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Leif's 4E Revenge of the Giants [First Recruiting Thread]
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<blockquote data-quote="Insight" data-source="post: 5939315" data-attributes="member: 11437"><p>Zero. Enjoy.</p><p></p><p>[sblock=Zero]<strong>ZERO</strong></p><p>Changeling Vampire | Beguiler Bloodline 12</p><p>Theme: Disgraced Noble</p><p>Background: Changeling Imposter | Background Benefit: +2 to Bluff</p><p>Unaligned</p><p>34,500xp</p><p></p><p><strong>ABILITY SCORES</strong></p><p><strong>STR</strong>: 14</p><p><strong>CON</strong>: 11</p><p><strong>DEX</strong>: 20</p><p><strong>INT</strong>: 13</p><p><strong>WIS</strong>: 9</p><p><strong>CHA</strong>: 22</p><p></p><p><strong>COMBAT</strong></p><p><strong>AC</strong>: 26</p><p><strong>FORT</strong>: 22</p><p><strong>REFLEX</strong>: 27</p><p><strong>WILL</strong>: 28</p><p><strong>HP</strong>: 78 | <strong>Bloodied</strong>: 39</p><p><strong>Surges</strong>: 4 | <strong>Surge Value</strong>: 20</p><p><strong>INIT</strong>: +14</p><p><strong>SPD</strong>: 6</p><p></p><p><strong>RACIAL ABILITIES</strong></p><p>+2 to Bluff and Insight</p><p><span style="color: limegreen">Changeling Disguise</span> at-will power</p><p><span style="color: red">Changeling Trick</span> encounter power</p><p>+1 to Will defense</p><p>Shapechanger subtype</p><p></p><p><strong>CLASS ABILITIES</strong></p><p>Armor: Cloth</p><p>Weapons: Simple Melee, Simple Ranged</p><p>Implements: Holy Symbol, Ki Focus</p><p>Blood is Life: During a short rest, an ally can give her 1 surge, which heals her for her bloodied value in HP</p><p>Child of the Night: She is considered an undead creature. She has resist 5 necrotic and vulnerable 5 radiant. She can be destroyed by sunlight.</p><p>Enduring Soul: While she is <em>bloodied</em>, she rains regeneration 6. If she takes radiant damage, the regeneration does not work on her next turn.</p><p>Vampiric Reflexes: She gains a +2 shield bonus to AC and Reflex when in cloth or no armor and isn't using a shield (already added above).</p><p>Night Crawler: She may climb at her speed across ceilings and similar surfaces. If she ends her turn on such a surface, she falls.</p><p>Beguiler Bloodline: She may feint as a minor action to gain combat advantage. She adds +3 to damage rolls against enemies granting combat advantage.</p><p>Vampiric Action: When she spends an action point and has temporary hp or extra healing surges, she gains a +4 bonus to her next attack roll before the end of her turn.</p><p>Sneak Attack: Once per encounter, she adds +3d6 damage to an attack against a target granting her combat advantage. Attack must use a light blade, hand crossbow, shortbow, or sling.</p><p> </p><p><strong>THEME ABILITIES</strong></p><p><span style="color: red">Dirty Deed</span> encounter power</p><p>+4 to Bluff and Streetwise checks</p><p>While she is not <em>bloodied</em>, allies within 2 squares who can see or hear her gain a +1 bonus to saving throws</p><p></p><p><strong>SKILLS</strong></p><p><strong>Trained</strong>: Acrobatics +16, Bluff +27, Intimidate +17, Stealth +19, Thievery +16</p><p><strong>Untrained</strong>: Arcana +7, Athletics +8, Diplomacy +12, Dungeoneering +5, Endurance +6, Heal +5, History +7, Insight +7, Nature +5, Perception +7, Religion +7, Streetwise +16</p><p><strong>Passive Insight</strong>: 17</p><p><strong>Passive Perception</strong>: 17</p><p><strong>Languages</strong>: Common, Elven</p><p></p><p><strong>FEATS</strong></p><p>Ki Focus Expertise: +2 to attack rolls made with a ki focus (already added). +2 to damage rolls against bloodied enemies when using a ki focus.</p><p>Superior Implement - Accurate Ki Focus</p><p>Becomer (Elf): Gains Elven language, +2 feat bonus to Perception, and +5 feat bonus to Bluff checks made to imitate Elves</p><p>Sneak of Shadows (Multiclass Rogue): Gains training in Thievery and Sneak Attack 1/encounter.