Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Leif's DISCONTINUED GURPS Traveller Game - Rogues Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Insight" data-source="post: 5339857" data-attributes="member: 11437"><p><span style="color: gold"><strong>KAIRA</strong></span> [218pts]</p><p>[sblock=CPs]</p><p>Starting: 210</p><p></p><p>Earned:</p><p>3: 1/26/11 <a href="http://www.enworld.org/forum/playing-game/288494-leifs-gurps-traveller-game-ic01-20.html#post5442835" target="_blank">This Post</a></p><p>2: 3/5/11 <a href="http://www.enworld.org/forum/talking-talk/284271-leifs-gurps-traveller-game-ooc01-32.html#post5485361" target="_blank">This Post</a></p><p>3: 3/27/11 <a href="http://www.enworld.org/forum/talking-talk/284271-leifs-gurps-traveller-game-ooc01-33.html#post5509659" target="_blank">This Post</a></p><p></p><p>Spent:</p><p>1: Beam Weapons - Rifle (DX/E): 12</p><p>1: Beam Weapons - Rifle (DX/E): 13</p><p>1: Carousing (HT/E): 14</p><p>5: PER to 13</p><p>[/sblock]</p><p><strong>ATTRIBUTES</strong> [80pts]</p><p>ST 8 (-20pts)</p><p>DX 12 (40pts)</p><p>IQ 12 (40pts)</p><p>HT 12 (20pts)</p><p></p><p><strong>SECONDARY ATTRIBUTES</strong></p><p>Damage - Thrust 1d-3</p><p>Damage - Swing 1d-2</p><p>Hit Points 8</p><p>Will 12</p><p>Perception 13</p><p>Fatigue 12</p><p>Basic Speed 6.00</p><p>Basic Move 6</p><p></p><p><strong>ADVANTAGES</strong> [80pts]</p><p>Appearance - Very Beautiful (16pts)</p><p>Business Acumen 1 (10pts)</p><p>Charisma 4 (20pts)</p><p>Fearlessness 2 (4pts)</p><p>Fit (5pts)</p><p>Smooth Operator 1 (15pts)</p><p>Wealth - Comfortable (150,000cr) (10pts)</p><p></p><p><strong>DISADVANTAGES</strong> [-35pts]</p><p>Callous (-5pts)</p><p>Enemy: The Scorpio Cartel (Large Group; Hunter; Appears 6 or less) (-15pts)</p><p>Light Sleeper (-5pts)</p><p>Secret (Serious Embarrassment) (-5pts)</p><p>Selfish (-5pts)</p><p></p><p><strong>QUIRKS</strong> [-5pts]</p><p>Always wears black</p><p>Careful, especially when among strangers</p><p>Flirtatious</p><p>Sometimes makes unreasonable demands of her friends and allies</p><p>Staid (incurious about things not directly affecting her)</p><p></p><p><strong>SKILLS</strong> [91pts]</p><p>Acting (IQ/A): 13 (2pts)</p><p>Area Knowledge - Spinward Marches (IQ/E): 12 (1pt)</p><p>Beam Weapons - Pistol (DX/E): 13 (2pts)</p><p>Beam Weapons - Rifle (DX/E): 13 (2pts)</p><p>Brawling (DX/E): 13 (2pts)</p><p>Carousing (HT/E): 14 (2pts)</p><p>Computer Operation (IQ/E): 12 (1pt)</p><p>Current Affairs - Business (IQ/E): 12 (1pt)</p><p>Current Affairs - People (IQ/E): 12 (1pt)</p><p>Current Affairs - Pop Culture (IQ/E): 12 (1pt)</p><p>Diplomacy (IQ/H): 13 (4pts)</p><p>Economics (IQ/H): 12 (2pts)</p><p>Electronics Ops - Communication (IQ/A): 12 (2pts)</p><p>Electronics Ops - Security (IQ/A): 12 (2pts)</p><p>Erotic Art (DX/A): 13 (4pts)</p><p>Fast-Talk (IQ/A): 14 (4pts)</p><p>Finance (IQ/H): 13 (4pts)</p><p>First Aid (IQ/E): 12 (1pt)</p><p>Gunner - Rockets (DX/E): 13 (2pts)</p><p>Guns - Pistol (DX/E): 14 (4pts)</p><p>Holdout (IQ/A): 12 (2pts)</p><p>Intimidation (Will/A): 13 (2pts)</p><p>Law - Businesss/Corporate (IQ/H): 10 (1pt)</p><p>Leadership (IQ/A): 13 (2pts)</p><p>Market Analysis (IQ/H): 12 (2pts)</p><p>Mathematics - Pure (IQ/H): 10 (1pt)</p><p>Mathematics - Statistics (IQ/H): 10 (1pt)</p><p>Merchant (IQ/A): 14 (4pts)</p><p>Navigation - Space (IQ/A): 11 (1pt)</p><p>Navigation - Jump Space (IQ/A): 11 (1pt)</p><p>Observation (Per/A): 14 (4pts)</p><p>Performance (IQ/A): 12 (2pts)</p><p>Piloting - High Performance Spacecraft (DX/A): 12 (2pts)</p><p>Piloting - Low Performance Spacecraft (DX/A): 12 (2pts)</p><p>Psychology (IQ/H): 11 (2pts)</p><p>Public Speaking (IQ/A): 12 (1pt)</p><p>Savoir Faire - High Society (IQ/E): 13 (1pt)</p><p>Sex Appeal (HT/A): 14 (4pts)</p><p>Shadowing (IQ/A): 12 (2pts)</p><p>Smuggling (IQ/A): 13 (4pts)</p><p>Stealth (DX/A): 13 (4pts)</p><p>Streetwise (IQ/A): 14 (4pts)</p><p></p><p>[sblock=EQUIPMENT]</p><p>Starting Wealth: 150,000cr</p><p>Current Wealth: 45,802cr</p><p></p><p>5x Secure-Encrypted Tiny Radio Communicator (TL9): 1-mile range. $550, 0.05 lbs., 2A/10 hr. LC4</p><p>Entertainment Console (TL9): $500, 1 lb., 4B/5 hr. or external power. LC4.</p><p>Entertainment Media, Various (TL9-10): Cost $4,000, WT neg.</p><p>5x Night Vision Goggles (TL9): Night Vision 9 and 4x magnification. $1,000, 0.3 lbs., 2B/100 hr. LC4.</p><p>5x Pack of 20 Survival Rations (TL9): $40, 1lb ea.</p><p>5x Mini Flashlight (TL9): $10, 0.25 lbs., B/24 hr.</p><p>5x Pack of 20 Glow Sticks (TL9): $40, 0.1lb ea.</p><p>5x Inertial Compass (TL9): It gives a +3 bonus to Navigation (Air, Land, and Sea). $120, 0.2 lbs., A/200 hr.</p><p>5x Envirobag (TL9): $160, 3 lbs., C/24 hr.</p><p>5x Filtration Canteen (TL9): $180, 1 lb. (empty) or 3 lbs. (full). LC4.</p><p>5x Vapor Canteen (TL9): It has a capacity of one quart, and adds a +2 (quality) bonus to Survival skill for an individual living off the land. $450; 2 lbs. (empty) or 4 lbs. (full), B/100 quarts. LC4.</p><p>5x Survival Watch (TL10): It includes a biomonitor (p. 197), a chronometer, a GPS (p. 74) receiver, an inertial compass (pp. 74-75), a magnetic compass, a homing beacon (p. 105), and a tiny computer (p. 77) with a small 2-D display (aboutone square inch). $300, 0.5 lbs., B/3 months. LC4.</p><p>5x Rope 1/8” diameter (TL9): Supports 400 lbs. 10 yards of line: $2, 0.1 lb.</p><p>5x Arctic Clothing (TL6): $500, 10lbs. LC4.</p><p>5x Backpack, Large (TL8): Carries 100lbs. of gear. $200, 10 lbs. LC4.