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Leif's DISCONTINUED GURPS Traveller Game, Recruiting Thread
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<blockquote data-quote="Insight" data-source="post: 5246312" data-attributes="member: 11437"><p>In case anyone is interested - and this mainly just concerns my character - here's what GURPS Traveller has to say about cybernetics:</p><p>[sblock=GURPS Traveller Main Book]Prosthetics to replace damaged or defective body parts are common throughout the Imperium (where technology permits). Prosthetics that enhance performance beyond Human norms are viewed as scandalous in most of the Imperium (especially those which do not resemble the body part replaced) and are illegal in many places because of their obvious potential for criminal abuse (many worlds still harbor what used to be called a "Frankenstein complex"). Most of the larger passenger starship lines require passengers with any prosthetics to register them before boarding (even some normal prosthetic replacements can interfere with ship systems - so it is claimed). Free traders, of cours, are not always so picky. As a rule, the more an implant resembles its biological prototype, the less likely its user is to be hassled. An artificial hand covered in synthetic skin would be acceptable; a chain saw would not.</p><p></p><p>Another potential problem is if someone accumulates too high a proportion of cyberware in their body, they may be classified as a robot, and subjected to regulations which restrict robot-carried weaponry. Robots are considered non-sentient beings in the Imperium (at least under current laws) and do not have the same rights as more meat-oriented citizens.</p><p></p><p>Imperial technology is fully up to the manufacture of body enhancements, and many Imperial Research Stations are undoubtedly secret factories for the manufacture of cyber implants for use by Imperial intelligence agencies. Megacorporations are also capable of making such devices, and undoubtedly do so more often than they care to admit publicly. </p><p></p><p>Note that neural interfaces to computers are not forbidden by most worlds, but most such implants are designed to allow read-only access to public information databases (and they do not always work equally well everywhere).[/sblock]</p><p></p><p>... and Biotechnology:</p><p></p><p>[sblock=GURPS Traveller Main Book]The Vilani, for reasons explained elsewhere, were very backward in certain of the biological sciences. The Solomani, however, have made great advances in geneering (genetic engineering), especially cloning. The Solomani have genetically altered several Terran lifeforms to bring them up to sentience, including dolphins and simians (gibbons and orangutans). While genetic alteration of Humans is frowned upon by most cultures of the Imperium, it has been known to occur (the minor races known as the Iziri and the Wuan, for example). </p><p></p><p>Several worlds within the Imperium have created what are effectively minor races through manipulation of their genetic code. Often, this was to adapt them to conditions on a specific world to make colonization easier; sometimes, the rationale was more unusual. It is uncommon for these geneered minor races to be found more than a few parsecs from their homeworld in any significant numbers.</p><p></p><p>Some worlds take a different view and biotechnical regulations are not an uncommon feature of many local planetary law codes. The only Imperial regulations deal with identity: no person may change their genetic makeup with the intent to commit a crime or defraud, and all present and past genetic codes must be noted in the Imperial identity document.[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 5246312, member: 11437"] In case anyone is interested - and this mainly just concerns my character - here's what GURPS Traveller has to say about cybernetics: [sblock=GURPS Traveller Main Book]Prosthetics to replace damaged or defective body parts are common throughout the Imperium (where technology permits). Prosthetics that enhance performance beyond Human norms are viewed as scandalous in most of the Imperium (especially those which do not resemble the body part replaced) and are illegal in many places because of their obvious potential for criminal abuse (many worlds still harbor what used to be called a "Frankenstein complex"). Most of the larger passenger starship lines require passengers with any prosthetics to register them before boarding (even some normal prosthetic replacements can interfere with ship systems - so it is claimed). Free traders, of cours, are not always so picky. As a rule, the more an implant resembles its biological prototype, the less likely its user is to be hassled. An artificial hand covered in synthetic skin would be acceptable; a chain saw would not. Another potential problem is if someone accumulates too high a proportion of cyberware in their body, they may be classified as a robot, and subjected to regulations which restrict robot-carried weaponry. Robots are considered non-sentient beings in the Imperium (at least under current laws) and do not have the same rights as more meat-oriented citizens. Imperial technology is fully up to the manufacture of body enhancements, and many Imperial Research Stations are undoubtedly secret factories for the manufacture of cyber implants for use by Imperial intelligence agencies. Megacorporations are also capable of making such devices, and undoubtedly do so more often than they care to admit publicly. Note that neural interfaces to computers are not forbidden by most worlds, but most such implants are designed to allow read-only access to public information databases (and they do not always work equally well everywhere).[/sblock] ... and Biotechnology: [sblock=GURPS Traveller Main Book]The Vilani, for reasons explained elsewhere, were very backward in certain of the biological sciences. The Solomani, however, have made great advances in geneering (genetic engineering), especially cloning. The Solomani have genetically altered several Terran lifeforms to bring them up to sentience, including dolphins and simians (gibbons and orangutans). While genetic alteration of Humans is frowned upon by most cultures of the Imperium, it has been known to occur (the minor races known as the Iziri and the Wuan, for example). Several worlds within the Imperium have created what are effectively minor races through manipulation of their genetic code. Often, this was to adapt them to conditions on a specific world to make colonization easier; sometimes, the rationale was more unusual. It is uncommon for these geneered minor races to be found more than a few parsecs from their homeworld in any significant numbers. Some worlds take a different view and biotechnical regulations are not an uncommon feature of many local planetary law codes. The only Imperial regulations deal with identity: no person may change their genetic makeup with the intent to commit a crime or defraud, and all present and past genetic codes must be noted in the Imperial identity document.[/sblock] [/QUOTE]
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