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Leif's Homebrew 4E, OOC1
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<blockquote data-quote="Walking Dad" data-source="post: 4686632" data-attributes="member: 59043"><p>I would like to play a minotaur barbarian (seems fitting <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" />).</p><p></p><p>Sadly I'm no Insider subscriber. Were major changes to the minotaur and/or the barbarian? (like getting the ability to add con instead of int/dex, like the other primal classes?)</p><p></p><p><u><strong>Tarrk Bloodhoof </strong></u></p><p></p><p>[sblock=Stats]</p><p><strong> Tarrk Bloodhoof </strong><strong>Player:</strong> WD</p><p>Minotaur Barbarian <strong>XP</strong> 0 <strong>Level</strong> 1</p><p><strong> Initiative</strong> +1 <strong>Senses</strong> Normal Vision</p><p><strong> Passive Insight</strong> 12; <strong>Passive Perception</strong> 19</p><p><strong> HP</strong> 36; <strong>Bloodied</strong> 18; <strong>Surge Value</strong> 9; <strong>Surges Per-Day</strong> 11</p><p><strong> AC</strong> 14; <strong>Fortitude</strong> 16; <strong>Reflex</strong> 11; <strong>Will</strong> 12</p><p>Saving Throw Bonus: -</p><p>Resist: -</p><p><strong> Speed</strong> 5</p><p><strong> Alignment</strong> Unaligned</p><p><strong> Languages</strong> Common</p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong> Str</strong> 18 <strong>Dex</strong> 13 <strong>Wis</strong> 14</span></p><p><span style="font-family: 'Courier New'"><strong> Con</strong> 16 <strong>Int</strong> 10 <strong>Cha</strong> 08</span></p><p><span style="font-family: 'Courier New'"></span></p><p>Basic Attack:</p><p>Greataxe: +6 ; 1d12+4</p><p></p><p> </p><p><strong> Racial Abilities</strong></p><p>Ferocity: If you are reduced to 0 hit points, you can make a melee basic attack as a free action before falling unconscious.</p><p>Oversized: You can use weapons of your size or one size larger than you as if they were your size.</p><p>Goring Charge: You can use goring charge as an encounter power.</p><p></p><p><strong> Class Features</strong></p><p>Feral Might (Rageblood Vigor): Swift Charge Power; Gain 2 THP when getting enemy to 0 HP.</p><p>Rage</p><p>Rampage: Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you critically hit.</p><p></p><p>All Powers are vs AC</p><p></p><p><strong> At-Will Powers</strong></p><p><span style="color: Lime">Pressing Strike</span></p><p><span style="color: Lime">Recuperating Strike</span></p><p></p><p><strong> Encounter Powers</strong></p><p><span style="color: Red">Swift Charge</span></p><p><span style="color: Red">Goring Charge</span></p><p><span style="color: Red">Great Cleave</span></p><p></p><p><strong> Daily Powers</strong></p><p><span style="color: Gray">Bloodhunt Rage</span></p><p></p><p><strong>Utility Power</strong></p><p><span style="color: Red">-</span></p><p></p><p><strong> Feats</strong></p><p>Toughness</p><p></p><p><strong> Skills</strong></p><p>Athletics* +9</p><p>Nature* +9</p><p>Perception* +9</p><p></p><p><strong> Equipment</strong></p><p></p><p>Greataxe, Hide, Standard adventurers pack (15), 4 javelins (20), clothes.</p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Picture]</p><p><img src="http://th01.deviantart.com/fs6/300W/i/2005/053/e/0/Minotaur_by_innerabove.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p><p></p><p><strong>Background:</strong></p><p>Tarrk was born on the fringes of the civilized lands. While his rough upbringing left him socially inept, his strong arms, great constitution, keen eyes and closeness to nature make him a valuable part of any adventuring group.</p><p>Tarrk was part of a feral minotaur. But after the old chiefs death his older brother or his brothers gretest rival, Grimgroo Boarimpaler should duell for the new leader position. His brother died in the ring of honor, but Tarrk suspected tereachery in Grimgoo's victory. Unable to challenge the new chief without a legend of his own, Tarrk left the tribe to seek honor and glory, to one day return and take leadership of his tribe.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 4686632, member: 59043"] I would like to play a minotaur barbarian (seems fitting :lol:). Sadly I'm no Insider subscriber. Were major changes to the minotaur and/or the barbarian? (like getting the ability to add con instead of int/dex, like the other primal classes?) [U][B]Tarrk Bloodhoof [/B][/U] [sblock=Stats] [B] Tarrk Bloodhoof [/B][B]Player:[/B] WD Minotaur Barbarian [B]XP[/B] 0 [B]Level[/B] 1 [B] Initiative[/B] +1 [B]Senses[/B] Normal Vision [B] Passive Insight[/B] 12; [B]Passive Perception[/B] 19 [B] HP[/B] 36; [B]Bloodied[/B] 18; [B]Surge Value[/B] 9; [B]Surges Per-Day[/B] 11 [B] AC[/B] 14; [B]Fortitude[/B] 16; [B]Reflex[/B] 11; [B]Will[/B] 12 Saving Throw Bonus: - Resist: - [B] Speed[/B] 5 [B] Alignment[/B] Unaligned [B] Languages[/B] Common [FONT=Courier New] [B] Str[/B] 18 [B]Dex[/B] 13 [B]Wis[/B] 14 [B] Con[/B] 16 [B]Int[/B] 10 [B]Cha[/B] 08 [/FONT] Basic Attack: Greataxe: +6 ; 1d12+4 [B] Racial Abilities[/B] Ferocity: If you are reduced to 0 hit points, you can make a melee basic attack as a free action before falling unconscious. Oversized: You can use weapons of your size or one size larger than you as if they were your size. Goring Charge: You can use goring charge as an encounter power. [B] Class Features[/B] Feral Might (Rageblood Vigor): Swift Charge Power; Gain 2 THP when getting enemy to 0 HP. Rage Rampage: Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you critically hit. All Powers are vs AC [B] At-Will Powers[/B] [COLOR=Lime]Pressing Strike Recuperating Strike[/COLOR] [B] Encounter Powers[/B] [COLOR=Red]Swift Charge Goring Charge Great Cleave[/COLOR] [B] Daily Powers[/B] [COLOR=Gray]Bloodhunt Rage[/COLOR] [B]Utility Power[/B] [COLOR=Red]-[/COLOR] [B] Feats[/B] Toughness [B] Skills[/B] Athletics* +9 Nature* +9 Perception* +9 [B] Equipment[/B] Greataxe, Hide, Standard adventurers pack (15), 4 javelins (20), clothes. [/sblock] [sblock=Picture] [IMG]http://th01.deviantart.com/fs6/300W/i/2005/053/e/0/Minotaur_by_innerabove.jpg[/IMG] [/sblock] [B]Background:[/B] Tarrk was born on the fringes of the civilized lands. While his rough upbringing left him socially inept, his strong arms, great constitution, keen eyes and closeness to nature make him a valuable part of any adventuring group. Tarrk was part of a feral minotaur. But after the old chiefs death his older brother or his brothers gretest rival, Grimgroo Boarimpaler should duell for the new leader position. His brother died in the ring of honor, but Tarrk suspected tereachery in Grimgoo's victory. Unable to challenge the new chief without a legend of his own, Tarrk left the tribe to seek honor and glory, to one day return and take leadership of his tribe. [/QUOTE]
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