</p><p>Durable: +2 Healing Surges per day</p><p>Superior Reflexes: +2 feat bonus to Reflex defense (added above). She gains combat advantage against all enemies during the first round of combat.</p><p>Spectral Step: When she spends an action point, she gains the <em>insubstantial</em> quality until the end of her turn.</p><p>Martial Alacrity: +2 to initiative (added above). She can shift as a minor action during her first turn in an encounter.</p><p></p><p><strong>POWERS</strong></p><p><span style="color: limegreen">MELEE BASIC ATTACK</span>: At-Will; Standard Action. Melee weapon. Target: 1 Creature. Dagger: +11 vs AC, 1d4+4 damage. </p><p><span style="color: limegreen">RANGED BASIC ATTACK</span>: At-Will; Standard Action. Ranged Weapon. Target: 1 Creature. Hand Crossbow: +13 vs AC, 1d6+5 damage. </p><p><span style="color: limegreen">CHANGELING DISGUISE</span>: At-Will; Minor Action. Personal. Keyword: Polymorph. Effect: She alters her physical form to take on the appearance of any Medium humanoid. She retains her statistics in this new form and her clothing, armor, and possessions do not change. The new form lasts until she changes form again. Any creature that attempts to see through the disguise makes an Insight check opposed by her Bluff check (to which she gains a +5 bonus).</p><p><span style="color: limegreen">DARK BECKONING</span>: At-Will; Standard Action. Ranged 5. Target: 1 Creature. Keywords: Charm, Implement, Psychic, Shadow. Shadow Master Accurate Ki Focus: +19 vs Will, 1d6+17 damage. Hit: She pulls the target up to 3 squares.</p><p><span style="color: limegreen">TASTE OF LIFE</span>: At-Will; Standard Action. Melee 1. Target: 1 Creature. Keywords: Implement, Necrotic, Shadow. Shadow Master Accurate Ki Focus: +16 vs Fort, 1d8+18 damage. Hit: She gains 8 temporary hp.</p><p><span style="color: limegreen">VAMPIRE SLAM</span>: At-Will; Standard Action. Melee 1. Target: 1 Creature. Keyword: Implement, Shadow. Shadow Master Accurate Ki Focus: +16 vs Reflex, 1d10+18 damage. Hit: She can push the target 1 square. Special: She can use this in place of a melee basic attack. </p><p><span style="color: red">BLOOD DRINKER</span>: Encounter; No Action. Personal. Target: Triggering Enemy. Keyword: Shadow. Trigger: She hits an enemy with a Vampire melee at-will attack power. Effect: The target takes 1d10 extra damage and she gains a healing surge. Special: She can use this power three times in an encounter.</p><p><span style="color: red">CHANGELING TRICK</span>: Encounter; Minor Action. Melee 1. Target: 1 Creature. Effect: She makes a Bluff check opposed by the target's passive Insight. If the check succeeds, she gains combat advantage against the target until the end of her next turn.</p><p><span style="color: red">CHARMING GAZE</span>: Encounter; Minor Action. Close Blast 5. Target: 1 Creature in Blast. Keywords: Charm, Shadow. Effect: Until the end of her next turn, the target cannot make opportunity attacks or take immediate actions. In addition, she gains a +4 bonus to the next Bluff or Diplomacy check made against the target before the end of the encounter.</p><p><span style="color: red">DIRTY DEED</span>: Encounter; Standard Action. Melee 1. Target: 1 Creature granting combat advantage to her. Keyword: Martial. Unarmed: +15 vs Reflex. Hit: The target falls prone. Effect: One ally of hers adjacent to the target can make a melee basic attack against the target as a free action.</p><p><span style="color: red">FERAL ASSAULT</span>: Encounter; Standard Action. Melee 1. Target: 1 Creature. Keywords: Implement, Shadow. Shadow Master Accurate Ki Focus: =16 vs Reflex, 2d12+18 damage. Special: She can lose a healing surge when using this power to either target a second creature or deal 2d8 extra damage with the attack.