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Leif's Homebrew 4E, RG [Closed]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 4657925" data-attributes="member: 29558"><p><strong>Aimhirghin Maolán</strong></p><p></p><p>[code](AV-ir-yin MALE-awn)</p><p></p><p>Race: Changeling (Medium Humanoid)</p><p></p><p>Class: Bard</p><p>Level: Two</p><p>Experience: 1132</p><p></p><p>Alignment: Unaligned</p><p>Deity: Oghma</p><p></p><p>[U]Ability Scores [/U]</p><p>STR: 08 (Mod+½Lvl: -1)</p><p>CON: 10 (Mod+½Lvl: +0)</p><p>DEX: 10 (Mod+½Lvl: +0)</p><p>INT: 13 (Mod+½Lvl: +1)</p><p>WIS: 16 (Mod+½Lvl: +3)</p><p>CHA: 19 (Mod+½Lvl: +4)</p><p></p><p>[U]Combat[/U]</p><p> AC: 14 (10+½Lvl: 11; Armor/Ability: +5)</p><p> F: 11 (10+½Lvl: 11; Ability: +1)</p><p> R: 13 (10+½Lvl: 11; Ability: +3; Class: +1)</p><p> W: 17 (10+½Lvl: 11; Ability: +4; Class: +1; Race: +1)</p><p></p><p> HP: 27 (Bloodied: 13; Healing Surge: 06; Surges/Day: 07)</p><p></p><p>Movement: 6 (6 Squares)</p><p></p><p>[U]Senses[/U]</p><p>Passive Insght: 21 (Skill Bonus: +11)</p><p>Passive Prcptn: 19 (Skill Bonus: +09)</p><p></p><p>[U]Attacks[/U]</p><p>[I]Dagger[/I]</p><p>Increment: 5/10</p><p> Melee: +3 (½Lvl: 01; Ability: -1; Proficiency: 03)</p><p> Range: +4 (½Lvl: 01; Ability: +0; Proficiency: 03)</p><p> Damage: 1d4-1</p><p></p><p>[I]Longbow[/I]</p><p>Increment: 20/40</p><p> Range: +3 (½Lvl: 01; Ability: 00; Proficiency: 02)</p><p> Damage: 1d10</p><p></p><p>[U]Racial Abilities[/U]</p><p> Shapechanger: You have the Shapechanger Quality</p><p> Change Shape: (At-Will, Minor)</p><p> Change shape to any medium humanoid (General or Specific)</p><p>Changeling Trick: (Encounter, Minor)</p><p> Bluff Check vs. Passive Insight, Success gains Combat</p><p> Advantage until the end of your next turn.</p><p> Mental Defense: +1 to Will Defense/Saving Throws</p><p> Skill Bonus: +2 to Bluff/Insight Checks</p><p></p><p>[U]Class Abilities (Bard)[/U]</p><p> Bardic Training: Gain Ritual Caster, use 1 Bard Ritual/Day w/out</p><p> expending Components</p><p>Bardic Virtue (Prescience): (Encounter, Immediate Interrupt)</p><p> When enemy attack hits ally w/in 5 Squares, grant</p><p> WIS Modifier (+3) bonus to targeted defense</p><p> Majestic Word: (Encounter Power, Close Burst 5)</p><p> You or one ally in burst can spend a healing surge</p><p> and regain Charisma Bonus (+4) extra HP, slide</p><p> target one square.</p><p> [I]Special: May use 2/Encounter, but only 1/Round.[/I]</p><p> Multiclass Versatility: Choose multiclass abilities from any number of</p><p> classes.</p><p> Skill Versatility: +1 on Untrained Skill Checks</p><p> Song of Rest: On short rest you and allies using Healing Surge</p><p> gain CHA Bonus (+4) extra HP.</p><p> Words of Friendship: (Encounter Power, Personal)</p><p> Gain +5 Bonus to Diplomacy check made before end</p><p> of next turn.</p><p></p><p>[U]Feats[/U]</p><p> Friendly Deception: May use Word of Friendship to modify Bluff Check</p><p> Ritual Caster: Can Master/Perform Rituals of Character Level or lower.</p><p> * Create Campsite</p><p> * Traveler’s Chant</p><p>Prescient Fortification: Virtue of Prescience Bonus increases by 02.</p><p></p><p></p><p>[U]Skills[/U]</p><p>02 Acrobatics</p><p>07 Arcana</p><p>01 Athletics</p><p>12 Bluff</p><p>06 Diplomacy</p><p>05 Dungeoneering</p><p>02 Endurance</p><p>05 Heal</p><p>03 History</p><p>11 Insight</p><p>06 Intimidate</p><p>05 Nature</p><p>09 Perception</p><p>03 Religion</p><p>02 Stealth</p><p>10 Streetwise</p><p>02 Thievery</p><p></p><p></p><p>[U]Powers[/U]</p><p>[COLOR="Green"]Changeling Disguise[/COLOR]</p><p>[COLOR="Green"]Cutting Words[/COLOR]</p><p>[COLOR="Green"]Jinx Shot[/COLOR]</p><p></p><p>[COLOR="Silver"]Changeling Trick[/COLOR]</p><p>[COLOR="Silver"]Focused Sound[/COLOR]</p><p>[COLOR="Silver"]Majestic Word[/COLOR]</p><p>[COLOR="Silver"]Words of Friendship[/COLOR]</p><p></p><p>[COLOR="Gold"]Arrow of Warning[/COLOR]</p><p>[COLOR="Gold"]Concerted Effort[/COLOR]</p><p></p><p>[U]Equipment[/U]</p><p>Encumbrance: 61/120 lbs.