin is fixed to her chest. It seems to be made of two different gem stones, one blue, the other red, joined together to form Moradin's holy anvil. [/sblock] [sblock=Background] As the war against Trosellin dragged on, the good king of Encastulum found himself in need of more soldiers to fill his armies. His answer came from the temple of Moradin. They presented him with the Warforged. These mighty clockwork golems have protected Moradin's worshipers for generations, but now the temple offered to turn the Warforged against the enemies of the king. The kingdom's riches were opened up to the holy smiths of Moradin and soon regiments of metal warriors joined the kingdom's army. The temple of Moradin thrived with each Warforged the king comissioned, yet many of its priests began to question if giving away such a holy gift was wise. Many had began to ask if the Warforged were only prolonging the war and adding to misery of the nations involved. Such acts would surely bring Moradin's anger down on them all. It was decided that a new kind of Warforged needed to made, one with the runes and teachings of Moradin engraved into them. They serve as the moral and spiritual leaders of the King's Warforged Legion. Two different types of Warforged Runepriestesses were created. The first were called the Hammerstrikes, created by a Encastulum patriot. They were loyal, honourable and warlike, built to led the King's Warforged soldiers to victory. The others were called the Shieldguards, built by a Holy Smith who opposed the war. They were kind, noble and protective of all beings, built to help those affected by the war. Soon the temple was split over which model was better. Finally, the High Priest of Moradin decided that they would build a Warforged with both personalities. Whichever one dominated the other would be crowned the better Runepriestess. However when the Warforged was finished, they found that neither one personality could take over the other completely. Instead the two personalities, named Guard and Strike, were forced to share the same body. Some called for such a creature to be deactivated, but the High Priest of Moradin was intrigued by Guard/Strike. He ordered her to escort supply wagons to and from the battlefield. The Rune Priestess proved her worth in defending the caravans from enemy raids and roaming monsters, yet all the while, she was at war with herself. Strike longed for battle and was angry that she wasn't allowed on the frontlines, while Guard was shocked by the horrors of war and wished to help those in need. Despite her effectiveness as a guardian, Strike/Guard's twin personalities became too much for the caravan leaders and she was sent back to the High Priest. She now awaits capital city of Encastulum for new orders. [/sblock] [/QUOTE]
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