Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Leif's DISCONTINUED GURPS Traveller Game - Rogues Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leif" data-source="post: 5343936" data-attributes="member: 48762"><p><span style="color: lightgreen">NPC DR. ALEXANDER HANNIGAN</span> </p><p>[210pts]</p><p>EDIT: Updated to GURPS 4th ed (by Insight) 9/10/2010</p><p></p><p>ATTRIBUTES [110pts]</p><p>ST: 10</p><p>DX: 11 (20pts)</p><p>IQ: 14 (80pts)</p><p>HT: 11/14 (10pts)</p><p></p><p>Height: 5'10"</p><p>Weight: 180lbs.</p><p>Physical Appearance: Average <s>(minus the cybernetic left arm - see below)</s></p><p></p><p>Fatigue: 10</p><p>Basic Damage - Thrust: Rt 1d, Lf 2d</p><p>Basic Damage - Swing: Rt 1d-2, Lf 1d</p><p>Basic Speed: 5.50</p><p>Move: 5</p><p>Active Defense - Dodge: 5</p><p>Active Defense - Parry: 2 (based on Broadsword - DX-5 default)</p><p>Active Defense - Block: n/a (no shield)</p><p>Passive Defenses: Locations 9-10 and 17-18: PD 8 (Lasers), PD 5 (other energy weapons), PD 1 (Impaling Attacks), PD 2 (all other attacks), (from Reflec Flak Jacket)</p><p>Damage Resistance: Locations 9-10 and 17-18: DR 2 (lasers), DR 0 (other energy weapons), DR 2 (Impaling Attacks), DR 16 (all other attacks) (from Reflec Flak Jacket)</p><p></p><p>ATTACKS</p><p>10mm Auto Snub Pistol (APS Ammo): Guns 12; Dmg 2d(1d), SS 9, Acc 2, 1/2D 80, Max 1100, RoF 3, Shots 20, ST 8, Rcl -1</p><p>5mm Body Pistol (Std Ammo): Guns 12; Dmg 2d-1, SS 10, Acc 2, 1/2D 100, Max 1467, RoF 3, Shots 6, ST 8, Rcl -1</p><p>5mm Body Pistol (Tranq Rounds; Nerve Poison): Guns 12; Dmg Special, SS 10, Acc 2, 1/2D 100, Max 1467, RoF 3, Shots 6, ST 8, Rcl -1</p><p></p><p>ADVANTAGES [53pts]</p><p>Absolute Timing (2pts), Extra HP (+3) (from Biotech Implants) (6pts), High Manual Dexterity +1 (5pts), Status 3 (10pts), Very Wealthy (30pts)</p><p></p><p>CYBERWARE [14pts]</p><p>Two Bionic Eyes (TL9)</p><p>Statistics: Accessory (Video Display) [1]; Nictitating Membrane 2 [2]; Night Vision 2 (Temporary Disadvantage, Electrical, -20%) [2]; Protected Vision [5]; Telescopic Vision 1 (Temporary Disadvantage, Electrical, -20%) [4]; Blindness (Mitigator, -70%) [-15]. -1 points.</p><p></p><p><s>One Bionic Arm (TL9) -- Left</s></p><p><s>Statistics: Arm ST+2 (One arm; Temporary Disadvantages, Electrical, -20%, and Maintenance, 1 person, weekly, -5%) [5]; Biomonitor Implant [1]; DR 2 (One arm, -40%) [6]; One Arm (Mitigator, -70%) [-6]. 6 points.</s> Seriously considering getting rid of the bionic arm and maybe the eye as well.</p><p></p><p>Neural Jack (9pts)</p><p></p><p>DISADVANTAGES [-50pts]</p><p>Alcoholism (-15pts)</p><p>Chummy (-5pts)</p><p>Compulsive Carousing (-5pts)</p><p>Curious (-5pts)</p><p>Lecherousness (-15pts)</p><p>Reputation - Experimental Cyber Doc (-2, Large Class, all the time) (-5pts)</p><p></p><p>QUIRKS [-5pts]</p><p>Always has a drink at the ready</p><p>Burns on several places on his body - past experiments</p><p>Doesn't like staying in the same place too long</p><p>Keeps his past a secret</p><p>Thinks only human physicians are "worth a damn thing"</p><p></p><p>SKILLS [88pts]</p><p>Area Knowledge - Lunion Subsector (IQ/E): 14 (1pt)</p><p>Area Knowledge - Olympia System (IQ/E): 14 (1pt)</p><p>Area Knowledge - Spinward Marches (IQ/E): 14 (1pt)</p><p>Beam Weapons - Pistol (DX/E): 11 (1pt)</p><p>Bioengineering - Genetic Engineering (IQ/H): 14 (4pts)</p><p>Biology - Genetics (IQ/VH): 13 (4pts)</p><p>Carousing (HT/E): 13 (2pts)</p><p>Computer Operation (IQ/E): 14 (1pt)</p><p>Crewman - Spacer (IQ/E): 15 (2pts)</p><p>Diagnosis (IQ/H): 14 (4pts)</p><p>Electronics Op - Communications (IQ/A): 13 (1pt)</p><p>Electronics Op - Medical (IQ/A): 14 (2pts)</p><p>Engineer - Electronics (IQ/H): 13 (2pts)</p><p>Engineer - Robotics (IQ/H): 14 (4pts)</p><p>Engineer - Starships (IQ/H): 12 (1pt)</p><p>Env Suit - Vacc Suit (DX/A): 11 (2pts)</p><p>First Aid (IQ/E): 16 (4pts)</p><p>Free Fall (DX/A): 10 (1pt)</p><p>Gambling (IQ/A): 14 (2pts)</p><p>Gunner - Beams (DX/E): 12 (2pts)</p><p>Gunner - Cannon (DX/E): 12 (2pts)</p><p>Gunner - Rockets (DX/E): 12 (2pts)</p><p>Guns - Pistol (DX/E): 12 (2pts)</p><p>Language - English (Native) (0pts)</p><p>Machinist (IQ/A): 14 (2pts)</p><p>Mathematics - Applied (IQ/H): 12 (1pt)</p><p>Mechanic - Robotics (IQ/H): 14 (4pts)</p><p>Mechanic - Starships (IQ/H): 12 (1pt)</p><p>Navigation - Air (IQ/A): 13 (1pt)</p><p>Navigation - Hyperspace (IQ/A): 13 (1pt) <span style="color: red">[<-- this needs to be changed as well, because there is no 'hyperspace' in the Traveller universe, it's 'jumpspace' which is a wholly different animule.]</span></p><p>Navigation - Space (IQ/A): 14 (2pts)</p><p>Pharmacy - Synthetic (IQ/H): 13 (2pts)</p><p>Physician (IQ/H): 14 (4pts)</p><p>Physiology - Human (IQ/H): 14 (4pts)</p><p>Piloting - Aerospace (DX/A): 11 (2pts)</p><p>Piloting - High Performance Spacecraft (DX/A): 11 (2pts)</p><p>Piloting - Low Performance Spacecraft (DX/A): 10 (1pt)</p><p>Poisons (IQ/H): 12 (1pt)</p><p>Professional Skill - Bartender (IQ/A): 14 (2pts)</p><p>Research (IQ/A): 14 (2pts)</p><p>Savoir Faire - Military (IQ/E): 14 (1pt)</p><p>Smuggling (IQ/A): 13 (1pt)</p><p>Soldier (IQ/A): 13 (1pt)</p><p>Surgery - Transplant (IQ/VH): 13 (4pts)</p><p>Survival (Per/A): 13 (1pt)</p><p>Teaching (IQ/A): 13 (1pt)</p><p></p><p>EQUIPMENT</p><p>- In Medical Bay (easily accessible) -</p><p>Vacc Suit + Magnetized Plates + PF 10 Radiation Protection</p><p>Diagnosis Table</p><p>Emergency Medkit (x5)</p><p>Medical Pouch</p><p>Plastiskin Patches (40)</p><p>Pneumospray Hypo (and case of 100 air cartridges)</p><p>Air Tank (x5)</p><p>Bio-Beacons (40)</p><p>Personal Computer - Accessible only with Neural Jack; Genetic Scanlock; Programs: Astrogation, Datalink, Engineering, Environmental Analysis, News Daemon</p><p>Dedicated Computer - Accessible only with Neural Jack; Genetic Scanlock; Genius; Program: Medical</p><p></p><p>- In Bar -</p><p>Cases of Various Beers, Liquors, and Wines from throughout the known universe</p><p></p><p>- In Armory Closet -</p><p>10mm APS Ammo (1000)</p><p>5mm Ammo (1000)</p><p>5mm Tranq Rounds (Nerve