</p><p></p><p>Money: 14 GP</p><p></p><p>Leather Armor</p><p>Daggers (4)</p><p>Longbow (30 Arrows)</p><p>Adventurer's Kit</p><p>Traveling Drum</p><p>Ritual Book</p><p>[/code]</p><p></p><p>[sblock=Stat Block][code]</p><p>[U]Combat[/U]</p><p> AC: 14 F: 11 R: 13 W: 15 HP: 27</p><p></p><p>[U]Senses[/U]</p><p>Passive Insght: 21 Passive Prcptn: 19</p><p></p><p>[U]Attacks[/U]</p><p>Dagger Longbow</p><p>Increment: 5/10 Increment: 20/40</p><p> Melee: +3</p><p> Ranged: +4 Ranged: +3</p><p> Damage: 1d4-1 Damage: 1d10</p><p></p><p>[U]Powers[/U]</p><p>[COLOR="Green"]Changeling Disguise[/COLOR]</p><p>[COLOR="Green"]Cutting Words[/COLOR]</p><p>[COLOR="Green"]Jinx Shot[/COLOR]</p><p></p><p>[COLOR="Silver"]Changeling Trick[/COLOR]</p><p>[COLOR="Silver"]Focused Sound[/COLOR]</p><p>[COLOR="Silver"]Majestic Word[/COLOR]</p><p>[COLOR="Silver"]Words of Friendship[/COLOR]</p><p></p><p>[COLOR="Gold"]Arrow of Warning[/COLOR]</p><p>[COLOR="Gold"]Concerted Effort[/COLOR]</p><p>[/code][/sblock]</p><p></p><p>[sblock=Appearance/Personality]</p><p>As a Changeling, Aimhirghin can change his appearance at will.</p><p></p><p>His default appearance is of a young, smallish (5'6", 120 lbs), very good looking human male with dark brown hair and eyes and a neatly trimmed beard/moustache. He wears his hair shoulder length and unkempt. His skin typically appears slightly tanned.</p><p></p><p>Not a showy person except when he's actually performing, he nevertheless exudes quiet confidence that is never cocky or irritating (unless he wishes to make it so, at least). His voice is deep and rich - much more so than one would expect from someone his size - and for him it is a well honed tool that he uses with a casual familiarity.[/sblock]</p><p></p><p></p><p>[sblock=Background/History]</p><p><u>The Known Story</u></p><p>Aimhirghin's true origins are something of a mystery, even to himself. His earliest memories are of being raised in a prominent merchant house in Vaelan, the capitol city of Durpar. For the first sixteen years of his life, he was a privileged child of a wealthy family. He studied history, language, music and the arts, worked out daily with the house WeaponMaster, and generally had access to all of the perks of the wealthy. Then disaster struck.</p><p></p><p>For some unknown to any, on his sixteenth name-day Aimhirghin reverted to his true form - a pasty skinned beanpole with huge solid black eyes and wild colorless hair. Horrified, his parents cast him out and put together a story to cover his sudden disappearance. Aimhirghin was dead to his family, and left to fend for himself on the harsh streets of Vaelan.</p><p></p><p>After a half year of day to day survival, living on his wits and gradually learning to control the shapeshifting ability of his true heritage, the young man's strength of will began to assert itself. Carefully constructing an appearance very different from that of his former life, he set about putting his training and skills to use building a new life. He found a small, poor inn and obtained a position as the house entertainer, working for room and board and tips he shared with his patron. It was difficult going at first - the innkeeper was a rough, unkind man and Aimhirghin had to . . . assert himself . . . strongly to convince the man that he was not to be trifled with. However, once he established that he could hold his own life settled into a bearable routine. During this time he also found a local temple to Oghma and began spending much of his free time in the library there, avidly reading and absorbing without regard to subject, making his way through the books in whatever order they happened to appeal to him.</p><p></p><p>Three more years of saving his money and gradually accumulating decent arms and equipment saw him ready to strike out on his own. His goal was to make he way out of Durpar and through the Beastlands, to a city or country where he could make continue indulging his thirst for knowledge even as he built a comfortable life for himself.