</p><p><span style="color: red">STRENGTH OF BLOOD</span>: Encounter; Minor action. Personal. Keyword: Shadow. Effect: She gains a +5 power bonus to the next Athletics, Endurance, or Strength check she makes before the end of her next turn. Special: She can lose a healing surge to increase the bonus to +10.</p><p><span style="color: slategray">DOMINEERING GAZE</span>: Daily; Standard Action. Ranged 5. Target: 1 Enemy. Keywords: Charm, Implement, Necrotic, Shadow. Shadow Master Accurate Ki Focus: +19 vs Will. Hit: The target is <em>dominated</em> (save ends). While the target is dominated, she can use a minor action while adjacent to the target to gain a healing surge and to deal 20 necrotic damage to the target. Doing so ends the domination. Miss: This power is not expended. </p><p><span style="color: slategray">UNFETTERED HUNGER</span>: Daily; Standard Action. Close Burst 1. Target: Each creature in burst. Keywords: Implement, Shadow. Shadow Master Accurate Ki Focus: +16 vs Reflex, 2d10+16 damage. Miss: Half damage. Effect: Until the end of the encounter, she gains a +2 power bonus to all attack rolls and a +4 power bonus to damage rolls and she can shift up to her speed as a move action, but she cannot spend healing surges to regain hp.</p><p></p><p><strong>EQUIPMENT</strong></p><p><strong>Wealth</strong>: 6pp, 40gp</p><p><strong>Magic Items</strong>: Casque of Tactics (Head; +1 to initiative, already added), Elven Cloak +3 (Neck; +3 item bonus to Stealth checks, already added), Iron Armbands of Power (Arms; +2 item bonus to melee damage rolls, already added), Feinting Gloves (Hands; +2 item bonus to Bluff checks made to gain combat advantage), Belt of Vigor (Waist; +1 item bonus to surge value, already added), Magic Githweave Armor +3 (Armor), Boots of the Fencing Master (Feet; when she shifts, she gains a +1 item bonus to AC and Reflex defenses until the end of her next turn), Shadow Master Accurate Ki Focus +3 (Crit: +3d8 necrotic damage; when she attacks an enemy from which she is hidden, the enemy takes +7 necrotic damage, max once per round)</p><p><strong>Magic Item Powers</strong>: Boots of the Fencing Master (Encounter; minor action; she shifts 2 squares), Casque of Tactics (Daily; free action; Use this power when initiative is rolled, she can swap initiative checks with a willing ally), Feinting Gloves (Daily; minor action; She gains combat advantage against the next creature she attacks this turn).</p><p><strong>Mundane Items</strong>: Adventurer's Kit, Dagger, Hand Crossbow, 20 Bolts[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 5939315, member: 11437"] Zero. Enjoy. [sblock=Zero][b]ZERO[/b] Changeling Vampire | Beguiler Bloodline 12 Theme: Disgraced Noble Background: Changeling Imposter | Background Benefit: +2 to Bluff Unaligned 34,500xp [b]ABILITY SCORES[/b] [b]STR[/b]: 14 [b]CON[/b]: 11 [b]DEX[/b]: 20 [b]INT[/b]: 13 [b]WIS[/b]: 9 [b]CHA[/b]: 22 [b]COMBAT[/b] [b]AC[/b]: 26 [b]FORT[/b]: 22 [b]REFLEX[/b]: 27 [b]WILL[/b]: 28 [b]HP[/b]: 78 | [b]Bloodied[/b]: 39 [b]Surges[/b]: 4 | [b]Surge Value[/b]: 20 [b]INIT[/b]: +14 [b]SPD[/b]: 6 [b]RACIAL ABILITIES[/b] +2 to Bluff and Insight [color=limegreen]Changeling Disguise[/color] at-will power [color=red]Changeling Trick[/color] encounter power +1 to Will defense Shapechanger subtype [b]CLASS ABILITIES[/b] Armor: Cloth Weapons: Simple Melee, Simple Ranged Implements: Holy Symbol, Ki Focus Blood is Life: During a short rest, an ally can give her 1 surge, which heals her for her bloodied value in HP Child of the Night: She is considered an undead creature. She has resist 5 necrotic and vulnerable 5 radiant. She can be destroyed by sunlight. Enduring Soul: While she is [i]bloodied[/i], she rains regeneration 6. If she takes radiant damage, the regeneration does not work on her next turn. Vampiric Reflexes: She gains a +2 