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Leif's Homebrew 4E, RG [Closed]
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<blockquote data-quote="Ozymandias79" data-source="post: 4852249" data-attributes="member: 79620"><p>[sblock=Stats]</p><p>Ghraere Elysialls Player: OZ79</p><p>Elf Ranger XP 310 Level 1</p><p>Initiative +5 Senses Lowlight Vision</p><p>Passive Insight 13; Passive Perception 20</p><p>HP 25; Bloodied 12; Surge Value 7; Surges Per-Day: 9</p><p>AC 17; Fortitude 12; Reflex 15; Will 13</p><p>Saving Throw Bonus: -</p><p>Resist: -</p><p>Speed 7</p><p>Alignment Good</p><p>Languages Common, Elven</p><p></p><p>Str 12 Dex 18 Wis 16</p><p>Con 13 Int 11 Cha 10</p><p></p><p>Basic Melee Attack:</p><p>Dagger +1/1d4+1</p><p></p><p>Basic Ranged Attack:</p><p>Dagger +7/1d4+4</p><p>Greatbow +6/1d12+4</p><p></p><p></p><p>Racial Abilities: Elven Accuracy, Elven Weapon Proficiency, Fey Origin, Group Awareness, Wild Step.</p><p></p><p>Class features: Fighting Style(Archer Fighting Style), Hunter's Quarry, Prime Shot.</p><p></p><p>Armor Proficiencies: Cloth, leather, hide.</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged.</p><p></p><p>Background: Dalelands</p><p></p><p>All Powers are vs AC</p><p></p><p>At-Will Powers</p><p></p><p>Nimble Strike</p><p></p><p>You slink past your enemy’s guard to make your attack, or you make your attack and then withdraw to a more advantageous position.</p><p></p><p>At-Will Martial, Weapon</p><p>Standard Action Ranged weapon</p><p></p><p>Target: One creature</p><p></p><p>Special: Shift 1 square before or after you attack.</p><p></p><p>Attack: Dexterity vs. AC</p><p></p><p>Hit: 1D12 + 4 damage.</p><p></p><p>Twin Strike</p><p></p><p>If the first attack doesn't kill it, the second one might.</p><p></p><p>At-Will Martial, Weapon</p><p>Standard Action Melee or Ranged weapon</p><p></p><p>Requirement: You must be wielding two melee weapons or a ranged weapon.</p><p></p><p>Targets: One or two creatures</p><p></p><p>Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or +6 vs. AC (ranged), two attacks</p><p></p><p>Hit: 1D12 damage per attack(ranged).</p><p></p><p>Encounter Powers</p><p></p><p>Elven Accuracy</p><p>With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.</p><p></p><p>Encounter </p><p>Free Action Personal</p><p></p><p>Effect: Reroll an attack roll. Use the second roll, even if it’s lower.</p><p></p><p>Singular Shot</p><p></p><p>You single out a foe for a deadly attack.</p><p></p><p>Encounter Martial, Weapon</p><p>Standard Action Ranged weapon</p><p></p><p>Target: One creature</p><p></p><p>Attack: +6 vs. AC</p><p></p><p>Hit: 2D12 + 4 damage. If no creatures are adjacent to the target, the attack deals extra damage equal to your Wisdom modifier.</p><p></p><p>Daily Powers</p><p>Hunter's Bear Trap</p><p></p><p>A well-placed shot to the leg leaves your enemy hobbled and bleeding.</p><p></p><p>Daily Martial, Weapon</p><p>Standard Action Melee or Ranged weapon</p><p></p><p>Target: One creature</p><p></p><p>Attack: +4 vs. AC (melee) or +6 vs. AC (ranged)</p><p></p><p>Hit: 2[W] + 1 damage (melee) or 2D12 + 4 damage (ranged), and the target is slowed and takes ongoing 5 damage (save ends both).</p><p></p><p>Miss: Half damage, no ongoing damage, and the target is slowed until the end of your next turn.