</p><p></p><p><strong>Recent History & Campaign Intro </strong></p><p>He was clear of the Beastlands and well into more civilized areas when he ran into some trouble at a small inn where he'd stopped to shelter for the evening. Aimhirghin was working for his room and board at the inn, about halfway through his performance, when a young shifter stepped through the door. Having never seen such a creature before, the patrons of the inn immediately went into full blown panic. Unfortunately for the shifter there was a guard contingent from a local castle at the inn, and they saw an opportunity to enhance their reputation with the locals. Though well aware of the shifter's true nature they quickly decried him as a werewolf, inciting further panic amongst the locals. After a brief struggle they captured the unfortunate creature and were on their way to execute him when Aimhirghin decided to step in.</p><p></p><p>Quickly gaining the attention of the crowd through the use of his well trained voice he calmed the situation with wit and daring, and helped them understand the difference between a shifter and a were. Though their emotions were cooled there was still an air of unease about the inn and the shifter was . . . encouraged . . . to leave forthwith. This local encouragement was reinforced by the castle guard, who were none too happy with Aimhirghin for exposing their fraud and forcing them into a position of admitting either dishonesty or stupidity. Needless to say, the young bard left town on the heels of the beleaguered shifter.</p><p></p><p>Aimhirghin caught up with the shifter a little way down the road and introduced himself. Upon finding out the shifter, Khellek, was on a quest to find his sister he eagerly accepted the extended offer of companionship on the road. The two were soon fast friends, and made their way together toward Winterhaven.</p><p></p><p>After almost 5 months on the road, Aimhirghin and Khellek are finally in the area of Winterhaven . . . and there the adventure begins![/sblock]</p><p></p><p>[sblock=Campaign/Character Notes]</p><p><u>The <em> Real </em> Story </u></p><p>Aimhirghin was exchanged as an infant for the true child of his 'family' in some nefarious Doppelganger plot to gain power in Vaelan. A glamour was cast upon him to disguise his true nature by suppressing his shape changing abilities and altering his appearance.</p><p></p><p><u>The Castle Guards </u></p><p>The guards from his first encounter with Khellek might just turn up again later . . .</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 4657925, member: 29558"] [b]Aimhirghin Maolán[/b] [code](AV-ir-yin MALE-awn) Race: Changeling (Medium Humanoid) Class: Bard Level: Two Experience: 1132 Alignment: Unaligned Deity: Oghma [U]Ability Scores [/U] STR: 08 (Mod+½Lvl: -1) CON: 10 (Mod+½Lvl: +0) DEX: 10 (Mod+½Lvl: +0) INT: 13 (Mod+½Lvl: +1) WIS: 16 (Mod+½Lvl: +3) CHA: 19 (Mod+½Lvl: +4) [U]Combat[/U] AC: 14 (10+½Lvl: 11; Armor/Ability: +5) F: 11 (10+½Lvl: 11; Ability: +1) R: 13 (10+½Lvl: 11; Ability: +3; Class: +1) W: 17 (10+½Lvl: 11; Ability: +4; Class: +1; Race: +1) HP: 27 (Bloodied: 13; Healing Surge: 06; Surges/Day: 07) Movement: 6 (6 Squares) [U]Senses[/U] Passive Insght: 21 (Skill Bonus: +11) Passive Prcptn: 19 (Skill Bonus: +09) [U]Attacks[/U] [I]Dagger[/I] Increment: 5/10 Melee: +3 (½Lvl: 01; Ability: -1; Proficiency: 03) Range: +4 (½Lvl: 01; Ability: +0; Proficiency: 03) Damage: 1d4-1 [I]Longbow[/I] Increment: 20/40 Range: +3 (½Lvl: 01; Ability: 00; Proficiency: 02) Damage: 1d10 [U]Racial Abilities[/U] Shapechanger: You have the Shapechanger Quality Change Shape: (At-Will, Minor) Change shape to any medium humanoid (General or Specific) Changeling Trick: (Encounter, Minor) Bluff Check vs. Passive Insight, Success gains Combat Advantage until the end of your next turn. Mental Defense: +1 to Will Defense/Saving Throws Skill Bonus: +2 to Bluff/Insight Checks [U]Class Abilities (Bard)[/U] Bardic Training: Gain Ritual Caster, use 1 Bard Ritual/Day w/out expending Components Bardic Virtue (Prescience): (Encounter, Immediate Interrupt) When enemy attack hits ally w/in 5 Squares, grant WIS Modifier (+3) bonus to targeted defense Majestic Word: (Encounter Power, Close Burst 5) You or one ally in burst can spend a healing surge and regain Charisma Bonus (+4) extra HP, slide target one square. [I]Special: May use 2/Encounter, but only 1/Round.