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Leif's AD&D 1E Game RG
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<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 6145406" data-attributes="member: 24609"><p>[ATTACH]56843[/ATTACH]</p><p></p><p>Gorash Greybeard, Body Guard </p><p>Race: Dwarf</p><p>Class: Fighter</p><p>Level: 4</p><p>XP: 13,700 Next: 18,000</p><p>Alignment: Neutral</p><p></p><p>Height: 1.20 m</p><p>Weight: 80 kg</p><p>Hair: Dark Brown with Grey beard</p><p>Eyes: Dark Brown</p><p></p><p><strong><u>Abilities</u></strong></p><p>STR: 16 Hit prob: normal Dmg Adj: +1 Weight: + 350 Open Doors: 1-3(d6) BB/LG: 10%</p><p>INT: 11 Add. Lang: 2</p><p>WIS: 13 Magical Attack Adj: none</p><p>DEX: 14 Reac Adj: +0 Defensive Adj: +0</p><p>CON: 15 HP Adj: +1 System Shock: 91% Res Survival: 94%</p><p>CHA: 10 Max Hench: 4 Loyalty Base:- Reac Adj: -</p><p></p><p>HP: 31 [4d10+4]</p><p>AC: 2 [Chain Mail+1 ; Shield+1]</p><p>Base Move: 9"</p><p></p><p><u><strong>Saving Throws:</strong></u></p><p>Paralyze, Poison 9</p><p>Petrify, Polymorph 15</p><p>Rod, Staff, Wand 10</p><p>Breath Weapon 16</p><p>Spell 12</p><p></p><p>Weapons-of-Proficiency:</p><p>Axe, Battle (Attack +3, Damage 1d8+3)</p><p>Axe, Hand or throwing (Attack +1, Damage 1d6+1)</p><p>Pick, Military, footman’s (Attack +1, Damage 1d6+2)</p><p>Sword, Bastard (Attack +1, Damage 2d4+1)</p><p>Sword, Long (Attack +1, Damage 1d8+1)</p><p></p><p><strong>Languages:</strong> Common, Dwarven, gnome, goblin.</p><p><strong><u>Special Abilities: </u></strong></p><p>Infravision - 60'</p><p> +1 on attack vs. half-orcs, goblins, hobgoblins, or orcs</p><p> +4 to AC When being attacked by ogres, trolls, ogre magi, giants.</p><p><u>Miner</u></p><p>Detect grade or slope in passage, upwards or downwards 75% probability</p><p>Detect new construction or passage/tunnel: 75% probability</p><p>Detect sliding or shifting walls or rooms: 66 2/3% probability</p><p>Detect traps involving pits, falling blocks and other stonework: 50% probability</p><p>Determine approximote depth underground: 50% probability</p><p></p><p><strong>Background:</strong></p><p>Gorash served as a body guard for a wealthy family of dwarves in the free city of Verbobonc. The dwarven family were bankers and traders trading gems, jewels and rare coins from the far dwarven lands of the Lortmil Mts. A couple of weeks ago, due to the proximity of Verbobonc to some Bandit activity from the forest and to Nulb in the south and the lost of two well protected and armored caravans, the family decided to fire Gorash and move back to the Lortmills. Without work, Gorash himself decided to travel south and find fortune, he gathered his personal stuff and traveled to find glory.</p><p></p><p><strong><u>Wealth and Equipment:</u></strong></p><p><em>Magical Chain mail+1</em></p><p><em>Magical Shield+1</em></p><p>2 throwing axes</p><p>Battle axe</p><p><em>Magical Dagger+1</em></p><p>Potion of Brass Dragon Control</p><p>Clothing (plain cloth, boots, helmet)</p><p>Backpack</p><p>Rope</p><p>Small sack</p><p>Waterskin (Wine)</p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 6145406, member: 24609"] [ATTACH=CONFIG]56843[/ATTACH] Gorash Greybeard, Body Guard Race: Dwarf Class: Fighter Level: 4 XP: 13,700 Next: 18,000 Alignment: Neutral Height: 1.20 m Weight: 80 kg Hair: Dark Brown with Grey beard Eyes: Dark Brown [B][U]Abilities[/U][/B] STR: 16 Hit prob: normal Dmg Adj: +1 Weight: + 350 Open Doors: 1-3(d6) BB/LG: 10% INT: 11 Add. Lang: 2 WIS: 13 Magical Attack Adj: none DEX: 14 Reac Adj: +0 Defensive Adj: +0 CON: 15 HP Adj: +1 System Shock: 91% Res Survival: 94% CHA: 10 Max Hench: 4 Loyalty Base:- Reac Adj: - HP: 31 [4d10+4] AC: 2 [Chain Mail+1 ; Shield+1] Base Move: 9" [U][B]Saving Throws:[/B][/U] Paralyze, Poison 9 Petrify, Polymorph 15 Rod, Staff, Wand 10 Breath Weapon 16 Spell 12 Weapons-of-Proficiency: Axe, Battle (Attack +3, Damage 1d8+3) Axe, Hand or throwing (Attack +1, Damage 1d6+1) Pick, Military, footman’s (Attack +1, Damage 1d6+2) Sword, Bastard (Attack +1, Damage 2d4+1) Sword, Long (Attack +1, Damage 1d8+1) [B]Languages:[/B] Common, Dwarven, gnome, goblin. [B][U]Special Abilities: [/U][/B] Infravision - 60' +1 on attack vs. half-orcs, goblins, hobgoblins, or orcs +4 to AC When being attacked by ogres, trolls, ogre magi, giants. [U]Miner[/U] Detect grade or slope in passage, upwards or downwards 75% probability Detect new construction or passage/tunnel: 75% probability Detect sliding or shifting walls or rooms: 66 2/3% probability Detect traps involving pits, falling blocks and other stonework: 50% probability Determine approximote depth underground: 50% probability [B]Background:[/B] Gorash served as a body guard for a wealthy family of dwarves in the free city of Verbobonc. The dwarven family were bankers and traders trading gems, jewels and rare coins from the far dwarven lands of the Lortmil Mts. A couple of weeks ago, due to the proximity of Verbobonc to some Bandit activity from the forest and to Nulb in the south and the lost of two well protected and armored caravans, the family decided to fire Gorash and move back to the Lortmills. Without work, Gorash himself decided to travel south and find fortune, he gathered his personal stuff and traveled to find glory. [B][U]Wealth and Equipment:[/U][/B] [I]Magical Chain mail+1[/I] [I]Magical Shield+1[/I] 2 throwing axes Battle axe [i]Magical Dagger+1[/i] Potion of Brass Dragon Control Clothing (plain cloth, boots, helmet) Backpack Rope Small sack Waterskin (Wine) [/QUOTE]
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