</p><p>5x Climbing Kit, High-Quality (TL8): Harness, ascender, descender, an assortment of fasteners, and 100 yards of 3/8” rope. A high-quality kit provides a bonus to Climbing skill. $400, 26 lbs. LC4.</p><p>5x Load-Bearing Vest (TL7): Carries 20-30lbs. of gear. $30, 2 lbs. LC4.</p><p>5x Winter Clothing (TL6): $300, 10lbs. LC4.</p><p>Fire Extinguisher Tube (TL9): $10, 1 lb. LC4.</p><p>Electronic Lockpick (TL9): +3 to Lockpicking and Electronics Operation (Security) skill on attempts to pick any electronic or combination lock. $1,500, 0.2 lbs., A/2 hr., LC2.</p><p>2x Attaché Cases with Programmable Camo and Encrypted Electronic Locks (TL9): Holds up to 20 lbs. (or two cubic feet). $2,200, 1 lb ea. LC3.</p><p>Trunk with Programmable Camo and Encrypted Electronic Lock (TL9): Holds 400 lbs. $6,500, 40 lbs. LC3.</p><p>Voice Mask (TL9): $200, 0.1 lb., B/20 hr. LC3.</p><p>Small Safe with Encrypted Scanlock (TL9): five cubic feet, DR 300, 80 HP. $2,000, 0.5 ton. LC4.</p><p>RF Bug Detector (TL 9): $200, 0.1 lb., A/10 hr. LC4.</p><p>Bug Stomper (TL 9): $600, 0.25 lbs., B/24 hr. LC3.</p><p>3 Electronic Cuffs (TL9): This has ST 20 and DR 10. $120, 0.25 lb ea., A/1 wk. LC4.</p><p>Holdout Laser Pistol (TL10): Dmg 10 2d(2) burn, ACC 3, Rng 100/300, WT 0.35/B, ROF 10, Shots 22(3), ST 3, Bulk -1, RCL 1, Cost $300, LC 3.</p><p>Laser Pistol + Laser Sight (TL10): +1 to Skill at 1/2D; Dmg 3d(2) burn, ACC 6, Rng 200/600, WT 1.5/C, ROF 10, Shots 33(3), ST 4, Bulk -2, RCL 1, Cost $1,100, LC 3.</p><p>7.5mm Holdout Pistol (TL9): Dmg 2d pi, ACC 1, Rng 100/1,200, WT 1/0.2, ROF 3, Shots 18+1(3), ST 6, Bulk -1, RCL 2, Cost $240, LC 3.</p><p>Laser Rifle + Laser Sight (TL10): +1 Skill at 1/2D; Type Imp.; Dmg 4d; SS 12; ACC 19; 1/2D 3,300; MAX 6,600; WT 10/12; ROF 4-; Shots 100/2D; ST 8; RCL 0; Cost $2100, LC9.</p><p>Case of 1,000 Conventional 7.5mm Ammo (TL9): $120, 6lbs, LC3.</p><p>Case of 1,000 APDS 7.5mm Ammo (TL9): +50% Rng, +1 Dmg per die, $600, 6lbs, LC1.</p><p>Power Pack for Laser Rifle (TL10): Cost $1000.</p><p>3x Power Holsters (TL9): +5 to Fast-Draw, Cost $3000, B/100 uses, LC4.</p><p>Tailored Nanoweave Suit + Multispectral Chameleon Surface + Radar Steath + Scent Masking (TL10): Location all, DR 18/6, +8 to Stealth skill against ordinary and infrared vision, +4 against hyperspectral or ultraviolet vision, and +2 against extended high- or low-band hyperspectral vision. This bonus is halved if moving. Cost $8,900, WT 16lbs, LC 3.</p><p>Reflec Tactical Vest (TL 9): Location Torso, Groin, DR 18/7, Cost $900, WT 9lbs, LC2.</p><p>Nanoweave Gown - Light (Fashion Original) + Concealed Holster (TL10): Location Torso (front only), Groin, Both Legs, DR 18/6, Cost $5,100, WT 1.5lbs, LC4</p><p>3x Small Air Tank + Filter Masks (TL9): Holds four hours. Cost $480, 5lbs ea, LC4.