[/I] Multiclass Versatility: Choose multiclass abilities from any number of classes. Skill Versatility: +1 on Untrained Skill Checks Song of Rest: On short rest you and allies using Healing Surge gain CHA Bonus (+4) extra HP. Words of Friendship: (Encounter Power, Personal) Gain +5 Bonus to Diplomacy check made before end of next turn. [U]Feats[/U] Friendly Deception: May use Word of Friendship to modify Bluff Check Ritual Caster: Can Master/Perform Rituals of Character Level or lower. * Create Campsite * Traveler’s Chant Prescient Fortification: Virtue of Prescience Bonus increases by 02. [U]Skills[/U] 02 Acrobatics 07 Arcana 01 Athletics 12 Bluff 06 Diplomacy 05 Dungeoneering 02 Endurance 05 Heal 03 History 11 Insight 06 Intimidate 05 Nature 09 Perception 03 Religion 02 Stealth 10 Streetwise 02 Thievery [U]Powers[/U] [COLOR="Green"]Changeling Disguise[/COLOR] [COLOR="Green"]Cutting Words[/COLOR] [COLOR="Green"]Jinx Shot[/COLOR] [COLOR="Silver"]Changeling Trick[/COLOR] [COLOR="Silver"]Focused Sound[/COLOR] [COLOR="Silver"]Majestic Word[/COLOR] [COLOR="Silver"]Words of Friendship[/COLOR] [COLOR="Gold"]Arrow of Warning[/COLOR] [COLOR="Gold"]Concerted Effort[/COLOR] [U]Equipment[/U] Encumbrance: 61/120 lbs. Money: 14 GP Leather Armor Daggers (4) Longbow (30 Arrows) Adventurer's Kit Traveling Drum Ritual Book [/code] [sblock=Stat Block][code] [U]Combat[/U] AC: 14 F: 11 R: 13 W: 15 HP: 27 [U]Senses[/U] Passive Insght: 21 Passive Prcptn: 19 [U]Attacks[/U] Dagger Longbow Increment: 5/10 Increment: 20/40 Melee: +3 Ranged: +4 Ranged: +3 Damage: 1d4-1 Damage: 1d10 [U]Powers[/U] [COLOR="Green"]Changeling Disguise[/COLOR] [COLOR="Green"]Cutting Words[/COLOR] [COLOR="Green"]Jinx Shot[/COLOR] [COLOR="Silver"]Changeling Trick[/COLOR] [COLOR="Silver"]Focused Sound[/COLOR] [COLOR="Silver"]Majestic Word[/COLOR] [COLOR="Silver"]Words of Friendship[/COLOR] [COLOR="Gold"]Arrow of Warning[/COLOR] [COLOR="Gold"]Concerted Effort[/COLOR] [/code][/sblock] [sblock=Appearance/Personality] As a Changeling, Aimhirghin can change his appearance at will. His default appearance is of a young, smallish (5'6", 120 lbs), very good looking human male with dark brown hair and eyes and a neatly trimmed beard/moustache. He wears his hair shoulder length and unkempt. His skin typically appears slightly tanned. Not a showy person except when he's actually performing, he nevertheless exudes quiet confidence that is never cocky or irritating (unless he wishes to make it so, at least). His voice is deep and rich - much more so than one would expect from someone his size - and for him it is a well honed tool that he uses with a casual familiarity.[/sblock] [sblock=Background/History] [U]The Known Story[/U] Aimhirghin's true origins are something of a mystery, even to himself. His earliest memories are of being raised in a prominent merchant house in Vaelan, the capitol city of Durpar. For the first sixteen years of his life, he was a privileged child of a wealthy family. He studied history, language, music and the arts, worked out daily with the house WeaponMaster, and generally had access to all of the perks of the wealthy. Then disaster struck. For some unknown to any, on his sixteenth name-day Aimhirghin reverted to his true form - a pasty skinned beanpole with huge solid black eyes and wild colorless hair. Horrified, his parents cast him out and put together a story to cover his sudden