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<blockquote data-quote="JustinCase" data-source="post: 7525137" data-attributes="member: 6776182"><p><strong>Stax Stormbeard</strong></p><p></p><p>[ATTACH]103203[/ATTACH]</p><p><strong>Stax Stormbeard</strong></p><p>NG mountain dwarf guild merchant barbarian 1</p><p></p><p>[sblock=Basic information]</p><p><strong>Name:</strong> Stax “Teufelblut” Stormbeard</p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Dwarf (mountain)</p><p><strong>Class/Level:</strong> Barbarian 1</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Size:</strong> Medium</p><p><strong>Type:</strong> Humanoid</p><p><strong>Languages:</strong> Common, Dwarvish, Gnomish </p><p><strong>Speed:</strong> 25ft.</p><p><strong>Init:</strong> +1</p><p><strong>Prof. Bonus:</strong> +2</p><p><strong>Passive Perception:</strong> 13</p><p></p><p><strong>DEFENSE</strong></p><p><strong>AC:</strong> 14</p><p><strong>Maximum HP:</strong> 15</p><p><strong>Current HP:</strong> 15</p><p><strong>Saves:</strong> Strength +5, Constitution +5</p><p><strong>Note:</strong> Resistance to bludgeoning, piercing and slashing damage while in Rage; advantage on saves versus poison and resistance to poison damage. </p><p></p><p><strong>OFFENSE</strong></p><p><strong>Melee:</strong> Maul +5 (2d6+3 bludgeoning; 2d6+5 in Rage)</p><p><strong>Melee:</strong> Handaxe +5 (1d6+3 slashing; 1d6+5 in Rage) </p><p><strong>Melee:</strong> Javelin +5 (1d6+3 piercing; 1d6+5 in Rage) </p><p><strong>Melee:</strong> Unarmed strike +5 (1+3 bludgeoning; 1+5 in Rage) </p><p><strong>Ranged:</strong> Handaxe +5 (1d6+3 slashing; thrown 20/60)</p><p><strong>Ranged:</strong> Javelin +5 (1d6+3 piercing; thrown 30/120)</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 17 (+3), <strong>Dex</strong> 13 (+1) , <strong>Con</strong> 16 (+3), <strong>Int</strong> 10 (+0), <strong>Wis</strong> 12 (+1), <strong>Cha</strong> 8 (-1)</p><p>[/sblock][sblock=Features & proficiencies]</p><p><strong>RACIAL FEATURES & PROFICIENCIES</strong></p><p>Dwarf (mountain dwarf)</p><p><strong>Ability scores:</strong> Strength +2, Constitution +2</p><p><strong>Darkvision:</strong> 60 feet</p><p><strong>Dwarven Resilience:</strong> Advantage on saves versus poison, resistance to poison damage</p><p><strong>Dwarven Combat Training:</strong> Proficient with battleaxe, handaxe, light hammer, warhammer</p><p><strong>Tool proficiency:</strong> Smith’s tools.</p><p><strong>Stonecunning:</strong> Use twice proficiency bonus on Intelligence (history) checks related to stonework; considered proficient.</p><p><strong>Dwarven Armor Training:</strong> Proficient with light and medium armor. </p><p><strong>Languages:</strong> Common, Dwarvish</p><p></p><p><strong>BACKGROUND FEATURES & PROFICIENCIES</strong></p><p>Guild merchant </p><p><strong>Skill Proficiencies:</strong> Insight, Persuasion</p><p><strong>Tool Proficiencies:</strong> Carpenter’s tools</p><p><strong>Language:</strong> Gnomish</p><p><strong>Guild Membership:</strong> You are an established and respected member of the Stormbeard & Stormbeard Guild of Honest Traders, and your fellow guild members can provide you with lodging and food, payment for your funeral, and access to guild halls. Membership costs 5 gp per month. </p><p></p><p><strong>Personality Traits:</strong> I don’t part with my money easily and will haggle tirelessly to get the best deal possible. If someone is in trouble, I’m always ready to lend help. </p><p><strong>Ideal:</strong> Family: Blood runs thicker than water. </p><p><strong>Bond:</strong> I owe my guild and my family a great debt for forging me into the person I am today. </p><p><strong>Flaw:</strong> My temper is not completely under control yet, and some people I’ve upset in the past are still after me. Also, once I start drinking, it’s hard for me to stop.</p><p></p><p><strong>CLASS FEATURES & PROFICIENCIES</strong></p><p>Barbarian</p><p><strong>Rage:</strong> As bonus action twice per long rest, can gain the following advantages: Advantage on Strength checks and Strength saving throws, bonus +2 to melee weapon attacks using strength, resistance to bludgeoning, piercing and slashing damage.</p><p><strong>Unarmored Defense:</strong> AC equals 10 + dexterity modifier + constitution modifier while unarmored.</p><p><strong>Proficiencies:</strong> Light armor, medium armor, shields, simple weapons, martial weapons.