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<blockquote data-quote="Leif" data-source="post: 5729046" data-attributes="member: 48762"><p>One more thing that I'm thinking about messing with is the rate of progression that Sparky mentioned. In most of my play-by-post experience, characters are LUCKY if they can expect to increase in level once each year. And that's by no means guaranteed, either. An idea that I have toyed with is just sort of skipping around more and hitting the high points of an adventure or level, playing out some key scenes and filling in the blanks by just telling the PCs what's been happening, or what your characters <em>think</em> has been happening, anyway. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> There would be some clues and warnings offered if there's any funny stuff going on. I don't get my jollies by picking on PCs in my games -- the way I've always seen it, if your characters succeed, then we all have a good time, but I can't make it TOO easy for you, either. Actually, it's not going to be as critical to me to do that in this game, since we're starting at a reasonable level, but I would like to see the party become truly formidable and kick some major bootay before my hair turns all the way gray, and Scotley can attest that it's practically there already!</p></blockquote><p></p>
[QUOTE="Leif, post: 5729046, member: 48762"] One more thing that I'm thinking about messing with is the rate of progression that Sparky mentioned. In most of my play-by-post experience, characters are LUCKY if they can expect to increase in level once each year. And that's by no means guaranteed, either. An idea that I have toyed with is just sort of skipping around more and hitting the high points of an adventure or level, playing out some key scenes and filling in the blanks by just telling the PCs what's been happening, or what your characters [i]think[/i] has been happening, anyway. :devil: There would be some clues and warnings offered if there's any funny stuff going on. I don't get my jollies by picking on PCs in my games -- the way I've always seen it, if your characters succeed, then we all have a good time, but I can't make it TOO easy for you, either. Actually, it's not going to be as critical to me to do that in this game, since we're starting at a reasonable level, but I would like to see the party become truly formidable and kick some major bootay before my hair turns all the way gray, and Scotley can attest that it's practically there already! [/QUOTE]
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