</p><p>3x Protective Suit (used with the Filter Masks & Air Tanks above) (TL 9): Cost $150, 3lbs ea. LC4.</p><p>3x Reflec Tacsuit + Trauma Maintenance Kits (TL9): Location all, DR 20/10, Cost $15,000, WT 15lbs ea, Power C/12 hr, LC2.</p><p>Biomonitor Bracelet (TL9): Cost $50, WT 0.1lb, A/100 hr, LC4.</p><p>Case of 50 First Aid Kits (TL9): Cost $2,500, WT 2lbs ea, LC4.</p><p>Pocket Medic (TL9): Cost $1,200, WT 2lbs, B/10 hr, LC 4.</p><p>16 Sets of Fashionable Clothing (TL9): Cost $32,000, WT varies.</p><p>Personal Luggage (TL9): Cost $4,000, WT varies.[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 5339857, member: 11437"] [color=gold][b]KAIRA[/b][/color] [218pts] [sblock=CPs] Starting: 210 Earned: 3: 1/26/11 [url=http://www.enworld.org/forum/playing-game/288494-leifs-gurps-traveller-game-ic01-20.html#post5442835]This Post[/url] 2: 3/5/11 [url=http://www.enworld.org/forum/talking-talk/284271-leifs-gurps-traveller-game-ooc01-32.html#post5485361]This Post[/url] 3: 3/27/11 [url=http://www.enworld.org/forum/talking-talk/284271-leifs-gurps-traveller-game-ooc01-33.html#post5509659]This Post[/url] Spent: 1: Beam Weapons - Rifle (DX/E): 12 1: Beam Weapons - Rifle (DX/E): 13 1: Carousing (HT/E): 14 5: PER to 13 [/sblock] [b]ATTRIBUTES[/b] [80pts] ST 8 (-20pts) DX 12 (40pts) IQ 12 (40pts) HT 12 (20pts) [b]SECONDARY ATTRIBUTES[/b] Damage - Thrust 1d-3 Damage - Swing 1d-2 Hit Points 8 Will 12 Perception 13 Fatigue 12 Basic Speed 6.00 Basic Move 6 [b]ADVANTAGES[/b] [80pts] Appearance - Very Beautiful (16pts) Business Acumen 1 (10pts) Charisma 4 (20pts) Fearlessness 2 (4pts) Fit (5pts) Smooth Operator 1 (15pts) Wealth - Comfortable (150,000cr) (10pts) [b]DISADVANTAGES[/b] [-35pts] Callous (-5pts) Enemy: The Scorpio Cartel (Large Group; Hunter; Appears 6 or less) (-15pts) Light Sleeper (-5pts) Secret (Serious Embarrassment) (-5pts) Selfish (-5pts) [b]QUIRKS[/b] [-5pts] Always wears black Careful, especially when among strangers Flirtatious Sometimes makes unreasonable demands of her friends and allies Staid (incurious about things not directly affecting her) [b]SKILLS[/b] [91pts] Acting (IQ/A): 13 (2pts) Area Knowledge - Spinward Marches (IQ/E): 12 (1pt) Beam Weapons - Pistol (DX/E): 13 (2pts) Beam Weapons - Rifle (DX/E): 13 (2pts) Brawling (DX/E): 13 (2pts) Carousing (HT/E): 14 (2pts) Computer Operation (IQ/E): 12 (1pt) Current Affairs - Business (IQ/E): 12 (1pt) Current Affairs - People (IQ/E): 12 (1pt) Current Affairs - Pop Culture (IQ/E): 12 (1pt) Diplomacy (IQ/H): 13 (4pts) Economics (IQ/H): 12 (2pts) Electronics Ops - Communication (IQ/A): 12 (2pts) Electronics Ops - Security (IQ/A): 12 (2pts) Erotic Art (DX/A): 13 (4pts) Fast-Talk (IQ/A): 14 (4pts) Finance (IQ/H): 13 (4pts) First Aid (IQ/E): 12 (1pt) Gunner - Rockets (DX/E): 13 (2pts) Guns - Pistol (DX/E): 14 (4pts) Holdout (IQ/A): 12 (2pts) Intimidation (Will/A): 13 (2pts) Law - Businesss/Corporate (IQ/H): 10 (1pt) Leadership (IQ/A): 13 (2pts) Market Analysis (IQ/H): 12 (2pts) Mathematics - Pure (IQ/H): 10 (1pt) Mathematics - Statistics (IQ/H): 10 (1pt) Merchant (IQ/A): 14 (4pts) Navigation - Space (IQ/A): 11 (1pt) Navigation - Jump Space (IQ/A): 11 (1pt) Observation (Per/A): 14 (4pts) Performance (IQ/A): 12 (2pts) Piloting - High Performance Spacecraft (DX/A): 12 (2pts) Piloting - Low Performance Spacecraft (DX/A): 12 (2pts) Psychology (IQ/H): 11 (2pts) Public Speaking (IQ/A): 12 (1pt) Savoir Faire - High Society (IQ/E): 13 (1pt) Sex Appeal (HT/A): 14 (4pts) Shadowing (IQ/A): 12 (2pts) Smuggling (IQ/A): 13 (4pts) Stealth (DX/A): 13 (4pts) Streetwise (IQ/A): 14 (4pts) [sblock=EQUIPMENT] Starting Wealth: 150,000cr Current Wealth: 45,802cr 5x Secure-Encrypted Tiny Radio Communicator (TL9): 1-mile range. $550, 0.05 lbs., 2A/10 hr. LC4 Entertainment Console (TL9): $500, 1 lb., 4B/5 hr. or external power. LC4. Entertainment Media, Various (TL9-10): Cost $4,000, WT neg. 5x Night Vision Goggles (TL9): Night Vision 9 and 4x magnification. $1,000, 0.3 lbs., 2B/100 hr. LC4. 5x Pack of 20 Survival Rations (TL9): $40, 1lb ea. 5x Mini Flashlight (TL9): $10, 0.25 lbs., B/24 hr. 5x Pack of 20 Glow Sticks (TL9): $40, 0.1lb ea. 5x Inertial Compass (TL9): It gives a +3 bonus to Navigation (Air, Land, and Sea). $120, 0.2 lbs., A/200 hr. 5x Envirobag (TL9): $160, 3 lbs., C/24 hr. 5x Filtration Canteen (TL9): $180, 1 lb. (empty) or 3 lbs. (full). LC4. 5x Vapor Canteen (TL9): It has a capacity of one quart, and adds a +2 (quality) bonus to Survival skill for an individual living off the land. $450; 2 lbs. (empty) or 4 lbs. (full), B/100 quarts. LC4. 5x Survival Watch (TL10): It includes a biomonitor (p. 197), a chronometer, a GPS (p. 74) receiver, an inertial compass (pp. 74-75), a magnetic compass, a homing beacon (p. 105), and a tiny computer (p. 77) with a small 2-D display (aboutone square inch). $300, 0.5 lbs., B/3 months. LC4. 5x Rope 1/8” diameter (TL9): Supports 400 lbs. 10 yards of line: $2, 0.1 lb. 5x Arctic Clothing (TL6): $500, 10lbs. LC4. 5x Backpack, Large (TL8): Carries 100lbs. of gear. $200, 10 lbs. LC4. 5x Climbing Kit, High-Quality (TL8): Harness, ascender, descender, an assortment of fasteners, and 100 yards of 3/8” rope. A high-quality kit provides a bonus to Climbing skill. $400, 26 lbs. LC4. 5x Load-Bearing Vest (TL7): Carries 20-30lbs. of gear. $30, 2 lbs. LC4. 5x Winter Clothing (TL6): $300, 10lbs. LC4. Fire Extinguisher Tube (TL9): $10, 1 lb. LC4. Electronic Lockpick (TL9): +3 to Lockpicking and Electronics Operation (Security) skill on attempts to pick any electronic or combination lock. $1,500, 0.2 lbs., A/2 hr., LC2. 