shield bonus to AC and Reflex when in cloth or no armor and isn't using a shield (already added above). Night Crawler: She may climb at her speed across ceilings and similar surfaces. If she ends her turn on such a surface, she falls. Beguiler Bloodline: She may feint as a minor action to gain combat advantage. She adds +3 to damage rolls against enemies granting combat advantage. Vampiric Action: When she spends an action point and has temporary hp or extra healing surges, she gains a +4 bonus to her next attack roll before the end of her turn. Sneak Attack: Once per encounter, she adds +3d6 damage to an attack against a target granting her combat advantage. Attack must use a light blade, hand crossbow, shortbow, or sling. [b]THEME ABILITIES[/b] [color=red]Dirty Deed[/color] encounter power +4 to Bluff and Streetwise checks While she is not [i]bloodied[/i], allies within 2 squares who can see or hear her gain a +1 bonus to saving throws [b]SKILLS[/b] [b]Trained[/b]: Acrobatics +16, Bluff +27, Intimidate +17, Stealth +19, Thievery +16 [b]Untrained[/b]: Arcana +7, Athletics +8, Diplomacy +12, Dungeoneering +5, Endurance +6, Heal +5, History +7, Insight +7, Nature +5, Perception +7, Religion +7, Streetwise +16 [b]Passive Insight[/b]: 17 [b]Passive Perception[/b]: 17 [b]Languages[/b]: Common, Elven [b]FEATS[/b] Ki Focus Expertise: +2 to attack rolls made with a ki focus (already added). +2 to damage rolls against bloodied enemies when using a ki focus. Superior Implement - Accurate Ki Focus Becomer (Elf): Gains Elven language, +2 feat bonus to Perception, and +5 feat bonus to Bluff checks made to imitate Elves Sneak of Shadows (Multiclass Rogue): Gains training in Thievery and Sneak Attack 1/encounter. Durable: +2 Healing Surges per day Superior Reflexes: +2 feat bonus to Reflex defense (added above). She gains combat advantage against all enemies during the first round of combat. Spectral Step: When she spends an action point, she gains the [i]insubstantial[/i] quality until the end of her turn. Martial Alacrity: +2 to initiative (added above). She can shift as a minor action during her first turn in an encounter. [b]POWERS[/b] [color=limegreen]MELEE BASIC ATTACK[/color]: At-Will; Standard Action. Melee weapon. Target: 1 Creature. Dagger: +11 vs AC, 1d4+4 damage. [color=limegreen]RANGED BASIC ATTACK[/color]: At-Will; Standard Action. Ranged Weapon. Target: 1 Creature. Hand Crossbow: +13 vs AC, 1d6+5 damage. [color=limegreen]CHANGELING DISGUISE[/color]: At-Will; Minor Action. Personal. Keyword: Polymorph. Effect: She alters her physical form to take on the appearance of any Medium humanoid. She retains her statistics in this new form and her clothing, armor, and possessions do not change. The new form lasts until she changes form again. Any creature that attempts to see through the disguise makes an Insight check opposed by her Bluff check (to which she gains a +5 bonus). [color=limegreen]DARK BECKONING[/color]: At-Will; Standard Action. Ranged 5. Target: 1 Creature. Keywords: Charm, Implement, Psychic, Shadow. Shadow Master Accurate Ki Focus: +19 vs Will, 1d6+17 damage. Hit: She pulls the target up to 3 squares. [color=limegreen]TASTE OF LIFE[/color]: At-Will; Standard Action. Melee 1. Target: 1 Creature. Keywords: Implement, Necrotic, Shadow. Shadow Master Accurate Ki Focus: +16 vs Fort, 1d8+18 damage. Hit: She gains 8 temporary hp. [color=limegreen]VAMPIRE SLAM[/color]: At-Will; Standard Action. Melee 1. Target: 1 Creature. Keyword: Implement, Shadow. Shadow Master Accurate Ki Focus: +16 vs Reflex, 1d10+18 damage. Hit: She can push the target 1 square. Special: She can use this in place of a melee basic attack. [color=red]BLOOD DRINKER[/color]: Encounter; No Action. Personal. Target: Triggering Enemy. Keyword: Shadow. Trigger: She hits an enemy with a Vampire melee at-will attack