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<blockquote data-quote="wolfattack" data-source="post: 6075569" data-attributes="member: 6670510"><p><strong>*Updated Sheet*</strong></p><p><strong></strong></p><p><strong></strong>Since Magic-User don't have a lot of things they need besides the spellbook and a high int score, i have choosen some miscellaneous adventure equipment that may be useful one day or another.</p><p></p><p>About the languages, i have chosen 4 besides common. i understand that this numbers represents the time that Martin spent studying with his late father, a Wizard wich was slain by a unknow necromancer cult when he discovered their whereabouts. i would like to leave this as a hook to the DM, so maybe we can explore this part of my character's past. i also would like to leave my background as it is for now if the DM allows, i usually like to develop the character background during play as new ideas pop up. another reason for that is that i don't know enough of the Greyhawk world to do something more elaborated. i ordered on Amazon the 1983 Boxed set two weeks ago and i hope it wll arrive next week. hopefully then i'll know more about the setting and its places. i know that i could learn more about it in the internet, but this is not my kind of stuff honestly. i'm the materialist type guy. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>-------------------------------------------------------------------------------------------------------------</p><p>Martin Ludoliv, Prestidigitator</p><p>Magic-User – Level 1</p><p>Human</p><p></p><p></p><p>STR 10 ( 1-2 Open Doors, 2% Bend Bars/Lift Gates)</p><p>INT 17 (6 Additional languages, 75% Chance to know listed spell, 8/14 Minimum/Maximum Spells per level )</p><p>WIS 15 (+1 Magical attack adjustment)</p><p>DEX 14 </p><p>CON 15 (+1 HP, 91% System Shock Survival, 94% Resurrection Survival)</p><p>CHA 12 (5 Henchmen max)</p><p></p><p>Hit Points: 5</p><p>Armor Class: 10</p><p>Move: </p><p></p><p>Saving Throws</p><p>14 Paralyzation, Poison, or Death Magic</p><p>13 Petrification or Polymorph</p><p>11 Rod, Staff, or Wand</p><p>15 Breath Weapon</p><p>12 Spell</p><p></p><p>Spellbook: Lvl 1 - <em>Read Magic, </em><em>Enlarge, </em><em>Affect Normal Fires, </em><em>Mending</em></p><p></p><p>Languages: Common, Elvish, Goblin, Hafling, Orcish</p><p>Secondary Skill: </p><p>Age: 23</p><p>Gold Pieces: 27</p><p>Silver Pieces: 15</p><p></p><p>Equipment:</p><p>2 g.p – Dagger</p><p>2 g.p - Leather Backpack</p><p>5 s.p - Candle Wax x5</p><p>1 g.p - Flask of Oil</p><p>7 g.p - Hooded Lantern</p></blockquote><p></p>
[QUOTE="wolfattack, post: 6075569, member: 6670510"] [B]*Updated Sheet* [/B]Since Magic-User don't have a lot of things they need besides the spellbook and a high int score, i have choosen some miscellaneous adventure equipment that may be useful one day or another. About the languages, i have chosen 4 besides common. i understand that this numbers represents the time that Martin spent studying with his late father, a Wizard wich was slain by a unknow necromancer cult when he discovered their whereabouts. i would like to leave this as a hook to the DM, so maybe we can explore this part of my character's past. i also would like to leave my background as it is for now if the DM allows, i usually like to develop the character background during play as new ideas pop up. another reason for that is that i don't know enough of the Greyhawk world to do something more elaborated. i ordered on Amazon the 1983 Boxed set two weeks ago and i hope it wll arrive next week. hopefully then i'll know more about the setting and its places. i know that i could learn more about it in the internet, but this is not my kind of stuff honestly. i'm the materialist type guy. :devil: ------------------------------------------------------------------------------------------------------------- Martin Ludoliv, Prestidigitator Magic-User – Level 1 Human STR 10 ( 1-2 Open Doors, 2% Bend Bars/Lift Gates) INT 17 (6 Additional languages, 75% Chance to know listed spell, 8/14 Minimum/Maximum Spells per level ) WIS 15 (+1 Magical attack adjustment) DEX 14 CON 15 (+1 HP, 91% System Shock Survival, 94% Resurrection Survival) CHA 12 (5 Henchmen max) Hit Points: 5 Armor Class: 10 Move: Saving Throws 14 Paralyzation, Poison, or Death Magic 13 Petrification or Polymorph 11 Rod, Staff, or Wand 15 Breath Weapon 12 Spell Spellbook: Lvl 1 - [I]Read Magic, [/I][I]Enlarge, [/I][I]Affect Normal Fires, [/I][I]Mending[/I] Languages: Common, Elvish, Goblin, Hafling, Orcish Secondary Skill: Age: 23 Gold Pieces: 27 Silver Pieces: 15 Equipment: 2 g.p – Dagger 2 g.p - Leather Backpack 5 s.p - Candle Wax x5 1 g.p - Flask of Oil 7 g.p - Hooded Lantern [/QUOTE]
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