</p><p></p><p><strong>SKILLS (Proficient in *bold)</strong></p><p>+1 (dex) Acrobatics</p><p>+1 (wis) Animal Handling</p><p>+0 (int) Arcana</p><p>+3 (str) Athletics</p><p>-1 (cha) Deception</p><p>+0 (int) History</p><p><strong>+3 (wis) Insight*</strong></p><p><strong>+1 (cha) Intimidation*</strong></p><p>+0 (int) Investigation</p><p>+1 (wis) Medicine</p><p>+0 (int) Nature</p><p><strong>+3 (wis) Perception*</strong></p><p>-1 (cha) Performance</p><p><strong>+1 (cha) Persuasion*</strong></p><p>+0 (int) Religion</p><p>+1 (dex) Sleight of Hand</p><p>+1 (dex) Stealth</p><p>+1 (wis) Survival</p><p>[/sblock][sblock=Appearance & bio]</p><p><strong>PHYSICAL APPEARANCE</strong></p><p>Going unarmored, Stax wears plain traveller’s clothes to cover the many tattoos on his muscular arms and torso, which look intimidating and were acquired during the dwarf’s younger years. A cheerful expression rarely leaves the bald merchant’s face, and his well-groomed brown beard is shorter than can be expected of his age.</p><p></p><p>Stax carries a heavy backpack, filled to the brim with tools, weapons and various merchandise, with apparent ease. Several javelins stick out of the bag, and a finely crafted metal maul is strapped to it with sturdy rope.</p><p></p><p><strong>BIO</strong></p><p>Stax was born into the influential Stormbeard clan; a dwarven family of merchants and craftsmen. Unlike his siblings and cousins, however, Stax did not want to get into the family business and had a strong rebellious streak. After two decades of living rough, drinking and fighting in various cities across the continent, Stax had earned the nickname “Teufelblut”; an old Dwarvish word translated roughly as “demon’s blood” and indicating a dwarf whose temper makes it impossible to fit in normal dwarven society.</p><p></p><p>Until his uncle Jorn Stormbeard, the famed merchant and co-founder of the Stormbeard & Stormbeard Guild of Honest Traders, took Stax under his wing. The young rebel found that he had a lot in common with the softspoken trader, including a history of violence, and gradually Stax started to conform to the life of a merchant.</p><p></p><p>Currently Stax travels the world as a merchant / artisan with his carpenter’s and smith’s tools, offering his services and trade goods, and doing some adventuring on the side, to make enough money to some day open his own shop.</p><p>[/sblock][sblock=Inventory]</p><p><strong>COMBAT GEAR</strong></p><p>maul</p><p>2 handaxes</p><p>4 javelins</p><p></p><p><strong>OTHER GEAR</strong></p><p>smith’s tools</p><p>guild letter</p><p>traveller’s clothes</p><p>belt pouch</p><p>explorer’s pack:</p><p>. backpack</p><p>. bedroll</p><p>. mess kit</p><p>. tinderbox</p><p>. 10 torches</p><p>. 10 rations</p><p>. waterskin</p><p>. 50 feet hempen rope</p><p></p><p><strong>MONEY</strong></p><p>15 gp[/sblock]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 7525137, member: 6776182"] [b]Stax Stormbeard[/b] [ATTACH=CONFIG]103203._xfImport[/ATTACH] [B]Stax Stormbeard[/B] NG mountain dwarf guild merchant barbarian 1 [sblock=Basic information] [B]Name:[/B] Stax “Teufelblut” Stormbeard [B]Sex:[/B] Male [B]Race:[/B] Dwarf (mountain) [B]Class/Level:[/B] Barbarian 1 [B]Alignment:[/B] Neutral Good [B]Size:[/B] Medium [B]Type:[/B] Humanoid [B]Languages:[/B] Common, Dwarvish, Gnomish [B]Speed:[/B] 25ft. [B]Init:[/B] +1 [B]Prof. Bonus:[/B] +2 [B]Passive Perception:[/B] 13 [B]DEFENSE AC:[/B] 14 [B]Maximum HP:[/B] 15 [B]Current HP:[/B] 15 [B]Saves:[/B] Strength +5, Constitution +5 [B]Note:[/B] Resistance to bludgeoning, piercing and slashing damage while in Rage; advantage on saves versus poison and resistance to poison damage. [B]OFFENSE Melee:[/B] Maul +5 (2d6+3 bludgeoning; 2d6+5 in Rage) [B]Melee:[/B] Handaxe +5 (1d6+3 slashing; 1d6+5 in Rage) [B]Melee:[/B] Javelin +5 (1d6+3 piercing; 1d6+5 in Rage) [B]Melee:[/B] Unarmed strike +5 (1+3 bludgeoning; 1+5 in Rage) [B]Ranged:[/B] Handaxe +5 (1d6+3 slashing; thrown 20/60) [B]Ranged:[/B] Javelin +5 (1d6+3 piercing; thrown 30/120) [B]STATISTICS Str[/B] 17 (+3), [B]Dex[/B] 13 (+1) , [B]Con[/B] 16 (+3), [B]Int[/B] 10 (+0), [B]Wis[/B] 12 (+1), [B]Cha[/B] 8 (-1) [/sblock][sblock=Features & proficiencies] [B]RACIAL FEATURES & PROFICIENCIES[/B] Dwarf (mountain dwarf) [B]Ability scores:[/B] Strength +2, Constitution +2 [B]Darkvision:[/B] 60 