disappearance. Aimhirghin was dead to his family, and left to fend for himself on the harsh streets of Vaelan. After a half year of day to day survival, living on his wits and gradually learning to control the shapeshifting ability of his true heritage, the young man's strength of will began to assert itself. Carefully constructing an appearance very different from that of his former life, he set about putting his training and skills to use building a new life. He found a small, poor inn and obtained a position as the house entertainer, working for room and board and tips he shared with his patron. It was difficult going at first - the innkeeper was a rough, unkind man and Aimhirghin had to . . . assert himself . . . strongly to convince the man that he was not to be trifled with. However, once he established that he could hold his own life settled into a bearable routine. During this time he also found a local temple to Oghma and began spending much of his free time in the library there, avidly reading and absorbing without regard to subject, making his way through the books in whatever order they happened to appeal to him. Three more years of saving his money and gradually accumulating decent arms and equipment saw him ready to strike out on his own. His goal was to make he way out of Durpar and through the Beastlands, to a city or country where he could make continue indulging his thirst for knowledge even as he built a comfortable life for himself. [B]Recent History & Campaign Intro [/B] He was clear of the Beastlands and well into more civilized areas when he ran into some trouble at a small inn where he'd stopped to shelter for the evening. Aimhirghin was working for his room and board at the inn, about halfway through his performance, when a young shifter stepped through the door. Having never seen such a creature before, the patrons of the inn immediately went into full blown panic. Unfortunately for the shifter there was a guard contingent from a local castle at the inn, and they saw an opportunity to enhance their reputation with the locals. Though well aware of the shifter's true nature they quickly decried him as a werewolf, inciting further panic amongst the locals. After a brief struggle they captured the unfortunate creature and were on their way to execute him when Aimhirghin decided to step in. Quickly gaining the attention of the crowd through the use of his well trained voice he calmed the situation with wit and daring, and helped them understand the difference between a shifter and a were. Though their emotions were cooled there was still an air of unease about the inn and the shifter was . . . encouraged . . . to leave forthwith. This local encouragement was reinforced by the castle guard, who were none too happy with Aimhirghin for exposing their fraud and forcing them into a position of admitting either dishonesty or stupidity. Needless to say, the young bard left town on the heels of the beleaguered shifter. Aimhirghin caught up with the shifter a little way down the road and introduced himself. Upon finding out the shifter, Khellek, was on a quest to find his sister he eagerly accepted the extended offer of companionship on the road. The two were soon fast friends, and made their way together toward Winterhaven. After almost 5 months on the road, Aimhirghin and Khellek are finally in the area of Winterhaven . . . and there the adventure begins![/sblock] [sblock=Campaign/Character Notes] [U]The [I] Real [/I] Story [/U] Aimhirghin was exchanged as an infant for the true child of his 'family' in some nefarious Doppelganger plot to gain power in Vaelan. A glamour was cast upon him to disguise his true nature by suppressing his shape changing abilities and altering his appearance. [U]The Castle Guards [/U] The guards from his first encounter with Khellek might just turn up again later . . . [/sblock] [/QUOTE]
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