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Leif's DISCONTINUED GURPS Traveller Game, Recruiting Thread
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<blockquote data-quote="grufflehead" data-source="post: 5247503" data-attributes="member: 35977"><p>I was thinking the grunts would be just that - guys (possibly in power armour) who fire big weapons at people or blow stuff up. Admittedly if they survived, they would inevitably start to take on some personality, but if they were 100 pt characters instead of our 200 pt 'stars' then I wouldn't see the attraction of playing them in preference. </p><p></p><p>Other advantages to having them would be - although they aren't completely expendable - if the situation warrants a big firefight, then there's less 'pressure' not to accidentally kill off a major cast member. Yes, that sort of thing adds drama, but this is one of the areas where I'm of the opinion that films/books/TV shows and the *games* of those settings diverge in that what is dramatic and memorable in the show, might require taking control out of the hands of the players, which is generally not done in rpgs. Rather than having the PCs 'always win', maybe this offers opportunities for heroic sacrifice and/or failure with less possbility of having the whole game disappear down the wormhole because some long terms plots or hooks that the GM has carefully crafted go with the character. </p><p></p><p>Don't know, just braindumping now so feel free to ignore rambling <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="grufflehead, post: 5247503, member: 35977"] I was thinking the grunts would be just that - guys (possibly in power armour) who fire big weapons at people or blow stuff up. Admittedly if they survived, they would inevitably start to take on some personality, but if they were 100 pt characters instead of our 200 pt 'stars' then I wouldn't see the attraction of playing them in preference. Other advantages to having them would be - although they aren't completely expendable - if the situation warrants a big firefight, then there's less 'pressure' not to accidentally kill off a major cast member. Yes, that sort of thing adds drama, but this is one of the areas where I'm of the opinion that films/books/TV shows and the *games* of those settings diverge in that what is dramatic and memorable in the show, might require taking control out of the hands of the players, which is generally not done in rpgs. Rather than having the PCs 'always win', maybe this offers opportunities for heroic sacrifice and/or failure with less possbility of having the whole game disappear down the wormhole because some long terms plots or hooks that the GM has carefully crafted go with the character. Don't know, just braindumping now so feel free to ignore rambling ;) [/QUOTE]
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