</p><p></p><p>Utility Power</p><p>-</p><p></p><p>Feats</p><p>Level 1: Weapon Proficiency (Greatbow),(bonus)Defensive Mobility</p><p></p><p>Skills</p><p>TRAINED SKILLS</p><p>Nature +10, Athletics +5, Acrobatics +8, Perception +10, Stealth +8</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana, Bluff, Diplomacy, Dungeoneering +3, Endurance, Heal +3, History, Insight +3, Intimidate, Religion, Streetwise, Thievery +3</p><p></p><p>Equipment</p><p>Hide Armor, Adventurer's Kit, Greatbow, Arrows (120), Shortsword, Dagger,10 gp</p><p></p><p></p><p>Appearance: are 5'7" tall, Long brown hair to the neck, green eyes. silent and observing but with a temper</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Ozymandias79, post: 4852249, member: 79620"] [sblock=Stats] Ghraere Elysialls Player: OZ79 Elf Ranger XP 310 Level 1 Initiative +5 Senses Lowlight Vision Passive Insight 13; Passive Perception 20 HP 25; Bloodied 12; Surge Value 7; Surges Per-Day: 9 AC 17; Fortitude 12; Reflex 15; Will 13 Saving Throw Bonus: - Resist: - Speed 7 Alignment Good Languages Common, Elven Str 12 Dex 18 Wis 16 Con 13 Int 11 Cha 10 Basic Melee Attack: Dagger +1/1d4+1 Basic Ranged Attack: Dagger +7/1d4+4 Greatbow +6/1d12+4 Racial Abilities: Elven Accuracy, Elven Weapon Proficiency, Fey Origin, Group Awareness, Wild Step. Class features: Fighting Style(Archer Fighting Style), Hunter's Quarry, Prime Shot. Armor Proficiencies: Cloth, leather, hide. Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged. Background: Dalelands All Powers are vs AC At-Will Powers Nimble Strike You slink past your enemy’s guard to make your attack, or you make your attack and then withdraw to a more advantageous position. At-Will Martial, Weapon Standard Action Ranged weapon Target: One creature Special: Shift 1 square before or after you attack. Attack: Dexterity vs. AC Hit: 1D12 + 4 damage. Twin Strike If the first attack doesn't kill it, the second one might. At-Will Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding two melee weapons or a ranged weapon. Targets: One or two creatures Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or +6 vs. AC (ranged), two attacks Hit: 1D12 damage per attack(ranged). Encounter Powers Elven Accuracy With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves. Encounter Free Action Personal Effect: Reroll an attack roll. Use the second roll, even if it’s lower. Singular Shot You single out a foe for a deadly attack. Encounter Martial, Weapon Standard Action Ranged weapon Target: One creature Attack: +6 vs. AC Hit: 2D12 + 4 damage. If no creatures are adjacent to the target, the attack deals extra damage equal to your Wisdom modifier. Daily Powers Hunter's Bear Trap A well-placed shot to the leg leaves your enemy hobbled and bleeding. Daily Martial, Weapon Standard Action Melee or Ranged weapon Target: One creature Attack: +4 vs. AC (melee) or +6 vs. AC (ranged) Hit: 2[W] + 1 damage (melee) or 2D12 + 4 damage (ranged), and the target is slowed and takes ongoing 5 damage (save ends both). Miss: Half damage, no ongoing damage, and the target is slowed until the end of your next turn. Utility Power - Feats Level 1: Weapon Proficiency (Greatbow),(bonus)Defensive Mobility Skills TRAINED SKILLS Nature +10, Athletics +5, Acrobatics +8, Perception +10, Stealth +8 UNTRAINED SKILLS Arcana, Bluff, Diplomacy, Dungeoneering +3, Endurance, Heal +3, History, Insight +3, Intimidate, Religion, Streetwise, Thievery +3 Equipment Hide Armor, Adventurer's Kit, Greatbow, Arrows (120), Shortsword, Dagger,10 gp Appearance: are 5'7" tall, Long brown hair to the neck, green eyes. silent and observing but with a temper [/sblock] [/QUOTE]
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