power. Effect: The target takes 1d10 extra damage and she gains a healing surge. Special: She can use this power three times in an encounter. [color=red]CHANGELING TRICK[/color]: Encounter; Minor Action. Melee 1. Target: 1 Creature. Effect: She makes a Bluff check opposed by the target's passive Insight. If the check succeeds, she gains combat advantage against the target until the end of her next turn. [color=red]CHARMING GAZE[/color]: Encounter; Minor Action. Close Blast 5. Target: 1 Creature in Blast. Keywords: Charm, Shadow. Effect: Until the end of her next turn, the target cannot make opportunity attacks or take immediate actions. In addition, she gains a +4 bonus to the next Bluff or Diplomacy check made against the target before the end of the encounter. [color=red]DIRTY DEED[/color]: Encounter; Standard Action. Melee 1. Target: 1 Creature granting combat advantage to her. Keyword: Martial. Unarmed: +15 vs Reflex. Hit: The target falls prone. Effect: One ally of hers adjacent to the target can make a melee basic attack against the target as a free action. [color=red]FERAL ASSAULT[/color]: Encounter; Standard Action. Melee 1. Target: 1 Creature. Keywords: Implement, Shadow. Shadow Master Accurate Ki Focus: =16 vs Reflex, 2d12+18 damage. Special: She can lose a healing surge when using this power to either target a second creature or deal 2d8 extra damage with the attack. [color=red]STRENGTH OF BLOOD[/color]: Encounter; Minor action. Personal. Keyword: Shadow. Effect: She gains a +5 power bonus to the next Athletics, Endurance, or Strength check she makes before the end of her next turn. Special: She can lose a healing surge to increase the bonus to +10. [color=slategray]DOMINEERING GAZE[/color]: Daily; Standard Action. Ranged 5. Target: 1 Enemy. Keywords: Charm, Implement, Necrotic, Shadow. Shadow Master Accurate Ki Focus: +19 vs Will. Hit: The target is [i]dominated[/i] (save ends). While the target is dominated, she can use a minor action while adjacent to the target to gain a healing surge and to deal 20 necrotic damage to the target. Doing so ends the domination. Miss: This power is not expended. [color=slategray]UNFETTERED HUNGER[/color]: Daily; Standard Action. Close Burst 1. Target: Each creature in burst. Keywords: Implement, Shadow. Shadow Master Accurate Ki Focus: +16 vs Reflex, 2d10+16 damage. Miss: Half damage. Effect: Until the end of the encounter, she gains a +2 power bonus to all attack rolls and a +4 power bonus to damage rolls and she can shift up to her speed as a move action, but she cannot spend healing surges to regain hp. [b]EQUIPMENT[/b] [b]Wealth[/b]: 6pp, 40gp [b]Magic Items[/b]: Casque of Tactics (Head; +1 to initiative, already added), Elven Cloak +3 (Neck; +3 item bonus to Stealth checks, already added), Iron Armbands of Power (Arms; +2 item bonus to melee damage rolls, already added), Feinting Gloves (Hands; +2 item bonus to Bluff checks made to gain combat advantage), Belt of Vigor (Waist; +1 item bonus to surge value, already added), Magic Githweave Armor +3 (Armor), Boots of the Fencing Master (Feet; when she shifts, she gains a +1 item bonus to AC and Reflex defenses until the end of her next turn), Shadow Master Accurate Ki Focus +3 (Crit: +3d8 necrotic damage; when she attacks an enemy from which she is hidden, the enemy takes +7 necrotic damage, max once per round) [b]Magic Item Powers[/b]: Boots of the Fencing Master (Encounter; minor action; she shifts 2 squares), Casque of Tactics (Daily; free action; Use this power when initiative is rolled, she can swap initiative checks with a willing ally), Feinting Gloves (Daily; minor action; She gains combat advantage against the next creature she attacks this turn). [b]Mundane Items[/b]: Adventurer's Kit, Dagger, Hand Crossbow, 20 Bolts[/sblock] [/QUOTE]
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