Poison) (1000)</p><p></p><p>- Worn Items -</p><p>Reflec Flak Jacket</p><p>Skinsuit</p><p>Medical Pouch</p><p>Med Range Communicator + Scrambler</p><p>Multiview Goggles</p><p>LBE/Web Gear</p><p>Wristwatch Rad Counter</p><p>Recorder</p><p>10mm Auto Snub Pistol (APS ammo); 1 magazine</p><p>5mm Body Pistol; 1 magazine</p><p>5mm Body Pistol (Tranq Rounds); 1 magazine</p><p></p><p>Doc Hannigan also has 6 Reflec Steel Cases, each Genetic Scanlocked, and kept in the medical bay.</p></blockquote><p></p>
[QUOTE="Leif, post: 5343936, member: 48762"] [color=lightgreen]NPC DR. ALEXANDER HANNIGAN[/color] [210pts] EDIT: Updated to GURPS 4th ed (by Insight) 9/10/2010 ATTRIBUTES [110pts] ST: 10 DX: 11 (20pts) IQ: 14 (80pts) HT: 11/14 (10pts) Height: 5'10" Weight: 180lbs. Physical Appearance: Average [s](minus the cybernetic left arm - see below)[/s] Fatigue: 10 Basic Damage - Thrust: Rt 1d, Lf 2d Basic Damage - Swing: Rt 1d-2, Lf 1d Basic Speed: 5.50 Move: 5 Active Defense - Dodge: 5 Active Defense - Parry: 2 (based on Broadsword - DX-5 default) Active Defense - Block: n/a (no shield) Passive Defenses: Locations 9-10 and 17-18: PD 8 (Lasers), PD 5 (other energy weapons), PD 1 (Impaling Attacks), PD 2 (all other attacks), (from Reflec Flak Jacket) Damage Resistance: Locations 9-10 and 17-18: DR 2 (lasers), DR 0 (other energy weapons), DR 2 (Impaling Attacks), DR 16 (all other attacks) (from Reflec Flak Jacket) ATTACKS 10mm Auto Snub Pistol (APS Ammo): Guns 12; Dmg 2d(1d), SS 9, Acc 2, 1/2D 80, Max 1100, RoF 3, Shots 20, ST 8, Rcl -1 5mm Body Pistol (Std Ammo): Guns 12; Dmg 2d-1, SS 10, Acc 2, 1/2D 100, Max 1467, RoF 3, Shots 6, ST 8, Rcl -1 5mm Body Pistol (Tranq Rounds; Nerve Poison): Guns 12; Dmg Special, SS 10, Acc 2, 1/2D 100, Max 1467, RoF 3, Shots 6, ST 8, Rcl -1 ADVANTAGES [53pts] Absolute Timing (2pts), Extra HP (+3) (from Biotech Implants) (6pts), High Manual Dexterity +1 (5pts), Status 3 (10pts), Very Wealthy (30pts) CYBERWARE [14pts] Two Bionic Eyes (TL9) Statistics: Accessory (Video Display) [1]; Nictitating Membrane 2 [2]; Night Vision 2 (Temporary Disadvantage, Electrical, -20%) [2]; Protected Vision [5]; Telescopic Vision 1 (Temporary Disadvantage, Electrical, -20%) [4]; Blindness (Mitigator, -70%) [-15]. -1 points. [s]One Bionic Arm (TL9) -- Left Statistics: Arm ST+2 (One arm; Temporary Disadvantages, Electrical, -20%, and Maintenance, 1 person, weekly, -5%) [5]; Biomonitor Implant [1]; DR 2 (One arm, -40%) [6]; One Arm (Mitigator, -70%) [-6]. 6 points.[/s] Seriously considering getting rid of the bionic arm and maybe the eye as well. Neural Jack (9pts) DISADVANTAGES [-50pts] Alcoholism (-15pts) Chummy (-5pts) Compulsive Carousing (-5pts) Curious (-5pts) Lecherousness (-15pts) Reputation - Experimental Cyber Doc (-2, Large Class, all the time) (-5pts) QUIRKS [-5pts] Always has a drink at the ready Burns on several places on his body - past experiments Doesn't like staying in the same place too long Keeps his past a secret Thinks only human physicians are "worth a damn thing" SKILLS [88pts] Area Knowledge - Lunion Subsector (IQ/E): 14 (1pt) Area Knowledge - Olympia System (IQ/E): 14 (1pt) Area Knowledge - Spinward Marches (IQ/E): 14 (1pt) Beam Weapons - Pistol (DX/E): 11 (1pt) Bioengineering - Genetic Engineering (IQ/H): 14 (4pts) Biology - Genetics (IQ/VH): 13 (4pts) Carousing (HT/E): 13 (2pts) Computer Operation (IQ/E): 14 (1pt) Crewman - Spacer (IQ/E): 15 (2pts) Diagnosis (IQ/H): 14 (4pts) Electronics Op - Communications (IQ/A): 13 (1pt) Electronics Op - Medical (IQ/A): 14 (2pts) Engineer - Electronics (IQ/H): 13 (2pts) Engineer - Robotics (IQ/H): 14 (4pts) Engineer - Starships (IQ/H): 12 (1pt) Env Suit - Vacc Suit (DX/A): 11 (2pts) First Aid (IQ/E): 16 (4pts) Free Fall (DX/A): 10 (1pt) Gambling (IQ/A): 14 (2pts) Gunner - Beams (DX/E): 12 (2pts) Gunner - Cannon (DX/E): 12 (2pts) Gunner - Rockets (DX/E): 12 (2pts) Guns - Pistol (DX/E): 12 (2pts) Language - English (Native) (0pts) Machinist (IQ/A): 14 (2pts) Mathematics - Applied (IQ/H): 12 (1pt) Mechanic - Robotics (IQ/H): 14 (4pts) Mechanic - Starships (IQ/H): 12 (1pt) Navigation - Air (IQ/A): 13 (1pt) Navigation - Hyperspace (IQ/A): 13 (1pt) [color=red][<-- this needs to be changed as well, because there is no 'hyperspace' in the Traveller universe, it's 'jumpspace' which is a wholly different animule.][/color] Navigation - Space (IQ/A): 14 (2pts) Pharmacy - Synthetic (IQ/H): 13 (2pts) Physician (IQ/H): 14 (4pts) Physiology - Human (IQ/H): 14 (4pts) Piloting - Aerospace (DX/A): 11 (2pts) Piloting - High Performance Spacecraft (DX/A): 11 (2pts) Piloting - Low Performance Spacecraft (DX/A): 10 (1pt) Poisons (IQ/H): 12 (1pt) Professional Skill - Bartender (IQ/A): 14 (2pts) Research (IQ/A): 14 (2pts) Savoir Faire - Military (IQ/E): 14 (1pt) Smuggling (IQ/A): 13 (1pt) Soldier (IQ/A): 13 (1pt) Surgery - Transplant (IQ/VH): 13 (4pts) Survival (Per/A): 13 (1pt) Teaching (IQ/A): 13 (1pt) EQUIPMENT - In Medical Bay (easily accessible) - Vacc Suit + Magnetized Plates + PF 10 Radiation Protection Diagnosis Table Emergency Medkit (x5) Medical Pouch Plastiskin Patches (40) Pneumospray Hypo (and case of 100 air cartridges) Air Tank (x5) Bio-Beacons (40) Personal Computer - Accessible only with Neural Jack; Genetic Scanlock; Programs: Astrogation, Datalink, Engineering, Environmental Analysis, News Daemon Dedicated Computer - Accessible only with Neural Jack; Genetic Scanlock; Genius; Program: Medical - In Bar - Cases of Various Beers, Liquors, and Wines from throughout the known universe - In Armory Closet - 10mm APS Ammo (1000) 5mm Ammo (1000) 5mm Tranq Rounds (Nerve Poison) (1000) - Worn Items - Reflec Flak Jacket Skinsuit Medical Pouch Med Range Communicator + Scrambler Multiview Goggles LBE/Web Gear Wristwatch Rad Counter Recorder 10mm Auto Snub Pistol (APS ammo); 1 magazine 5mm Body Pistol; 1 magazine 5mm Body Pistol (Tranq Rounds); 1 magazine Doc Hannigan also has 6 Reflec Steel Cases, each Genetic Scanlocked, and kept in the medical bay. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Leif's DISCONTINUED GURPS Traveller Game - Rogues Gallery
Top