feet [B]Dwarven Resilience:[/B] Advantage on saves versus poison, resistance to poison damage [B]Dwarven Combat Training:[/B] Proficient with battleaxe, handaxe, light hammer, warhammer [B]Tool proficiency:[/B] Smith’s tools. [B]Stonecunning:[/B] Use twice proficiency bonus on Intelligence (history) checks related to stonework; considered proficient. [B]Dwarven Armor Training:[/B] Proficient with light and medium armor. [B]Languages:[/B] Common, Dwarvish [B]BACKGROUND FEATURES & PROFICIENCIES[/B] Guild merchant [B]Skill Proficiencies:[/B] Insight, Persuasion [B]Tool Proficiencies:[/B] Carpenter’s tools [B]Language:[/B] Gnomish [B]Guild Membership:[/B] You are an established and respected member of the Stormbeard & Stormbeard Guild of Honest Traders, and your fellow guild members can provide you with lodging and food, payment for your funeral, and access to guild halls. Membership costs 5 gp per month. [B]Personality Traits:[/B] I don’t part with my money easily and will haggle tirelessly to get the best deal possible. If someone is in trouble, I’m always ready to lend help. [B]Ideal:[/B] Family: Blood runs thicker than water. [B]Bond:[/B] I owe my guild and my family a great debt for forging me into the person I am today. [B]Flaw:[/B] My temper is not completely under control yet, and some people I’ve upset in the past are still after me. Also, once I start drinking, it’s hard for me to stop. [B]CLASS FEATURES & PROFICIENCIES[/B] Barbarian [B]Rage:[/B] As bonus action twice per long rest, can gain the following advantages: Advantage on Strength checks and Strength saving throws, bonus +2 to melee weapon attacks using strength, resistance to bludgeoning, piercing and slashing damage. [B]Unarmored Defense:[/B] AC equals 10 + dexterity modifier + constitution modifier while unarmored. [B]Proficiencies:[/B] Light armor, medium armor, shields, simple weapons, martial weapons. [B]SKILLS (Proficient in *bold)[/B] +1 (dex) Acrobatics +1 (wis) Animal Handling +0 (int) Arcana +3 (str) Athletics -1 (cha) Deception +0 (int) History [B]+3 (wis) Insight*[/B] [B]+1 (cha) Intimidation*[/B] +0 (int) Investigation +1 (wis) Medicine +0 (int) Nature [B]+3 (wis) Perception*[/B] -1 (cha) Performance [B]+1 (cha) Persuasion*[/B] +0 (int) Religion +1 (dex) Sleight of Hand +1 (dex) Stealth +1 (wis) Survival [/sblock][sblock=Appearance & bio] [B]PHYSICAL APPEARANCE[/B] Going unarmored, Stax wears plain traveller’s clothes to cover the many tattoos on his muscular arms and torso, which look intimidating and were acquired during the dwarf’s younger years. A cheerful expression rarely leaves the bald merchant’s face, and his well-groomed brown beard is shorter than can be expected of his age. Stax carries a heavy backpack, filled to the brim with tools, weapons and various merchandise, with apparent ease. Several javelins stick out of the bag, and a finely crafted metal maul is strapped to it with sturdy rope. [B]BIO[/B] Stax was born into the influential Stormbeard clan; a dwarven family of merchants and craftsmen. Unlike his siblings and cousins, however, Stax did not want to get into the family business and had a strong rebellious streak. After two decades of living rough, drinking and fighting in various cities across the continent, Stax had earned the nickname “Teufelblut”; an old Dwarvish word translated roughly as “demon’s blood” and indicating a dwarf whose temper makes it impossible to fit in normal dwarven society. Until his uncle Jorn Stormbeard, the famed merchant and co-founder of the Stormbeard & Stormbeard Guild of Honest Traders, took Stax under his wing. The young rebel found that he had a lot in common with the softspoken trader, including a history of violence, and gradually Stax started to conform to the life of a merchant. Currently Stax travels the world as a merchant / artisan with his carpenter’s and smith’s tools, offering his services and trade goods, and doing some adventuring on the side, to make enough money to some day open his own shop. [/sblock][sblock=Inventory] [B]COMBAT GEAR[/B] maul 2 handaxes 4 javelins [B]OTHER GEAR[/B] smith’s tools guild letter traveller’s clothes belt pouch explorer’s pack: . backpack . bedroll . mess kit . tinderbox . 10 torches . 10 rations . waterskin . 50 feet hempen rope [B]MONEY[/B] 15 gp[/sblock] [/QUOTE]
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