2x Attaché Cases with Programmable Camo and Encrypted Electronic Locks (TL9): Holds up to 20 lbs. (or two cubic feet). $2,200, 1 lb ea. LC3. Trunk with Programmable Camo and Encrypted Electronic Lock (TL9): Holds 400 lbs. $6,500, 40 lbs. LC3. Voice Mask (TL9): $200, 0.1 lb., B/20 hr. LC3. Small Safe with Encrypted Scanlock (TL9): five cubic feet, DR 300, 80 HP. $2,000, 0.5 ton. LC4. RF Bug Detector (TL 9): $200, 0.1 lb., A/10 hr. LC4. Bug Stomper (TL 9): $600, 0.25 lbs., B/24 hr. LC3. 3 Electronic Cuffs (TL9): This has ST 20 and DR 10. $120, 0.25 lb ea., A/1 wk. LC4. Holdout Laser Pistol (TL10): Dmg 10 2d(2) burn, ACC 3, Rng 100/300, WT 0.35/B, ROF 10, Shots 22(3), ST 3, Bulk -1, RCL 1, Cost $300, LC 3. Laser Pistol + Laser Sight (TL10): +1 to Skill at 1/2D; Dmg 3d(2) burn, ACC 6, Rng 200/600, WT 1.5/C, ROF 10, Shots 33(3), ST 4, Bulk -2, RCL 1, Cost $1,100, LC 3. 7.5mm Holdout Pistol (TL9): Dmg 2d pi, ACC 1, Rng 100/1,200, WT 1/0.2, ROF 3, Shots 18+1(3), ST 6, Bulk -1, RCL 2, Cost $240, LC 3. Laser Rifle + Laser Sight (TL10): +1 Skill at 1/2D; Type Imp.; Dmg 4d; SS 12; ACC 19; 1/2D 3,300; MAX 6,600; WT 10/12; ROF 4-; Shots 100/2D; ST 8; RCL 0; Cost $2100, LC9. Case of 1,000 Conventional 7.5mm Ammo (TL9): $120, 6lbs, LC3. Case of 1,000 APDS 7.5mm Ammo (TL9): +50% Rng, +1 Dmg per die, $600, 6lbs, LC1. Power Pack for Laser Rifle (TL10): Cost $1000. 3x Power Holsters (TL9): +5 to Fast-Draw, Cost $3000, B/100 uses, LC4. Tailored Nanoweave Suit + Multispectral Chameleon Surface + Radar Steath + Scent Masking (TL10): Location all, DR 18/6, +8 to Stealth skill against ordinary and infrared vision, +4 against hyperspectral or ultraviolet vision, and +2 against extended high- or low-band hyperspectral vision. This bonus is halved if moving. Cost $8,900, WT 16lbs, LC 3. Reflec Tactical Vest (TL 9): Location Torso, Groin, DR 18/7, Cost $900, WT 9lbs, LC2. Nanoweave Gown - Light (Fashion Original) + Concealed Holster (TL10): Location Torso (front only), Groin, Both Legs, DR 18/6, Cost $5,100, WT 1.5lbs, LC4 3x Small Air Tank + Filter Masks (TL9): Holds four hours. Cost $480, 5lbs ea, LC4. 3x Protective Suit (used with the Filter Masks & Air Tanks above) (TL 9): Cost $150, 3lbs ea. LC4. 3x Reflec Tacsuit + Trauma Maintenance Kits (TL9): Location all, DR 20/10, Cost $15,000, WT 15lbs ea, Power C/12 hr, LC2. Biomonitor Bracelet (TL9): Cost $50, WT 0.1lb, A/100 hr, LC4. Case of 50 First Aid Kits (TL9): Cost $2,500, WT 2lbs ea, LC4. Pocket Medic (TL9): Cost $1,200, WT 2lbs, B/10 hr, LC 4. 16 Sets of Fashionable Clothing (TL9): Cost $32,000, WT varies. Personal Luggage (TL9): Cost $4,000, WT varies.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Leif's DISCONTINUED GURPS Traveller Game - Rogues Gallery
Top